I've been noticing most bombers are lacking in elemental damaging bomb so maybe i would suggest my idea with some art that i drew for it.
I took my insperations from The Sanctuary in game because IMO its something like the 'anti-swarm' and because The Swarm has this dark and evil feeling, SO : Swarm = Evil ; Sanctuary (/Anti-swarm) = Good
And on the other note, maybe give some varaity to the bomb and make it a 'Anti-Graviton'. Which mean the enemies will be 'holded' around the 1st blast (which i suggest to be a pillar of light) then after 3 seconds it explodes again and drags the enemies into the epic center. Like so.
OR, what luiguru suggested, a elemental DR...
It should be elemental, damage simmilar to graviton but 7% weaker (except 1st blast). and with damage bonus Vs. undead med.
OR, 7% than DR (but elemental) with Damage bonus Vs undead med (if we are goin with luiguru's suggestion)
Names (2-4 star's names are still a WIP) & Descps :
(2*)
A bomb fused with a material what most knights call 'sky stone'.
(3*).
The material has consumed the fused, but it seem to light the bomb when ever the weilder thinks about it
(4*)
Energy emitted from the material is simmilar to the engry found around the core.
Corona (5*)
Even though the material has consumed the bomb whole, it seems to still work but better.
I think that woul wrap it up for this post. Please do give you opinion, it helps me grow & learn :3
The new blast type is just a suggestion, but seing how hard it is to code stuff (i know, my dad can sit infront his laptop for a day to just code a prank window :s). it could be the regular blast (that DBB and nitrome has) and the damage would be the same as DBB (but elemental).
And if your wondering : "What about the walk speed?". Well its has graviton's speed, unless its implemented (and hope it would) with a regular blast maybe on par with Nitrome?
P.s.s. ill give each bomb a descp as soon as i get the idea :3 (probably tommoro)
P.s.s.s This Might be a shameless bump :3