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Rewarding skillful and or careful players

11 Antworten [Letzter Beitrag]
Mo, 10/08/2012 - 09:11
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Sylveon

Perhaps this may sound silly to you, and it might just be.
But have you gone through several depths that pretty much sum up to Danmaku, or bullet hell? I know I certainly have.
Now, have you gone through said depths without taking a hit for a long time? Or at all?
And how do we implement this without already throwing the market off course (more than it already is)? Tack it onto the Arcade, boss depths excluded!
Adding more heat/crown drops for players who go without taking a hit would serve as an incentive to play more carefully, try killing as much as possible while dodging expertly! Making it Arcade exclusive gives a player even more incentive to explore areas besides Firestorm Citadel.

Mo, 10/08/2012 - 09:21
#1
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Luguiru

Leeching alternates who sit in the back to pump more crowns who are not in the fray.

People already do that.

Now those alternates get more money for doing more nothing.

Mo, 10/08/2012 - 10:11
#2
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Sylveon
.

I could see how that would be a problem, indeed. Perhaps dropping the whole "money is instanced so everybody gets a fair share" for a more "you get what you work for" type of system? On second thought, that may not be such a good idea.
Perhaps making the "counter" that keeps track of the amount of monsters slain without taking a hit default to the lowest value of the party, forcing the one who attempts to abuse this mechanism to do more work than it's worth.

I'm just very bored right now, and trying to think of a way OOO can breathe new life into the Arcade. There are much better ways for sure, but I'm just blurting out what's off the top of my head.

Mo, 10/08/2012 - 11:37
#3
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Little-Juances

Gremlins and totems ruin any death counter. Besides nothing stops someone from taking cheap shots after a friend did all the work.

Mo, 10/08/2012 - 11:48
#4
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Sylveon
.

If SK can keep track of which enemies dropped loot upon being slain, I'm fairly sure it can ignore any "revived" monsters if this silly idea of mine was to be implemented.

Mo, 10/08/2012 - 14:44
#5
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Jrhuman
This is impossible.

There are way too many players who experience lag, or use a bad computer, for this idea to even work. Its like rewarding someone with the most amount of money, more money, and the poor get poorer. Sorta like real life, huh?

Oh wait that's not funny.

Mo, 10/08/2012 - 16:48
#6
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Addisond
--

You could always just do something harder that rewards you with more crowns. Or at least that would be the ideal scenario, since almost nothing in this game is hard unless you make it hard yourself.

Mo, 10/08/2012 - 17:05
#7
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Misty-Wellington
...

This is a terrible idea for the reasons explained above, mostly because of lag and the problems centred around leeching. All the system would achieve is rewarding players for having better computers, internet connections, and for having alts in proto gear in higher levelled dungeons. The "solution" of having instanced coin drops based on whether or not you hit the monster won't solve the problem either, if anything that'll just make it worse; there's nothing stopping an alt taking potshots in the background with a proto gun and getting the cash drop anyway and it'll encourage higher levelled players to just take all the kills in a team and get all the cash, which won't make it fair for legit players at all.

You didn't think this idea through for very long did you?

Mo, 10/08/2012 - 17:07
#8
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Skyguarder
Bad idea

This will cause abuse as skillful players will open up 100's of alts and be skillful on them. They will mail all the loot to the main knight, so the energy market will increase.

I say no to this idea. -1

Mo, 10/08/2012 - 17:20
#9
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Darkbrady
Heat is your reward. Careful

Heat is your reward. Careful players live, while clumsy players die. The careful players get their 30% deathheat loss. Reward right there~

Di, 10/09/2012 - 20:26
#10
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Qwez
Another reward.

Use no shield for a some runs, you play smarter/better, then you are rewarded with 'pro'
You then can survive inside of chaotic war.

Pretty rewarding right? (I am serious about this)

Di, 10/09/2012 - 22:48
#11
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Derpules
Good play is self-rewarding.

Never get hit = always succeed, and complete missions faster.

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