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Lockdown Idea: Tier Specific Equipment

5 replies [Last post]
Sat, 09/22/2012 - 08:42
Zopyros-Il's picture
Zopyros-Il

Haven't posted here in a bit, but whenever I check back I see a few threads talking about Lockdown. Namely how there are various flaws holding it back from being a great side game that everyone can approach and enjoy.

As it stands now, the games are usually dominated by Trinket toting Strikers wielding powerful UV rapiers and Polaris. From what I've experienced of Tier 2 and 3 Lockdown, this set-up holds a vast advantage over the other classes and weaponry due to the Striker+rapiers' speed and Polaris' vast area denial ability (with an annoying status effect to boot).

In Tier 2, other players and myself, who didn't have such a loadout, could make ourselves useful by playing as the other classes and playing our respective roles in them. There'd be the occasional Striker Wolver Needle combo, but it was possible to deal with them. When you could get a good game going, it was a lot of fun.
When I progressed further in the game itself, crafting a few pieces of 4 star equipment and inadvertently putting myself into Tier 3 Lockdown, I just couldn't play it any more. My set-up would be shut down in any game that I played, no matter the class I played and how well I played it. Playing as a Guardian, the shield can't handle the brutal and swift beatings the Strikers dish out leaving me no means in which to heal my allies or defend them as I was so used to doing in Tier 2. If I went Recon, I could grab one of the Points, but then be torn apart by a striker that boosted across the field. Should I cloak and try and get away, he'd just reverse any progress I made on the Point while bombarding my general area with Polaris. It was kind of horrible to say the least, especially when the rest of my team of Striker-Skolver-rapiers would demean me for being so useless.

So, how do we make this game more approachable for people who don't have the preferred loadout and/or have just gotten to a new Tier? We can't change the weapons themselves, lest they become useless in normal gameplay (though some may say they already are useless for that and the Polaris just needs some work done, period). So why not work within the game of Lockdown itself?

The idea I came up with is Tier specific weapon variants.
When you'd join a game of Lockdown, the same way it swaps out your shield for one of the character classes, the game would swap out your weapon for its Tier equivalent. Everyone would receive one, whether they trade in a 0/2/4 star or 1/3/5 star, to keep things equal. Ideally, there would be one Tier-weapon for each branch/variant of weapon. They would keep aspects of the name of the weapon traded in, just with a Tier-1/2/3 slapped in front of it. These weapons would be between the high and low end of the specific Tier that the player is on.

Example:
- Player A came into a Tier 3 Lockdown game with a 3 UV Barbarous Thorn Blade and 3 UV Polaris. They would be given a Tier-3 Thorn and Tier-3 Polaris/Pulsar.
- Player B came into the same game with a plain Dark Thorn Blade and Gigawatt Pulsar. They would be given the same weapons as Player A, since B's are just the 4 star versions.
- They would be on equal standing should they run into each other in the game.

This introduces the benefits of balancing Lockdown via the Tier equipment and not the same equipment people use for the main game. This way weapons and armors that are seen as worthless in Lockdown can be buffed and see some use, leading to more players actually playing it. It would also invite players who can't afford to make a set for Lockdown and a set for the Clockworks to come into Lockdown, especially if they're out of energy for the elevator and still want to play. Plus, it makes Krogmo coins more easily gainable to those same players, since now they won't always be on the losing side or kicked out entirely and gain more. Then maybe they'll buy some coin boosters and such.

Whether or not this would extend to armor as well is worth debating. As is whether or not UVs should be transferred to the Tier weapon. If they did, it would introduce an advantage to those who had them instead of keeping things equal. If they didn't, a lot of Lockdown players who crafted and UVed their weapons for that specifically would be understandably ticked off. Though, they could make a variation of Lockdown where player's equipment is unaltered, leaving a place for the hardcore Lockdown players to still.

There comes a problem with players who have a mix of Tier 1+2 and Tier 2+3, however. They could still get the Tier equipment, but if it doesn't extend to armor as well, they'll be at a serious disadvantage. There's also the problem of equipment that starts branching in the middle of the Tier levels, making it kind of confusing as to what variant to give to the player.
I'm sure there's more problems with this system, and I'm sure the forum vets can point them out with ease, but overall, I think that implementing something like this into Lockdown would make it a better game than it is currently.

Sat, 09/22/2012 - 09:15
#1
Skyguarder's picture
Skyguarder
This seems confusing

By giving them UV's on other weapons for lockdown, it will become OP'ed.

Sat, 09/22/2012 - 10:15
#2
Klipik's picture
Klipik
I see some problems

1: This doesn't change the "fact" that Skolver/Toothpick/Polaris's are "best".

2: What if you enter a T3 game with An Ash Tail Set, Sunset Duster set, or a Heavy Demo suit? how does the game choose which upgrade path to take? same goes for weapons (BAB/Nitro/Irontech, Iron Slug/Callahan).

3: A lot of people worked hard/grinded for those 3 UV's to get an edge. What do you say to them? "We're sorry, but in order to balance the game we have deemed it necessary to turn your hours of hard work into wasted time"?

4: What about Trinkets and Weapon slots? Do those get removed/swapped too?

5: Of course, you could always just play in the previous Tier of LD until you have the top of the next tier gear. (ex. play in T2 until you have full 5*)

6: You listed a number of concerns with your own suggestion, and then declined to fix them. I call that "being somewhat lazy".

Sat, 09/22/2012 - 10:16
#3
Little-Juances's picture
Little-Juances

lol, I'll just craft 2* weapons and have access to every weapon.

If UVs are removed... rage. I paid for it to use it to kill you :P Deal with it.
You will always have proto to go to T1.

Sat, 09/22/2012 - 11:15
#4
Addisond's picture
Addisond
--

No. If you pay for that weapon, you get to use it. The guardian shield isn't too weak, and it's totally possible to play recon; you're just not doing it well.

Sat, 09/22/2012 - 14:21
#5
Zopyros-Il's picture
Zopyros-Il
@Klipik 1: It COULD change

@Klipik
1: It COULD change that fact. Making another set of Lockdown gear allows the game devs to balance them out from there, without altering the weapons themselves that other players use for things other than Lockdown. These altered versions would stay within Lockdown, balancing it, while the normal versions are still in use outside of it.

2: That's one of the problems I saw and mentioned. Honestly, I don't know. The 5* sets (especially the Bomber set) are so varied from their 4* counterparts that it becomes difficult. Maybe make a Lockdown version for the 4* as well as the 5* and just buff and nerf accordingly?
That's one of the things that'll take more work.

3 and 4: I understand that people worked hard or paid real money for their weapons. That's why there should be two branches of Lockdown, one for the Tier equips with no UVs/Trinkets/slots and one for the normal equips with everything they bought.

5: Problem with that is that there's still balance issues if I drop myself down to the lower tiers. If I have a 1* or 3* going into their respective Tiers, I'd still have an advantage over them.

6: It's not being lazy so much as I personally don't know how to fix them. That's why I'm posting in the forums while asking for feedback. I'm one of the people who don't have the money or time to get Trinkets, UVs, and everything else, so I hate making assumptions and suggesting things that may hurt the people that do. From the reactions I've seen so far, this idea probably isn't the best for that group and I apologize for not knowing that thoroughly.
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@Little-Juances
Then that's great! A lot of players are severely restricted as to what weapons they have available, so making it easier for players to have a viable weapon for Lockdown for cheap is good. Though, it would only be effective in Lockdown and for that Tier, plus they wouldn't be able to take it outside with them into the Clockworks. But still being able to use a weapon they couldn't before is good and may get more players to sink Crowns into buying them.

And I know about the UV thing. I mentioned that as well. With how people are reacting, then yeah keep 'em in. But I still want other players who don't have access to pouring money into UVs to have a fair chance at the game.
Like I mentioned before, maybe make 2 Lockdowns. One for pub games with the Tier equipment. The other for competitive, where everyone keeps their equips and UVs. Sound good?
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@Addisond
I agree with that. Hence why I suggested splitting Lockdown into one with the Tier equips and one with the normal equips. Make it more approachable for the folks who can't afford the real money or the time to grind for the triple Max! UVs.
And yes, the Guardian Shield can still defend, but it can barely be used for its intended purpose of protecting allies with how fast and hard Skolver-Rapier-Strikers can hit. I know Recon can work fine as well. The problem I see is that Striker is too fast and versatile. Every high skill game I've watched via spectator or YouTube were all Strikers, maybe with the odd Recon here and there. That's a problem. But that's a balance discussion about the classes. Not something I want to get into right now.

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