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Some small buffs, debuffs and fixes.

4 replies [Last post]
Tue, 10/30/2012 - 07:55
Fropps's picture
Fropps

Okay, some of the older players (the ones that have been playing longer, not age related), have definatly noticed that the game has gotten easier, not in terms of skill, but in actual stats.

Here is what I think the devs should do.

Re-buff beasts. Face it, no-one thinks of them as a threat anymore and no-one cares about piercing defence anymore either because of the de-buff.
Decrease the bribing for king krogmo from 25 to 10. In blast network, 25 energy is just too much to pay for 4 people. no-one bribes in lockdown anymore either.
Buff the caultry sword. No-one uses it, it's useless at the moment, buff it. Maybe you could convert it to shadow, buff the normal or increse the jelly bonus so it out-damages nightblade against jellies.

I'll add to this list later, feel free to add to it, edit it or change it in any way.

Tue, 10/30/2012 - 10:46
#1
Luguiru's picture
Luguiru

What kind of buff? Give them all massive muscles and Austrian accents? I can imagine it now, a lizard with a giant throbbing red arm for a tongue that has a fist on the end to punch through your face and rip out your circuits instead of stupid vials. Nothing silly about that at all.

Not a Krogmo junkie, moving on.

How much damage would it have? The same as it currently does and still no alchemy path? How about we make the blade into a giant muscular arm that punches shadow damage? That would be pretty original and not silly whatsoever.

Tue, 10/30/2012 - 10:50
#2
Kazujaxyz's picture
Kazujaxyz
Well.

Beasts are pathetic and need a buff. 'Nuff said.

Decrease the bribing? I would reduce it by 5, if anything. Having it only be 10 would be a bit of an overkill imho.

The caultry sword is the swordies rock salt bomb: Supposed to make raiding the jelly castle easier. However, it even sucks comparedto its own alternative alchemy-path, which not only dominates the anti-slime weapon against its very own field, but also is stronger against other enemy-types, too. The fact this sword doesn't have a continuing alchemy path after 3* just rubs salt into the wound(heh, get it?).
In other words, it's borderline useless. Solution? Do the same as you did with the bomb: Give it shadow damage and make the slime bonus even higher. This sword is a joke right now and a slap into the face of every noob that happens to accidentally craft one.

Besides that, I think all 3 of them already have been suggested. They aren't bad suggestions at all, but especially the beast-buff kinda is a hot topic, just because they used to be so dangerous and now even snipes could in theory outdamage them(mainly because wolvers never ever hit period).

Tue, 10/30/2012 - 11:13
#3
Little-Juances's picture
Little-Juances

"25 energy is just too much to pay for 4 people"

But almost nothing on a 6v6 LD. If anything, bribe should be dynamic, depending on party size.

Wed, 10/31/2012 - 05:04
#4
Fropps's picture
Fropps
Great.

Thanks for the comments guys.

@Juances.Good point, I hadn't thought of that.

@Lurguiru. Take up Austrian bodybuilding and live in a lunatic assylum, I'll guarantee you'll like it!

@Kazujaxyz. Thanks for bringing up that the devs have already fixed a weapon with the same problem, the rock salt bomb, crazy i'n'it? Oh, and that brings us to our next topic...

Restore those shard bombs!

As Kazu brought up, the new rock salt is okay but the rest are completly useless now!

As a side note, I think we should fix the problem where experienced players invite noobs to FSC, as it was mentioned somewhere before, this is a primary contributor to the CE price going up. We could fix it by making it so you can only be invited to missions you are eligible for.

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