Monsters and bosses drop there armour and weapons with a very rare chance (eg wolver 0.01% chance of dropping wolver coat, vanaduke 0.000001 chance of dropping mace) , all weapons and armour retain their animation , damage , size , speed and charge times . the stronger the monster or boss the smaller the chance of a drop .
Reason: cause this game needs more weapons and (as if) this won't unbalance everything
Alphastevo recieved "Vanaduke's Mace!"
Oh boy, better equip it!
"all weapons and armour retain their animation, damage, size, speed, charge times"
>this mace doesn't have a set charge time, or any programmed charge attacks, is eight times my size, does not match up to the animations of a Spiral Knights, and practically one-shots other spiral knights
So what I get is a huge weapon with huge area of effect with a huge amount of damage and spazzy animations that make it hard to read when I'm attacking, with no charge time.