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Visual tweak: Deconstruction Zone gate icon

14 replies [Last post]
Wed, 10/24/2012 - 19:08
Tanonev

Could you flip the Deconstruction Zone gate icon so that the gear's center is in the lower left as opposed to the lower right? That would make it distinguishable at a glance from Clockwork Tunnels. Currently there is no way to distinguish between a Deconstruction Zone and a Construct Clockwork Tunnels by icon.

Wed, 10/24/2012 - 19:46
#1
Little-Juances's picture
Little-Juances

Actually...
Colors help. They match Construct Tunnels. So if you see one in a non-construct stratum...

Or you can think it the other way.
Decon zones appear on gremlin stratums. Gremlin clockwork tunnels are orange. SO if you see a non-orange gear on a gremlin stratum...

But ok, on random mixed stratums you're screwed.

Wed, 10/24/2012 - 20:38
#2
Likal's picture
Likal
+1

+1
Or just a whole new icon.

Wed, 10/24/2012 - 23:13
#3
Qwez's picture
Qwez
-1

Can't you tell the difference between the Undead Clockwork Tunnels and Deconstruction Zone? Man you must be colorblind because they aren't not both gray!

If you are colorblind, you do have this thing called the "Gate Map" that tells you exactly what you want to know, and more.

However, I know that people do have trouble learning the intricacies of the option menu, and people are too impatient to look for these things and want to know things right now.
+1i

support value: undefined

Edit: I am too used to using Kong chat modifiers -.-

Wed, 10/24/2012 - 23:46
#4
Darkbrady's picture
Darkbrady
Aye, they're coloured

Aye, they're coloured differently.

Something tells me, though, that this thread was inspired purely by the Saph.Lion gates D19 switching between CWT and Destrux, and either your ignorance, inability or sheer laziness to just check the Gate Map and find out which one it is.

Wed, 10/24/2012 - 23:48
#5
Tanonev
You mean the Gate Map that

You mean the Gate Map that has no keyboard mapping for opening it? Something else that should get fixed...

I'm well aware that the Gate Map exists as a way for checking the next level. But if you're going to have a color-coded, shaped indicator that distinguishes EVERY level by monster type, status type, and level layout EXCEPT Deconstruction Zone and Construct Clockwork Tunnels (why are you mentioning Undead Clockwork Tunnels?), why not distinguish that last pair?

Thu, 10/25/2012 - 00:15
#6
Darkbrady's picture
Darkbrady
So, you're too lazy to click

So, you're too lazy to click M1 twice and check, so you're asking a team of artists/devs/coders to sit and do any amount of work to suit your laziness, and then in 4 days when the gate closes and after the Hallowe'en event, this all becomes completely moot anywyas because no one will atcually care which one it is?

About right?

Thu, 10/25/2012 - 01:12
#7
Evilnut's picture
Evilnut
Darkbrady said, "So, you're

Darkbrady said, "So, you're too lazy to click M1 twice and check, so you're asking a team of artists/devs/coders to sit and do any amount of work to suit your laziness"

Pray tell, if the gate map is sufficient, why on earth do the artists/devs/coders created the other uniquely identifiable icons and colors for all levels except for clockwork and deconstruction levels?

Do they have nothing to do one day, got drunk and then created unique icons and assigned colors for all levels except clockwork and deconstruction?

Or do they intend for players to take one look at the icons and know what map it is, and clockwork and deconstruction icons are an oversight?

Darkbrady continued, "and then in 4 days when the gate closes and after the Hallowe'en event, this all becomes completely moot anywyas because no one will atcually care which one it is?"

Deconstruction levels lacks danger rooms, and one possible layout has little to no treasure box with key(s) guarding the elevator.

Some people just love to disagree with any ideas posted with illogical reasons. Maybe they run out of mist.

Thu, 10/25/2012 - 01:19
#8
Darkbrady's picture
Darkbrady
I generally consider a

I generally consider a suggestion stupid/lazy/not worth it if they're asking the Devs to go through moe effort to make the fix than the player would have to go through to avoid it. Stun bug is an example of something that was more hassle to players than the likely fix, but when there's already a distinction between the two and a gate map to tell you, then it just appears lazy to ask for a change. It's like the people who're asking for alch.machines in the Ready Room; just why?

Fair point about why it isn't different in the first place, but I'm willing to bet that the one and only reason this suggestion came up is because of the event. Under normal circumstances it will virtually never come up, and if it does, the gate map is there. The only worthwhile reason to make a change is becasue people are spamming D19 for the event, which ends in a few days anyways, making it completely stupid/lazy/not worth it etc...

Or do they intend for players to take one look at the icons and know what map it is, and clockwork and deconstruction icons are an oversight?

Maybe an oversight that the icon is different, but the colour is still different. Keep in mind that they may classify Destrux as the same "type" of map as CWT (thus the same icon) and consider it worthwhile to have the same icon for this, but this one event happens to create a distinction between the two that otherwise never exists.

Thu, 10/25/2012 - 02:01
#9
Evilnut's picture
Evilnut
If you truly have programmed,

If you truly have programmed, you'd know changing the icon is an stupidly simple task.

1. Create a new icon for Deconstruction level to use.
2. Modify code to use the new icon instead of the old one.

If you truly have programmed, you'd know item 2 doesn't involve any real code change. Unless OOO devs are extraterrestrial time travelers such that their coding habit is so violently different to us Earthling programmers, it would be a simple change in a configuration file.

That's a one-time effort from the devs/artists. Compare that to the time used by all the players having to open Gate Map all the time, then hover the mouse over to read the level's name.

It is about the interface conforming to a standard, instead of odd behaviors here and there that feel jarring to users.

Also consider this "lair" framework was established since the first Dark Harvest, and it is being reused (anniversary Cake lair and current Dark Harvest). Which means the need to distinguish clockwork from deconstruction will surely come up again.

Is this a game breaking bug? No. Is this urgent? No. Did Tanonev (OP) say it must be fixed right away? No. Would fixing the icon be nice? It is, and even if you really don't care about distinguishing the levels, it sure can't hurt.

So how can anyone logically say no to this suggestion?

Thu, 10/25/2012 - 06:45
#10
Aureate's picture
Aureate
Processing Thoughts of You Always

Change the symbol for Decon Zones to a wrench icon so nobody can get mixed up.
Problem solved.

[Edit] Also, people who will care about the difference outside of Halloween events: Darkfang Shield hunters.

Thu, 10/25/2012 - 06:26
#11
Il-Mono-Il's picture
Il-Mono-Il
Hehehehe

^ this

Sat, 11/10/2012 - 14:28
#12
Tanonev
To prove a point...

The Halloween event is over, and I still think it's a good idea.

Sat, 11/10/2012 - 15:03
#13
Psychodestroyer's picture
Psychodestroyer

I believe this idea was brought up before...

I still support it.

Sat, 11/10/2012 - 15:20
#14
Sweet-Hope's picture
Sweet-Hope
uhhh whats wrong to change

uhhh whats wrong to change decon zone icons? just asking.

i dont see what its bad with it. but dont expect people to be like you or us to read what the icon means if it decon or if it clockworks or it if have a specifical color pattern. maybe the idea could be simple or seems like "it just a waste of time or dont have priority" but many people would like to have a different icon for Decon zones. i mean if stigyans steps (or whatever its called) have different icon and it just some kind of devilite mixed undead arena in a city level, why no decon cant have a different icon?.

i support this idea, a wrench icon seems to be a good icon for it and related to the "deconstruction" word.

you have my support.

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