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Capsules for Stat Boosts

7 replies [Last post]
Wed, 10/31/2012 - 18:37
Persef's picture
Persef

Has this been suggested before? If not, I'll continue.

Throughout the Clockworks, we find capsules for healing and remedy. Right? But what about stat boosts? These are the capsules I thought of. I'm thinking of 5 minute duration. I know the names are bad just think of a better name for them.

Strength Capsule - Increases damage for all weapons
Defense Capsule - Increases defense for all armor
Agility Capsule - Increases attack speed for all weapons

You might ask what about speed capsule?
NO! No speed capsules, would they increases running speed? What would that do?

Tell me what you think and give me your most discouraging replies.

~Persef

Thu, 11/01/2012 - 00:50
#1
Iapnez's picture
Iapnez
Five minutes is OVERPOWERED,

Five minutes is OVERPOWERED, not to mention that these capsules would be fairly useless.

Why would you need defense for armor? Do you PLAN on being hit, unless you're in a shadow lair?
Why increase damage when you're most likely already at the max?
Why increase attack speed when you're most likely near the maximum?

Thu, 11/01/2012 - 03:03
#2
Schattentag's picture
Schattentag
You continued anyway.

[Similar suggestion here]

Five minutes may or may not be overpowered, depending on the exact amount by which you are increasing each stat. That said, one way to reduce the power of these things would be to make them work specifically for one damage type.

Another thing to consider is whether or not buffs can be stacked. Would you be able to use multiple capsules to give yourself stronger buffs?

Yet another thing to consider is whether these things would have an area of effect. That is, would these capsules provide buffs for allies within a certain area (think Alpha Wolvers providing increased attack for nearby Wolvers). Sure, capsules currently don't have that kind of ability, but that might be due to the fact that healing is very strong in comparison with other buffs and abilities. Adding an area of effect for these capsules could make for some really interesting party dynamics.

One more thing - scaling by tiers. Will these capsules have an increased effect as Tier increases or will they be static (as remedy capsules are currently)?

Finally, movement speed. Movement speed is extremely valuable in this game - take it from Nick himself. In my opinion, if there's a reason not to create a movement speed capsule, it's because it would be overpowered, not because it would be silly.

Thu, 11/01/2012 - 05:16
#3
Exerpa's picture
Exerpa
One of these already exists,

One of these already exists, but most people will never see it..
If you hit the 1Ke revive cost, you get 10 seconds of 'attack up' (2x damage).

Thu, 11/01/2012 - 14:51
#4
Grittle's picture
Grittle
time to waste 180k cr to

time to waste 180k cr to tests that 1k ce revive

Thu, 11/01/2012 - 14:55
#5
Skyguarder's picture
Skyguarder
We have UV's, go get them instead.

They will be abused and UV's might start to become useless due to the fact that your adding UV abilities for 5 minutes and seems to be OP'ed, like what somebody said

Thu, 11/01/2012 - 21:27
#6
Dukeplatypus's picture
Dukeplatypus
Attack-up exists in-game as a

Attack-up exists in-game as a GM-only item called "Shadow Expresso", or something to that extent.

Fri, 11/02/2012 - 01:21
#7
Schattentag's picture
Schattentag
Oh right, that exists.

Shadow Espresso, it seems.

EDIT: Incidentally, have another similar thread. You continued anyway.

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