What handgun you can to advise for all-travel?
Give me your opinion about this...
Thanks!
What handgun you can to advise for all-travel?
This weapons is have a tactic shoot and move?
that i can move while shoot with this weapon?
V. Pepperbox is just like any other autogun in that it's very immobile, but does normal and fire damage, as well a lot of knockback on the charge, unlike the other branches.
I would recommend either Valiance or, my personal favorite, Supernova. Supernova does a lot of knockback, as well as great crowd-control, but you can't find its recipe at the HoH.
Valiance is the obvious choice. The less-obvious choice is any elemental gun. Details here.
- Polaris and Supernova are the traditional options for lazy swordsmen/bombers who just want something easy to use in order to kill turrets whilst keeping them suppressed. They also make effective crowd control and trolling tools due to their huge knockback, damaging area and screenflash when their expanded bullets explode, and are often party-unfriendly in the wrong hands. They have a clip of 3, and their bullets are always stupid slow.
- Volcanic Pepperbox isn't really a great choice, due to its effect of locking you in place (much like Blitz and Plague) whilst the entire clip (12 shots on a charge, I think) unloads. It is not really a weapon to start with.
- Drivers are slightly less common but still a great option as sidearms, able to hit for massive damage on enemies and mobs if you position the bullets just right. Just be careful with the way the bullets ricochet, or you may gib/trap yourself/your teammates. The weapon has a clip of 2. Storm and pure damage are generally most popular, followed by Hail. Magma is least popular in my experience since its status is pure DPS, which can generally be outdone by Nova's pure elemental damage. (Hail has an unfortunate tendency to break freeze with its own ricochets, but I do know people who favour it.)
- The Antigua lines have gained increased popularity due to the changing of their damage types from split-specialised to pure specialised (elemental and shadow). They have large clips of 6 and fast bullets and firing rate, but each bullet does relatively low damage so you'll have to shoot a lot more in order to get the DPS rate up to par. Both are more manouevrable guns than the Driver lines, and the charge is excellent when combined with a Vortex bomb.
- Valiance is the quintessential sidearm. Its damage is fairly average, but it has a decent amount of knockback for every shot at any distance, and won't ever be weak amongst any enemy. It also fires instantly, has fast bullets with a clip of 3, and has regained popularity in t3 Lockdown matches.
@Darkdima: I beileve in my post I did say that with the exception of the move-shoot mechanic. Maybe I was unclear, but I meant for all the same reasons *except* that it doesn't move-shoot.
@Aureate: I probably should have considered the "starter-friendly" side of it. I didn't much like stand-shoot guns when I started either. Given some time/experience though, I think it stands out nicely, if for no other reason than its epic knockback.
@Aureate: the auto-guns like Blitz, Plauge and V. Pepperbox have a normal clip size of 12 but a charge attack has a clip of 15.
Valiance is generally considered a favourable all-purpose gun, with move-shoot mechanics, decent enough damage, strong charge and normal damage that fits in everywhere. Personally I like the V.Pepperbox for all the same reasons (except the move-shoot) and because it has KB effects and a high chance of starting fires.