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More Bomb Network stuff

3 replies [Last post]
Tue, 10/23/2012 - 11:04
Thenewteddy's picture
Thenewteddy

I know it is a knock off of Bomberman, so perhaps we can add more Bomberman stuff?

The first idea is to license the entire Bomberman IP and create a huge subsection for this, but since I don't see that being profitable, perhaps just one or two ideas more.

First is the ability to kick bombs away. I've always enjoyed this and find it adds new levels of strategy to the game. Second, is the ability to jump over things (like bombs) which similarly adds strategy.

I also get terrible lag in there, less when I turn on my gamebooster. I have trouble following the explosion path, so perhaps making that a bit more clear would be best? Leave a filament from the original direction perhaps?

Maybe others have ideas too, if so, feel free to share.

Tue, 10/23/2012 - 13:14
#1
Lord-Of-Skulls
this thread either needs

this thread either needs graveyard or bump....

Tue, 10/23/2012 - 13:15
#2
Darklordskull's picture
Darklordskull
BUMP... because i don't own

BUMP...

because i don't own the graveyard.

Tue, 10/23/2012 - 13:58
#3
Kazujaxyz's picture
Kazujaxyz
Well, well... I don't really like it too much.

You don't have as much overview of the screen as in classic bomberman. A well timed kick could suckerpunch you without any time to prepare, take countermeasures or even so much as react to it. I think if it's slow enough it should work, but really, making the bombs that replacable after being deployed seems a bit like an overkill. Especially since the game can get pretty laggy at times. Punching the bomb to lob it over stones seems slightly more reasonable, however. That's only my opinion, though.

I don't like jumping at all. If you're trapped, you're trapped. No tricks, no false bottom. Jumping over obstacles kinda defeats the purpose of the game. It's like playing chess with the king being able to avoid all check-zones.

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