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Brandishes For The Win

10 replies [Last post]
Fri, 10/12/2012 - 07:39
Mushy-Bucket's picture
Mushy-Bucket

To start this off, I'm a fan of the Brandish line and their lovely statuses. Other than the Combuster, they're a good match against the monsters in FSC, like the DA.

But that aside, I'd be interested to see OOO churn out Brandishes for the other statuses, excluding sleep.

I spent some time thinking about it, and drew out the 3-5* of a Curse, Stun, and Poison models of Brandishes. (I will post a link later) Knowing how annoying (cough cough GF spammers) curse can be, I imagined the chance of Curse being small. I also came up with some 1/2 decent names for them, other than the Curse ones..... look, I'm not in a creative mood. :3

I posted this just to see what other Lockdown and general enthusiasts would say. I should honestly say the Stun ones should have, if they're ever implemented, shouldn't have a super high chance of stun, because that would be totally OP in T3 Lockdown....

Anyway, hope other Brandish people agree... hope to get the drawing posted soon....

~Maybe one day there will be Snarbolax Guns...

Fri, 10/12/2012 - 08:27
#1
Aureate's picture
Aureate
Processing Thoughts of You Always

nooooooo

The reasoning against Stun and Poison is that they are both considered as support statuses, unlike Fire, Shock and (debatably) Freeze, all of which deal direct damage (Freeze has its thawing damage, which can be considered as direct). Curse is a ridiculously OP status; the only weapon that can inflict it has a backlash and can self-inflict the status, not to mention the ridiculous slowness of the charge on the Gran Faust and the fact that it has mysteriously disappearing projectiles. Stun would be fairly overpowered, given that the charges on Brandishes have 3/4 status infliction (Good chance of inflicting Strong status, in other words), and it would be easy to keep an enemy permanently stunned with a high enough CTR bonus. Poison is a support status, and the only one out of this list that might actually work.

Also, we do not need every single status available through one single line. Brandishes already have 5 possible evolutions, and you want eight? No.

Giving Acheron line the Poison status or boosting its damage/nerfing damage of status Brandishes might be considered acceptable. Giving the Brandish the ability to inflict every single obtainable status is not a good idea. -1, try again.

Also also the Combuster is perfectly fine against FSC, you just don't get its fire status, so it operates more like an elemental version of the Acheron.

Fri, 10/12/2012 - 09:40
#2
Mushy-Bucket's picture
Mushy-Bucket
good point.... :) altho a

good point.... :)
altho a stun would be nice ;)

the need more non stupid fast poiosn weps

Fri, 10/12/2012 - 09:41
#3
Soarel's picture
Soarel
-9001

You guys know how I feel about Brandishes...

Prejudices aside, more brandishes would turn this game into a Brandish-collecting fest and keep players from learning about other equipment.

Fri, 10/12/2012 - 09:53
#4
Little-Juances's picture
Little-Juances

Stun disables enemies. Freeze/shock already do something similar, also adding damage (and stun is bugged)

Cool but unnecesary. It's already a sub-par status.

Fri, 10/12/2012 - 10:59
#5
Addisond's picture
Addisond

All statuses 'cept fire are in some way a support status, if freeze's only effect was the damage at the end no one would use it. However, we have plenty of lines of brandishes, more variety won't change much. Also,

stun is broken
curse is OP, GFs only get on the second hit, and rarely at that
statuses other than poison, fire, shock, and freeze are in a separate group because some monsters are immune to them due to status theming (which is apparently not a word).

Fri, 10/12/2012 - 16:39
#6
Skyguarder's picture
Skyguarder
All status reports

Stun = Addisond has mentioned it. Broken.
Curse = Very powerful and over powered, just liked what Addisond said. Curse is very powerful, that you can do over 200 damage while it's a curse effect
Freeze = Makes your character stay still but can attack
Fire = Puts damage to an enemy
Shock = Paralyzes your enemy every 2 seconds
Sleep = Puts enemies to sleep, and no attacking
Poison = Stops a enemy (More likely jellies) from healing.

If I'm wrong, please do correct me.

Fri, 10/12/2012 - 17:10
#7
Luguiru's picture
Luguiru

Poison also reduces defense and damage dealt by the afflicted.

From what I have seen, poison does not completely stop healing; it just stops you from healing yourself. If a poisoned target is healed by something else, like a butterfly/moth/Silkwing following a poisoned zombie, the zombie takes damage. If a gremlin Mender tries to heal themself the effect of poison stops them. If us knights try to pop a pill it fails but you keep the pill.

Fri, 10/12/2012 - 17:50
#8
Oatmonster's picture
Oatmonster
Lick

@Luguiru, Gremlins that try to use pills will also be stopped when poisoned

@OP, So you want to give the only weapon with a common 2* line that spans two damage types and 3 status types even more statuses? You want to give curse to a weapon that spreads status like crazy? You want to give sleep, something that you can no longer get uv resistances for and is not applied by anything else in the game besides vials, to that same weapon line? What on earth is wrong with you?

Fri, 10/12/2012 - 18:23
#9
Echo-Twothree's picture
Echo-Twothree
^

Actually, he said excluding sleep. Derp. And we have katnip pouches.

Fri, 10/12/2012 - 18:47
#10
Skyguarder's picture
Skyguarder
Well, let's look at the good weapons and elements

Fire brandishes are good
Ice brandishes are good
Shock brandishes are good
Nightblade is good
Curse brandishes will be OP'ed because it will cause the most strong damage in the whole game, even more powerful than the hammer
Poison brandishes are not in the game for some reason.
Stun brandishes would be useless

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