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Guns, guns, guns

10 replies [Last post]
Thu, 10/25/2012 - 16:41
Flamearc's picture
Flamearc

Yeah so let's talk about guns...(For Gunslingers)

-Callahan
-Blitz needle
-Alchemers
-Volcanic Pepperbox
-Antigua
-Polaris
-..etc

So..
What UV it's most compatible with
General Use
etc

Thu, 10/25/2012 - 17:26
#1
Darkbrady's picture
Darkbrady
ASI/CTR depending on which

ASI/CTR depending on which one.

Autoguns and Alchs only have two clips, so the ASI doesn't really show (since it increases fire rate, not speed) so it just gets you to your reload faster. They also have impressive charges which means that CTR fits them better.

Larger clip guns like polaris, blaster and antiguas prefer ASI as they can take better advantage of the faster fire rate and happen to have faily charges anyways.

Thu, 10/25/2012 - 17:39
#2
Bopp's picture
Bopp
ASI affects total clip time on alchemers

ASi doesn't seem to affect the clips per minute of Blitz Needle much, but it does seem to affect the clips per minute of alchemers significantly: see here.

Thu, 10/25/2012 - 18:00
#3
Darkbrady's picture
Darkbrady
Oh, I'm aware that it does

Oh, I'm aware that it does help the Alch, but unless you're absolutely spamming the alch, you don't really reap the full benefit (at least not, to the same degree as you would with, say a polaris or blaster), especially since the charge is so viable to use in both PvP and CW. I should probably clarify that I'm not saying to NOT have asi on the alchs, but that I feel that CTR is ultimately more beneficial.

Thu, 10/25/2012 - 18:54
#4
Tenkii's picture
Tenkii
@__@

I had a more detailed description for each line, but it got deleted, so here's a totally different (and shorter) format.

Charge based guns:
- Catalyzer lines, Autogun lines, Magnus lines (IMO - it's the only unique feature about this gun line).

For all guns, ASI affects the animation times, meaning if you're doing charge attacks or dealing with recoil (hi Magnus lines), it will get you out of your vulnerable animation quicker. I once did an experiment and I believe low CTR+max ASI Biohazard shot at around the rate a high/vh CTR Biohazard solely on the fact that it got out of the shooting animation and started charging earlier than the pure CTR line. This of course also applies to the autogun lines.

Now, ASI is actually the most useful for guns in general because it means you can shield earlier after each shot - This means you can cancel your vulnerable state and get moving at full speed earlier, to gain distance. For more advanced players, it means you can also get to switching weapons earlier. If you're a weapon-switcher, then ASI is reaally noticeable for guns. The charge-vs-normal-shot question is really a matter of playstyle - charging is usually an option if you're waiting for an open spot or placement for your opponent, but if you're more direct, shooting [quickly] will be more useful.

Thu, 10/25/2012 - 19:31
#5
Kalaina-Elderfall's picture
Kalaina-Elderfall
For Lockdown, ASI is

For Lockdown, ASI is obviously the only UV anyone cares about.

For PvE, my opinions:

With Blitz, max ASI versus no ASI is equivalent to about one point of CTR in terms of damage output over time. ASI makes the gun a lot more mobile, but CTR is far and away what you want to max on Blitz.

Alchemers benefit about equally from ASI and CTR. I care about both less than I do about damage, but everything's pretty close.

Antiguas are nice defensive guns that you don't ever really charge because the charge attack is dangerous to use and doesn't tend to deal much damage. They don't benefit much from ASI, either.

Polaris you don't care about CTR, obviously.

I hate Callahan and find it completely unusable.

Blitz: CTR >>> Damage = ASI
Umbra/Nova: Damage > ASI = CTR
Antiguas: Damage >> ASI >>>>> CTR
Polaris: Damage = ASI >>>>> CTR

Other note, gun sets sans Shadowsun provide ASI. Therefore damage UVs are actually useful most of the time on guns, and they're a lot cheaper than ASI/CTR because people don't realize you can just pick up two of the same weapon with two different damage UVs for less than one with ASI/CTR. For example, shadow is used on slimes and gremlins, and you will be wearing Justifier or Nameless against them, so ASI beyond medium on a shadow gun is a tough sell for PvE. Conversely, a VH Undead Polaris is not that useful since you'll be wearing Shadowsun.

Thu, 10/25/2012 - 22:18
#6
Atacii
...

UV's are obvious except for alchemers, which can go both ways.

Fri, 10/26/2012 - 04:13
#7
Aureate's picture
Aureate
Processing Thoughts of You Always

ASI:

  • Magnii/Magnuses
  • Antiguas
  • Pulsars
  • Valiance
  • Catalysers
  • Drivers

CTR:

  • Autoguns
  • Catalysers
  • Drivers

In general, most people will not be using the charge attack of the Magnus lines, and even then the recovery is more important than the time taken to charge, since that thing knocks you prone and renders you incapable of movement.
Antigua lines are 'plug-it-with-bullets' style guns just in order to get a decent DPS, and its charge is generally unused since it leaves you temporarily immobile.
Pulsars... are pulsars, nobody is really going to want CTR on these. I only saw someone use the charge once. Oddly enough, it explodes in a similar manner to the Sealed's projectiles when used if your back is against the wall, I have no idea why.
Valiance is also generally used as a fast-firing gun; its charge is a more damaging version of its bullets, but takes more time to prepare. Since this gun is mainly about speed and mobility, and deals normal damage to boot, the charge doesn't really fit in with the reason that most people buy this weapon for.
Catalysers are mainly used for their charge, turning enemies into walking bombs. Personally, I find that the CTR of the weapon at full heat is fast enough, and I would prefer ASI over CTR, but then that's just me, and I can see a valid reason why people would want a CTR bonus on that weapon. Both are fairly desirable.
Drivers are high-damage, especially on their charge attack. It takes some time to complete the reload animation, however, so both CTR and ASI are desirable; CTR slightly more so on the pure-damage drivers, and ASI on the status drivers (since much of the point of the status driver is to spread it around as much as possible, so the high-damage charge isn't as important).
Autogun lines all benefit greatly from CTR, especially since the charge is pretty much all that most people use. ASI does help to speed up the reloading animation, but doesn't have as much of an effect.

Fri, 10/26/2012 - 06:31
#8
Bopp's picture
Bopp
agree

I agree with Darkbrady et al. that CTR is more valuable than ASI on alchemers. I definitely spam those charges. They are delightfully powerful, even to someone who is used to using maxed-out swords.

Mon, 10/29/2012 - 10:59
#9
Turtwwigii's picture
Turtwwigii
Yeah

Its more important in pvp to have ASI through but in pve DB or CTR are better

Mon, 10/29/2012 - 11:10
#10
Darkbrady's picture
Darkbrady
More important...probably,

More important...probably, yeah; alch switching is a lot easier with ASI. However just to clarify to any others who're unsure, CTR can still be beneficial in pvp if you happen to use the charge, which is very effective against players.

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