Hellow its your unfamous bomber of the suggestion threads, today im not talking abtou bombs, but sheilds
First off, NO we are not make sheild a weapon, there will be a 'module-thingy' you have to equip (as a weapon) you must be using the weapon (like say if it were one slot 2 u must be on slot 2 to activate a 'buff(see below)' for your sheilds) or maybe when you equip it it will be pasive-ish (idk.... but being passive Might be OP IMO)
1st of there would be Damage moudle where when activated... (via holding sheild up) when ever an eneimy attacks you they take an amount of damage (which would show on the module like a sword shows its damage in the Hud) and maybe some would give out status but when the sheild broke you can do damage....
2nd, there would be these sheild module when activate it will give Some boost like say Msi more sheild health or faster sheild regen (so you would have to hold up your broken sheild to regen faster wierdly enough)
3rd would be party-use-full buffs like say sheild can protect allies who seem to be in them and/or large sheild area (largest would be like pvp guardian sheild) and remove status from allies in sheild after 3-5 seconds so it won't be OP?
and if your thinking about what would ASI, ctr or damage bonus do fro the sheild, well it would do the following (not very sure if it is UP or OP) :-
1.)ASI, would increase sheild regen
2.)Damage bonus would well make the 1st 'type' of sheild modules deal more damage
3.)CTR would make the 3rd 'type's' buffs 5-7% more efficeint per stage (low-1, max-6 etc.)
i am ready to recive hate from some poeple who name should not be spoken of (so i don't humiliate them) or love if they like my thread
My eyes are bleeding.
Anyways, messing with the concept, what would happen if you mix those modules in Lockdown?