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Being looked into, but while its getting resolved

3 replies [Last post]
Tue, 10/02/2012 - 11:39
Darkparadox's picture
Darkparadox

I had a UI issue with the alchemy machine. It said it would create a scary skelly suit out of the skelly suit without accessories on it. Basically its a UI error with the machine. But for future issues, what if we added a weapon/armor selection system for the machine. This applies to things with UVs or even accessories. That way we physically selected from our own preset armors (if they meet requirements like level) and avoid a possible issue and so they don't have to look into the issue so heavily. By selecting specifically the item we wish to upgrade, we are sure of the one being upgraded and if we mess up it's on our head. It sort of is already but if you spam craft things and find one you wish to upgrade but doesn't and chooses another UV'd item, we can get quite frustrated.

Thoughts?

Tue, 10/02/2012 - 11:46
#1
Luguiru's picture
Luguiru

When you open a recipe to craft, go to your arsenal and open the tab the item you want to use to craft/upgrade is; in your case armor.

Click the one you want to craft.

Hover your cursor over that item on the materials list.

Tue, 10/02/2012 - 12:09
#2
Darkparadox's picture
Darkparadox
I know that. I had hovered my

I know that. I had hovered my mouse over the armor in the recipe's prerequisite box. It had shown the one without accessories selected.

Besides the point, this isn't a bug thread. I'm suggesting some damage control, a preemptive measure. By having a selection type of UI, it prevents people from going to Spiral Support and crying about how it made the wrong armor/weapon piece. Plus not many know about clicking or dragging the item to be crafted into the machine, so it makes it more user friendly and more of a "if you mess up it's your fault" kind of deal.

Wed, 10/03/2012 - 00:53
#3
Derpules's picture
Derpules
Simpler "solution".

Pop up message teaching you how to drag and drop. Ta-da!

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