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Flip reactor, gardens, and furnace upside down

2 replies [Last post]
Sun, 09/30/2012 - 19:10
Addisond's picture
Addisond

Right now all of these maps have the local CP below the base. This makes these points hard to recapture (due to the camera angle) and often leaves games on these maps very unbalanced. Turning the map upside down, hence flipping the camera angle, fixes this. In addition, this fixes warningless attacks from below on the central points in gardens and reactor, and makes the unused side route on reactor more popular, because it allows players to avoid attacking from the top. Though warningless attacks on the local points become possible, the locations from where they are possible are within polaris range, meaning that many players will be able to protect themselves from this. Also, since it's the local point, a little home-team advantage is always good for balance.

I originally played around with the concept of flipping maps upside down while making a frostbite redesign, but my life has become much too busy to complete it with school and two sports, so here you go.

Mon, 10/01/2012 - 08:26
#1
Nurdell's picture
Nurdell
good idea!

I like it - even though I feel kind of uncertain about it. You see, the same overall design grants a sense of continuity. (I once had the crazy idea of making 4 teams lockdown maps, and the first one I thought of had 5 CPs, 1 in the middle and 4 to the side of team's spawns) But I don't say that I wouldn't like to play any different map, even if it is just flipped version of the old. To randomise a little.
I just usually try to capture enemy's point when our team is surrounded, and making your point below helps forget about it, I don't know...

Tue, 10/02/2012 - 08:00
#2
Addisond's picture
Addisond
Bump

@nurdell your post is confusing me, please rephrase it if you're reading this.

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