It would be really cool to have a new mission or mission area that allows an 8 man team to enter, and make it super hard to make up for the difference, either in more HP for the enemies, or way more enemies to defeat.
New super hard mission that allows 8 people to go instead of 4?
Double the lag, double the disorganized chaos, and double the health. No.
If you can't, then we aren't adding this suggestion
You're going about this the wrong way. We have plenty of difficult missions already, between DMs and SLs.
What we do need though, is a "large" mission. A real group effort rather than just a small group. It needn't neccessaarily be more, faster, stronger, hp-ier mobs, but there could be any number of reasons for adding 6~8 people. Time trials on a larger map, or a spread out area, or a larger arena type with respawning monsters, boss rushes, you name it. There'd be plenty of opportunity for larger groupwork missions just for the sake of having fun with it, or for bringing along guildies, but we don't need to immediately jump to "harder".
Like what Little Jaunces said, 8 players would just be WAY to much. Unless it's a SL misson and you are T1, but I'd just go with 6 or 5, 8 just seems like too much.
Why would 8 be "way too much?"
You get 7v7 LD matches. An 8 man team doing [specific objective] would be absolutely great fun, I think.
Ofc doesnae need to be 8, just like a regular party doesnae need to be 4...
I can just imagine...everyone will by vying for pills like no tomorrow.
Mwuahahahahaha....
~Sev
why not make a mission that lets two team of 4 players act together to complete it. the mission doesnt need two team of 4 players cause even one player could complete it if he was strong enough. the other team could be have fillers where the robot knights have an autokill attack. basically, you need to defeat a wave of monsters on one side of a bridge, and reach a certain point before the bridge collapse and you die. there will be another bridge where it will be filled with a team of 4 npcs and they will have autokill in all there attacks. so after you defeat your wave, and reach a party button before the bridge collapse, the npcs will have to reach that point too so they can activate a switch to help you proceed (doesnt have to be a switch, but something like set explosives on a huge wall so you can go through). the two brideges never interact until they reach the ending, the only thing that interacts between the bridges are when you or the other team have to destroy an obstruction or activate a switch to let you or the other team through. also if you and your whole team die, the other team can come to your aid. but while they are aiding you, you can only watch and cannot revive.
if all the players in the other team where to die or all the players in your team where to die, then the other team that is alive, will come to your aid and defeat the monsters. although, it will cost you energy to build a launcher to launch the team where you are so you can get help. after they defeat the monsters, they will get back in the launcher, like a spaceship and go back to their side of the bridge. after they've gone back to their side, you and your team if you have will be auto revived.
if you were doing this mission solo, after you die, you would have to restart from the last check point to try to defeat the wave of monsters again. the advantage to having another team working with you is that you can pay for a launcher so the other team can come to help you destroy a wave of monsters while you are dead. so this way you wont have to restart from a last chackpoint.
you can also see the progress of the opposite team helping you with a bar showing their progress and their will be telescope stationed on the side of the bridge where you can interact with them and see how the other team is doing through them. the telescopes can be stationed at randomplaces and not at every intersection so you can see them when they are fighting a wave of monsters.
this way two team players are interacting, but not fighting together. hope you like it.
they need to make the severs like more power to make that lag will not make a lagfest and let face it? most of our compters dont work that good. so +2 -1
also puit some new boss and monters and NPC KNIGHTS TOO
With lots of content, this will cause minor lag. Soon, if you have like 90802395898430589345982375 new contents, then it will lag forever badly. One player comes on and it lags.
they need to make the severs like more power to make that lag will not make a lagfest and let face it? most of our compters dont work that good. so +2 -1
They already have 7v7 LD matches. Making CW runs to carry 6~8 people would be less strain on your connection/machine than half the LD matches taht take place.
Shadow Lairs are flooded with enemies. More HP alone doesnt make it hard, just time-consuming (killing an enemy in 1 or 10 hits doesnt matter if it never hits you back)
Enemies need to be faster and aggressive. But still, 8 players is a lot. I wouldnt go further than 6.