The main issue with difficulty in Clockworks levels is that there aren't that many monsters. Battle rooms have monsters, but not that many at once.
To increase difficulty, maybe the number of monsters, not the strength of monsters, could be increased?
Just a thought.
I agree on that.
Somehow I realise that they don't make levels harder by just adding some monsters... They add power to them.
Imo, the levels would be more dificult if there was an increse of monster numbers and a substantial increase to their health. I disagree on making enemies overpowered with spam attacks.