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Daily Arena Prestige Run

10 replies [Last post]
Mon, 10/15/2012 - 14:56
Headhonchoburnside's picture
Headhonchoburnside

Do you miss running thru the Clockworks old-school style? Remember the days when you'd enter the Arcade, run to an elevator, see which Tiers had which random configurations of SK levels and monsters, how many arenas there may be, and then you'd enter and run thru the depths slashing, bombing and shooting thru anything that got in your way? I do!!!

And you know what I miss the most? ARENAS!!! Those depths where there were 3 separate rooms, each progressing in difficulty; you could choose to duck out after the first arena if you needed to or fight on and be rewarded with more heat, crowns, mats, etc, and heralded as SK champions!

My suggestion to OOO? Make a "Daily Arena Prestige Run" -- something very similar to "The Gauntlet" (Rank Mission 9-2) in which as you approach each room you are given directions as to what monsters you will face in the upcoming arena and you can gear up appropriately. You could make it be just a single depth where you'd pay 10 Energy to enter the depth and then fight your way through however far you desire to try; you could make it be 2 depths that cost 10 Energy each -- the first depth being a normal stage that you run thru and the 2nd depth being the actual Arena Depth; OR, and this is an idea that is still formulating for me, you could make it be one depth where you pay 10 Energy to enter, you fight thru the first arena, then the 2nd gate costs 3 or 5 Energy to pass into, and again on the 3rd gate there would be another Energy payment.

As to handling Prestige payout and party invitations: (if it is only 1 Depth)

If you completed the entire Arena depth (all 3 arena rooms) you'd be rewarded with say, 180 Prestige.
If you ducked out after having completed the first 2 arena rooms, 100 Prestige.
Only the very first arena room, 40 Prestige.

Once you've left the depth and have been rewarded with the appropriate Prestige you could not go back to try to get the extra Prestige -- ex: you run the first arena for 40 Prestige and leave. Later in the day you are invited to a party and run thru all 3 arena rooms -- you get heat, crowns, etc. but no more Prestige for that day.

Also, instead of the normal format within each arena (meaning empty open space in rooms 1 and 2 and spikes in room 3) make it more random or surprising like the Arena depth found in "Rise or Fall" (Rank Mission 5-2) or the Danger Rooms that you used to find when running thru Clockwork Depths that someone in the party would pay 3 Energy to enter -- traps and blocks and bombs and spikes and all of that that makes it more fun and interesting to navigate!

Thank you for reading and I hope you have enjoyed doing so. I would LOVE to see Daily Arena Prestige Runs added to the Prestige Missions!!!

Mon, 10/15/2012 - 16:28
#1
Grittle's picture
Grittle
NO Id rather keep the arenas

NO

Id rather keep the arenas in the arcade, that literally is the only thing that keep the arcade running besides recipes

ID RATHER REMOVE ALL HEAT FROM RANKED MISSIONS THAN NERF THE ARCADE EVEN MORE!!

Mon, 10/15/2012 - 17:31
#2
Skyguarder's picture
Skyguarder
Arcade is not alive much

Do you even want the arcade dead? That would be sad.

Mon, 10/15/2012 - 17:53
#3
Headhonchoburnside's picture
Headhonchoburnside
death of an arcade

I can see your point of view and thank you for responding!

Is having the arenas only in arcade truly keeping it "alive"? If I really desire to run an arena run, I usually just run the Rank Mission "The Gauntlet" as it is a better arena run than the ones in depth in the Clockworks. Otherwise, I don't spend my valuable time and energy running thru the arcade depths waiting at the elevator for the screen to change so I can jump into an arena that doesn't really reward me enough for my investment.

Removing heat from Ranked Missions is an interesting idea. I began playing SK over a year ago and even then people had different thoughts about what should be done with heat -- I mean, when you're not heating something that's on you what happens to the heat you've collected? Nothing. Zilch. Nada. There were Forum entries even then about Heat Backpacks or capsules to carry heat in or some sort of Heat to Crown payment instead... but did anything ever come of it? Nope. That being said (pointing out that OOO has never changed how you attain heat) I'm all for removing heat from Ranked Missions... especially if you bump up the crown payout. BUT, I rarely need heat anymore, so I'd rather have more crowns.

Is it not the responsibility of OOO to decide whether or not to keep the Arcade running and make it worthwhile for the players to choose to play it? Ever since missions began Arcade popularity declined drastically.

I'm still all for having a Daily Prestige Arena Run.

Mon, 10/15/2012 - 18:44
#4
Oatmonster's picture
Oatmonster
Lick

"Do you miss running thru the Clockworks old-school style?"

You can still do that. Your whole thread is now moot.

Mon, 10/15/2012 - 19:41
#5
Headhonchoburnside's picture
Headhonchoburnside
Read any further than that?

Oatmonster, did you read any further than the first 10 words?

Mon, 10/15/2012 - 20:12
#6
Oatmonster's picture
Oatmonster
Lick

Yes, after that, you suggested they implement a combination of a normal arena, the rank mission arenas, and the gauntlet, with all the best parts of the three. There is no reason to combine those three arenas and there is even less reason to be able to earn more prestige, especially easy prestige. 20 ce and 3 rooms of enemies for danger mission prestige? Like I said, moot.

Mon, 10/15/2012 - 22:33
#7
Headhonchoburnside's picture
Headhonchoburnside
Thank you for your opinion

Oatmonster -- I disagree on the "moot" point.

Also, who said it had to be easy? I'd love more difficult Arenas. And maybe the Prestige payout is minimal -- say 40 Prestige total if you complete all 3 rooms. Instead of bashing an idea how about you be constructive with it? Thanks.

Mon, 10/15/2012 - 22:40
#8
Softhead's picture
Softhead
You can still do that. Wait for arena dephs or make gate.

Simple.

Or,

Suggest putting something like that in the arcade.

Arenas have also been nerfed to the point where you don't have that challenge unless you're under time pressure.

Most people don't care about prestige.

People did arcade arenas for money back in the old days. Now it's missions.

Only reason people did(and still do) arenas are for the money.....

They also nerfed the payout to the missions arena+ changed the layout(Bonus.)

Tue, 10/16/2012 - 09:23
#9
Headhonchoburnside's picture
Headhonchoburnside
make harder arenas then

"Most people don't care about prestige."

I would agree that it seems that the majority of players don't tend to seem to care about prestige, but is that simply due to the continual influx of new players and older ones dropping away? Or is it really that people don't care? I know I care about prestige (over 65k now... although I saw a player today at over 75k) and again, it's on OOO to make players want to attain more -- I just have faith that something may come from it besides a Horse Head symbol... I may be wrong.

"Arenas have also been nerfed to the point where you don't have that challenge unless you're under time pressure."

If it's an arena run that you can access thru Prestige Missions why not increase the difficulty? I know in some of the Danger Missions there are days where I find them more difficult than others. Also, why not make them more randomly generated? Every stage is the same no matter how many times you run thru it -- Jelly King for example: every monster spawns in the same place EVERY time. Why not make a Randomly rotating, Randomly generated Daily Prestige Arena Run? Maybe bring back the idea of dropping off your minerals to help influence the outcome again??? I know I have over 2500 of each color of mineral and have no reason to drop them in the Arcade.

Tue, 10/16/2012 - 09:33
#10
Little-Juances's picture
Little-Juances

" why not make them more randomly generated? Every stage is the same no matter how many times you run thru it "
This is true, but all arenas should get updated.

" why not increase the difficulty? "
As much as I'd like that I find it impossible. Arenas work with a limited space. More monsters/traps would be silly.

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