Greetings,
I'm sure most of us, if not all, have some concerns over the lack of use of the Arcade, grinding of high payout missions, and game progression. A lot of suggestions have been made towards how to make people go to the Arcade. Unfortunately, quite a lot of them are forcing players there, not trying to entice them there.
Before we get into that, let's look at the main problem that causes the Arcade to go unused: missions.
Missions are repeatable adventures with relatively stable crown payouts. Their main problem is in their re-usability: people will do the high-payout ones, like FSC, over and over.
Also in doing so, they get many materials and minerals quite quickly.
My idea is that missions should be changed to have fixed payouts, that reduce upon completing a run; which then resets the next day.
For example, say the mission King of Ashes (FSC, for those unsure), the payout is 8k, and is ONLY given if you do the whole thing. Part payments will be given for having to leave, but that'll affect the payout for your next run. Some sort of system would also need to be in place in the case of disconnecting, as to what that is, however, I haven't thought about it much.
Alongside the fixed payouts, missions do not offer material or mineral drops, only heat. For materials/minerals, you run in the Arcade. In doing so, you promote the Arcade as the place to truly advance, yet missions still offer their own rewards, as a single mission is likely to have a higher payout than an Arcade run.
Now, in terms of the SK progression curve, there's been call for the removal of HoH so that Basil becomes more attractive, and SK goes back to the "good ol' days". I highly disagree with full removal, so instead of just saying no; I propose a half-way solution: The HoH offers a single upgrade branch for every line, whereas the other lines are only available from Basil. In doing so, people still have the option of upgrading without grinding Basil. Extending their loadouts, however, will require Basil runs.
Overall, these changes will do a few things:
- Get people back into that underused Arcade.
- Discourage grinding of high payout missions.
- Offer basic advancement easily, and full advancement with a more difficult path.
Please, feel free to agree or disagree (with your reasoning as to why); as well as any questions.
However, please avoid any personal attacks. Keep it clean.
Also,
Make there be arcade tier progression as well.