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Mercurial suit loadout advice please?

14 replies [Last post]
Fri, 10/19/2012 - 21:25
Darklord-Valerian

I'm intrigued by a movement speed bonus. I've got an elite quick strike module and an elite sword focus module. I imagine a barbarous thorn shield or a swiftstrike buckler would be a sufficient compliment to this loadout or does anyone have a better suggestion of gear for this suit? Because I'm getting this suit.

Sat, 10/20/2012 - 01:30
#1
Zeddy's picture
Zeddy

It's a very good suit, but not for your purpose. People tend to not notice the movement speed boost due to it being a total of something like 8%. Its value lies in the slightly better ability to dodge bullet, letting you outrun enemies such as mecha knights with slightly more ease and canceling out the movement speed decrease you get when charging guns and bombs.

Use it with autoguns and bombs.

Sat, 10/20/2012 - 06:35
#2
Bopp's picture
Bopp
right

As is explained at the wiki page "Abilities", each level of Movement Speed Increase is about 4%. It's barely noticeable. So you might want to lower your expectations.

You've told us nothing about your weapons or your goals (where you'd like to use this armor), but from your trinkets I infer that you're into swords. So you should consider the usual sworder shields: Barbarous Thorn Shield for offense, Grey Owlite or Crest of Almire for defense, etc.

My detailed advice to sworders is here. You'll notice that I don't find Mercurial Suit worth mentioning. But if it makes you happy, then that's great.

Sat, 10/20/2012 - 12:31
#3
Darklord-Valerian
Faster is still faster

I typically use a Callahan, Acheron, Divine Avenger, and Warmaster Rocket Hammer. As far as goals go, none. I found an armor which simply helps move faster and I'd like that so I'm going to work toward getting that now.

Sat, 10/20/2012 - 12:37
#4
Darkbrady's picture
Darkbrady
Ehhhhh.... Faster is still

Ehhhhh....

Faster is still faster, but is that extra speed worth the loss you'll be taking by sacrificing other bonuses from the gear you would otherwise be using? False economy is another term to consider.

To quantify the speed for you, MSI:med is roughly 1 block faster for every 20 blocks. That means that after running a full 20 squares next to someone, you'll only be one square ahead of them. You still won't be able to outrun greavers, you'll find dodging bullets no easier. The speed is only useful for marathons and such; say for running for candy right now; that might help out, but as a practical application it's actually very limited.

Whereas you could have extra defences, extra health, extra damages, extra resistances. Honestly, the best thing about the Merc set is the shock res.

Sun, 10/21/2012 - 03:08
#5
Raisinfist's picture
Raisinfist
^Those.^

MSI is just about worthless, but it's OK in LD because of pierce and shock resists.

@Brady It's possible to outrun Greavers anyway - if you don't shield and run away from them (having started running pre-attack), their swipe will not hit you. Still got bullets in T3, though...

Sun, 10/21/2012 - 10:03
#6
Darkbrady's picture
Darkbrady
Just meant that it'll do

Just meant that it'll do nothing to aid the situation; you won't suddenly find yourself safer and faster than Greavers just because of Merc.

Although straight up running away from Greavers? Haven't tried that, actually. I just run and wait for them to come to me, drop a wee shield-bump right as they reach me then let them make their attack mid-bump while I continue my fleeing~

Mon, 10/22/2012 - 14:56
#7
Skold-The-Drac's picture
Skold-The-Drac
Battle of Marathon

Marathon candy runs, 8 PK's/hr on avg sans merc. 12 PK's/hr on avg with merc. (Of course this is a friend who decided that on an ele pass, running t1 would be most cost-effective, they cleared about 8 more rooms with it than without.)

Mon, 10/22/2012 - 15:53
#8
Bopp's picture
Bopp
strong doubt

Skold-The-Drac, how did an 8% speedup in running lead to a 50% increase in Punkin King victories? Assuming that this really happened, I think that there may have been some other factors at work, such as luck.

Mon, 10/22/2012 - 16:03
#9
Darkbrady's picture
Darkbrady
Luck would definitely have

Luck would definitely have been a factor, but it definitely increases the rate of finding them (by a noticeable degree, I mean); since you don't fight and just run through, that 8% determines whether or not you find it much faster, each run. Then that's just multiplied by your luck~

Mon, 10/22/2012 - 16:34
#10
Bopp's picture
Bopp
yeah, multiplication all right

I agree that avoiding unnecessary fights and plowing through levels lets you process more levels and hence discover more Punkin King. But you can adopt that strategy with or without the 8% running speedup from the Mercurial set. The Mercurial set just makes it about 8% faster, to determine whether or not a given level contains PK. Hence you can process 8% more levels. Not 50% more levels.

Tue, 10/23/2012 - 02:43
#11
Derpules's picture
Derpules
^Yup.

Mathematically, you can't possibly cut your completion speed by more than 8%. Moreover, you can't possibly even hit 8%, as the MSI only cuts short your journey to the PK (or to the elevator and the bitter taste of failure). It doesn't meaningfully cut short the PK fight itself, load times, etc.

Tue, 10/23/2012 - 10:39
#12
Darkbrady's picture
Darkbrady
cut short the PK fight

cut short the PK fight itself

Actually, since the PK fight is mostly chasing him, I reckon it does help, tbh. Not much, but aids it somewhat.

Wed, 10/24/2012 - 21:05
#13
Skold-The-Drac's picture
Skold-The-Drac
Recall I said PK discoveries

Luck with PK discovery is something I have no control over.
He would run about 20-25 rooms without the merc. With it he was doing 30-35 rooms. Also recall not all rooms are made the same.

As far as bettering the clearing time, for all I know there were fights that couldn't be avoided in one set of runs that weren't in the other. For all I know some rooms were 10 minutes long. I am just saying, in a battle of doing marathon runs, a little extra movement is helpful.

Oi.

Wed, 10/24/2012 - 21:38
#14
Derpules's picture
Derpules
Math doesn't work.

"He would run about 20-25 rooms without the merc. With it he was doing 30-35 rooms."

How does 8% MSI result in a 20-75% increase in rooms cleared? How?

And yes, it is useful. I'm not questioning that. But its usefulness cannot possibly exceed an 8% increase in efficiency.

@Darkbrady: I'm sure it does help somewhat. That's why I qualified my comment with "meaningfully".

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