NOTE:THIS IS AN EXTREME MISSION AS IT WILL ONLY BE AVAILABLE FOR PEOPLE WHO HAVE THEIR MISSIONS PASSED D23(Depth 23) STARTING AT D24)(Meaning that this will be a new part of the missions after danger, turning to extreme)After me and my friends were doing game night on spiral knights, we were doing the danger missions, and one of the topics started by one of my friends was a new danger mission, its come to my attention we should have a new danger mission. We all know why DMs, or Danger Missions if you will, are in the game as skilled PvE players finding the game too easy and want a challenge(I support OOO for putting the DMs in as I was finding the game easy after I thought I could solo Legion of Almire, the first danger mission to come in the game, but I was thought wrong after when I saw the cursed deadnaughts in the final arena), we all know the crusaders can be a pain in the behind which it was when we all first did LoA(Legion of Almire) but as time passed we all got used to fighting them and are nothing but a bug to be squashed(Not for those trying LoA first time, but that was an example)
I thought this over and a danger mission name would probably be this for a new one, I have a couple, but these are known as extreme missions
EM#1
Return of the fire beast
(Skipping to the mission desc instead of the Desna and her recon rangers blah blah blah)
One of the squads we sent in to these wolver dens has not come back since, we received a distress call from them and explained that they suffered heavy casualties, the Recon Rangers were dispatched to investigate, be warned that these wolvers have been confirmed to resemble the extinct species of vog, we thought they were extinct, but we thought wrong. Join the recon rangers and wipe out the vog, the are fairly close to Haven and can pose a serious threat, be warned that vog cubs will be the size of a wolver alpha. Take down the wolver alpha and rescue the expedition squad.
This DM will feature new music, such as something sounding like this will play in every battle room, not exact but similar
http://www.youtube.com/watch?v=cGNuVO55kYQ&list=FLoOkfLyyherkwPPCjYEGhHA...
The expedition team has seen some of the beast family running away from something but we think its the vog
Level names will be: level 1: Forest under fire Level 2: The burning field and the prize room Vog den
Mission lobby:
Instead of the OCH like lobby and normal mission lobbies, the rangers are outside haven, the usual Desna and her squad is there, along with basil, and knights(NPC knights) looking out for nearby attacks, and of course our favorite the elevator will still be there but take you to a fire themed wolver den which will look different and have danger mission aspects. Desna will be saying
"Listen up, we've received a distress call that they were attacked by some fiery wolves known as "vogs", we're in a rush to rescue them before something really bad happens, the vogs were last sighted very close to haven and can pose a threat if we don't wipe them out. Lets ride rangers!"
Enemies in this mission:
Fire themed enemies
The typical Ash tails, wolvers, and silkwings(the healers)
Featuring the new enemy vog cubs, attacks like wolver alphas but only 2 bites, deals elemental and can set you on fire
The boss will be a vog alpha which are larger than the usual wolver alpha
Since the vog is part of the beast family, it is weak against piercing(IE Flourish, Blitz Needle, etc)
Damage will be dealing elemental and normal, low chance of causing piercing
The vogs of course will be fighting the ash tails and wolvers while, basically it will be a wolver and ash tail vs vog vs you and your party
Phase 1
Once stepped on the party button, the vog alpha turns to you lets out a roar which shakes the screen partially(This is not a reenactment of snarbolax)
Attacks will be claw swipes, chance of causing fire, deals elemental, low chance of dealing piercing, a bite, as usual, this will only deal piercing, but can set you on fire, tail swipe, this attack will deal MASSIVE normal damage, and a moderate chance of causing stun(Only if everyone is attacking from the behind).
Phase 2
Once dealt enough damage, the alpha will summon vog cubs while the alpha surrounds him self in a fiery lava rock shield, attack it to prevent it from healing. It can only heal 43 points of damage at a very fast rate
Phase 3
The alpha's shield is down, summons vog cubs, and slag walkers(fire zombies), its new attack is double swipe, the alpha can rear on its hind legs and hits both paws on the knight which can pure elemental with a chance of causing fire, plus shake the screen and have falling metal pieces of the clockworks everytime it hits a knight or miss, metal pieces can only remove 1 and a half bar of normal damage only, slight chance of causing fire.
Phase 4
The alpha once again surrounds its self a fiery rock shield healing the same amount of health points, attack it to prevent it from healing
Phase 5(FINAL)
The alpha has gone berserk, the lava glow on the vog will glow purple then back to reddish-orange. Once again summons vog cubs only and will keep spawning only 2 every 5 seconds until the alpha has perished, once killed they will drop hearts only(Maximum cubs can only spawn up to depending how many are in the party, listed below)
Your self only
spawns 2 vog cubs, maximum is
two people in a party
spawns 4 vog cubs
three people in a party
spawns 5 vog cubs
full party
spawns only 5 vog cubs
maximum cubs will only reach 10, if it attempts to pass this many, 2 vog cubs perish and drop hearts to help the knights
the alpha can now do a 360 spin(Do not worry, it will not have a HUGE knock back, knock back is similar to the tier 3 thwackers doing their spin attack). The alpha will attempt this ONLY if he is trapped in a corner, which then again can deal MASSIVE normal damage and stun you, the alpha will do its attacks from its previous phases.
Once defeated the alpha will drop, attempting to get up and turns into a pile of ash. You then have the opportunity to speak to the expedition team member, the others have perished, along with the reinforcements. Dialogue below
NPC: We didn't know what that giant thing was, what ever it was, you saved us, thanks
You: No problem, we came as fast as we could.
Prize room:
As usual, at the end of a DM, theres a prize room, the prize room is at the next level which will be known as Vog Den
EM#2
Tomb of Almire
Spiral HQ has discovered an Almirian tomb around close to the core beyond Firestorm Citadel, join Desna's recon rangers in to uncovering this artifact, this artifact is neither spiral order or gremlin tech, this might be a key to us on how the undead came to Cradel/Cradle, and solution to how the swarm was made, and how to stop it(How ever you spell it) Be warned that this tomb is inside an Almirian city, be prepared for hordes of undead guards to attack as they will show no mercy
Enemies:
Undead Family(Curse)
Cursed Deadnaught
Slag guard
Carnarvon(UFSC zombie if you will)
And of course, our favorite, the Almirian crusader
Level names: Level 1: Almirian city Level 2:City under Seige:The lost tomb Level 3: The tomb
For level 2 you will see ghosts fighting a battle over the Almirian city(Can not harm you)
On level 2 there will be a rush a timer of 2:35 will appear, you have attracted the guards, Cursed Deadnaughts, Almirian Crusaders, Deadnaughts, and slag guards, run, do not fight as you will be wasting time, a intro will appear one of the almirian crusaders saying "Stop them!" A adrenaline rush theme for the game will play, something like this, not exact, similar beat, but at least something to get players hyped to make them run, something like this.
http://www.youtube.com/watch?v=finKks9Qc1s&list=FLoOkfLyyherkwPPCjYEGhHA...
Know a good danger mission and or extreme other than these? Let the world know as I would be happy to hear them :)
These will be new added to prestige, DMs will still be done, but you must be past D23 in missions to do extreme
#1 boss fight is basically vana.
#2 is a survival mode, like has been suggested a bunch of times.
the other thing is that you didn't solve the problem of enemies being mechanically easy once you learn them.