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Treasure Vault...

5 replies [Last post]
Thu, 09/27/2012 - 05:33
Ozzfather

Can we get a Treasure Vault fix here? I mean... gee, it's not really worth it.... Here's my suggestion.

Chests: All money... I'm sorry but that should be self evident.
Crystals: Only around the elevator.

Tier 1: Leave the level as is.

Tier 2: Indiana Jones type of puzzle cave.

Tier 3: Vanaduke Treasure Safe: Bomb walls and fight guards for a big reward.

Yes, I know I'm suggesting work... but I wouldn't do it if I didn't have faith in you.

Thu, 09/27/2012 - 21:29
#1
Yttriu's picture
Yttriu
-1

It would be too difficult to program only crowns boxes for one room. Plus, some people need heat.

Crystals only around the elevator? How does this help the game or benefit the players?

You do realize that Treasure Vault is a depth to relax, right? It's significant because it's the only place in the Clockworks that's peaceful. It even says this at the beginning:

Relax! Smell the flowers. Enjoy your day in the sun. You earned it!

Thu, 09/27/2012 - 21:54
#2
Severage's picture
Severage
Hm...

That line reminds me of Elder Scrolls...

"Victor from the Blue Team, leave the arena now, and rest! You've earned it!"

I just had to bring that up.

(Relevant piece of this post starts after the tone)
--

@OP:

No pain, no gain; the problem is in T.V.s you don't have the "pain" option, therefore leaving no gain option.

inb4Tortodrone

~Sev

Fri, 09/28/2012 - 02:44
#3
Zeddy's picture
Zeddy
@Yttriu

I don't feel very relaxed when I just blew 10 energy on maybe a hundred crowns.

Sat, 09/29/2012 - 01:38
#4
Ozzfather
I suggested crystal/mineral

I suggested crystal/mineral deployment around the elevators ala Boss levels to keep up the basic formula of the game without them being abundantly excessive as they are now.

Too hard to code? I don't know java, but I do know that setting a set value or a single type is usually easier that introducing a random item/number generator.

It also says something like "Fortune favors the greedy."..... Lies... all lies.... Needing heat: which is why Tiers 2 & 3 should have monsters.

Zeddy here is feeling me, although I uses an elevator pass, it's ripping off energy players. The waypoints, towns, and haven are there to relax..... a level shouldn't be. It's a waste... and Treasure Vault implies well.... TREASURE. Not sceanic seaside overlook.... bring a picnic. :D

Sat, 09/29/2012 - 04:51
#5
Darkbrady's picture
Darkbrady
The minerals in the TV are

The minerals in the TV are "abundantly excessive" to near enough guarantee that every player gets a large mineral.
The TVs aren't meant to be a massive, huge gold mine of mega ultra wealth, they're just meant to be somewhere to go and get some free cr/heat instead of having to fight for it. They were never meant to be "amazing", but people just started wanting more and more for their time.

Although I can fully agree that the amount of cr you get is completely lax; it wouldn't be unfair to ask simply for more boxes.

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