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Cutter Line Buffs - Charge attack and more!

31 respuestas [Último envío]
Jue, 11/08/2012 - 01:32
#6251
Imagen de Xxpapaya
Xxpapaya
The papaya has a few thoughts

Reasonable ideas, backed up with good strong statements. To be honest, I totally agree. There will probably be a few (or a lot) people against this idea, but you have to admit that the striker line is underpowered. Even with its insane speed, its unable to perform as well as other swords. A Final Flourish will outdo the Wild Hunting Blade with flying colors against beasts. And since the WHB doesn't cover too much distance its hard to keep up with the beasts and other monsters compared to the flourish line. Yes, yellow is related to stun, *But there are weapons in-game which aren't yellow but still deal stun*. To live up to its own name, the WHB has to become much stronger than it is now.

Jue, 11/08/2012 - 01:34
#6252
Imagen de Evilnut
Evilnut
Also, WHB swings slower than

Also, WHB swings slower than a DVS. I have no idea why that was designed so, because even at the same attack speed, WHB is still weaker due to DVS's poison debuff.

Jue, 11/08/2012 - 01:47
#6253
Imagen de Sweet-Hope
Sweet-Hope
i Agree that WHB need a bit

i Agree that WHB need a bit of Buff. prolly being Piercing Split with normal will make it a bit interesting maybe?. and thanks a god im not the only one who believes that WHB swings slower than DVS people keep telling me "they swing at the same speed" but i can notice the difference <-<.

i agree this weapon need a Buff. because basically its just a fancy and decorative sword.

Jue, 11/08/2012 - 02:04
#6254
Imagen de Dead-Bard
Dead-Bard
That's the price you have to

That's the price you have to pay for being the coolest sword in the game.

Jokes aside, I agree that a buff is in order (split dmg feels just about right).

Jue, 11/08/2012 - 02:42
#6255
Imagen de Mentlegen
Mentlegen
I'd love it even more if it

I'd love it even more if it had a chance to stun, hearing the gong and seeing stars flying is so great

But I would prefer it being normal damage.

I think what they should also do is buff both DVS and WHB in terms of damage and make the charge A LOT stronger.

But yeah, having it do stun would be so much fun

Jue, 11/08/2012 - 08:08
#6256
Imagen de Little-Juances
Little-Juances

I know its base damage is low, but dont compare it to flourishes. See CiV vs brandishes. Or poor cautery sword vs a nigthblade.
They are normal weapons after all. Standard damage across the board with a little bonus.

Jue, 11/08/2012 - 08:20
#6257
Imagen de Darkbrady
Darkbrady
Did you just want to turn WHB

Did you just want to turn WHB into a fearless rigadoon that made phantom wolvers appear?

Jue, 11/08/2012 - 08:54
#6258
Imagen de Snarfalarkus
Snarfalarkus
---

If you guys haven't seen Tsubasa's video, WHB knocks down monsters like gremlins and interrupts attacks with charges. I'm not sure about normal hits though...

Jue, 11/08/2012 - 09:19
#6259
Imagen de Luguiru
Luguiru

After seeing this I want to make one myself now.

Jue, 11/08/2012 - 14:18
#6260
Imagen de Oatmonster
Oatmonster
Lick Number 58425

Color is a terrible quality to base stats off of. The spiral demo suit is yellow, why doesn't it have stun resistance? The BTB is black and red, why doesn't it do normal and shadow damage?

The WHB is just as fast as the DVS and their base damage is the same. WHB has a better chance to interrupt and longer reach on it's charge attack. If you're gonna buff one of them, buff all of them.

Jue, 11/08/2012 - 11:50
#6261
Imagen de Mentlegen
Mentlegen
luguiru

the watching gremlins do backflips is fun, but the charge is terrible with more than 2 enemies on the screen and strike needle's charge is just better. It takes less time to finish, it does more damage and it has long reach

oatmonster
they both need a buff.
...also iron slug ok

Jue, 11/08/2012 - 21:05
#6262
Imagen de Mzculet
Mzculet
+1 I wish to use whb but it

+1
I wish to use whb but it sucks =|

Jue, 11/08/2012 - 22:19
#6263
Imagen de Kimahsonite
Kimahsonite
@Xxpapaya- Thanks for the

@Xxpapaya- Thanks for the feedback. I understand that the 'yellow' argument wasn't very good, I was just trying to find another way to justify my wish for the WHB to cause stun.

@Evilnut- I think that indeed that is so but maybe it's just the wolvers appearing a bit later than the actual swing.

@Sweet-hope- True. That's why I made this thread, so it becomes more than just a trophy weapon.

@Dead-bard- :D

@Mentlegen- Yeah the stun idea sort of came out of nowhere. Also, I'm not against the idea of buffing the DVS too since it's still weak.

@Little-Juances- The reason I'm comparing it to the flourish lines is because the the flourish lines are the only other piercing swords (therefore they deal extra to beasts) and the WHB is meant to be THE sword to hunting beasts but it's still extremely weak. As for the other swords you mentioned (CIV, Cautery) I'm all for a buff to them both although the CIV has an advantage in its charge attack and its base damage is still alright. And Cautery of course needs a huge buff.

@Darkbrady- Nope, two of my suggestions were to EITHER make it split piercing and normal OR to have it cause stun. Not both.

@Snarfalarkus- Yes I already know the WHB interrupts on the charge but not on normal attacks. However, the interruption isn't all that great because of the fact that it leaves you vulnerable from the sides and back as well as the fact that it doesn't cause a lot of damage even if you manage to successfully pull it off.

@Luguiru- Mentlegen said it all.

@Night-Rove Thanks for the +1. :D

Jue, 11/08/2012 - 22:30
#6264
Imagen de Sweet-Hope
Sweet-Hope
well i should add that i

well i should add that i really never tried the charge attack lot of times. now i tried on every enemy and really works great as Tsubasa video. of course the only risk its when some enemy comes from behind but still fun. but only use the charge attack its like what most of the players do with the FoV... and well would wish the normal attack could have a bit of buff would make it interesting have a split normal/piercing weapon. i never saw one like that thought... but wouldnt be a bit powered since it deal 2 kind of damage?

Jue, 11/08/2012 - 22:44
#6265
Imagen de Luguiru
Luguiru

Cutters are assassin-esque swords.

Assassins focus on only one or two targets at a time.

Jue, 11/08/2012 - 22:58
#6266
Imagen de Kimahsonite
Kimahsonite
@Sweet-Hope- Just saying that

@Sweet-Hope- Just saying that a lot of 5* swords deal split damage and they aren't necessarily overpowered (except the elemental brandish lines which are mainly OP for their charge attack which has absolutely no drawbacks).

@Luguiru- That's not an excuse to make it as weak as it is now. Low damage, bad charge, low utility except in beast-themed levels, which even then can be bettered by those OP flourishes.

Vie, 11/09/2012 - 02:00
#6267
Imagen de Xxpapaya
Xxpapaya
The papaya comments

@Luguiru And Assassins want to be able to kill the target efficiently and get out alive....................That's one thing the cutter line doesn't do well. Not an excuse. The Flourish line would be a much more suitable "assassin weapon".

I would really like it if someone pointed out the pros of the WHB and DVS. I'm just gonna start off a bit (and give some counter-arguments).
1. They both are able to attack rapidly (fastest or one of the fastest swords in game I think)
But the damage output is still ridiculously low
2. Their charge attack is able to finish off most monsters (with 1 charge)
The attack takes too long to finish and is quite unpredictable. The Needle line would be a much better option instead of going for their sword brothers (that's what I call them)
3. They look fancy
They look fancy and make you die
4. The WHB is awesome against beasts
Only a Final Flourish still towers over....................
5. The DVS is good against slimes (Frigid Ice Queen and JK)
Umbra Driver is a much more efficient and safe option.

I still think it should be buffed.......................

Vie, 11/09/2012 - 02:33
#6268
Imagen de Kimahsonite
Kimahsonite
Thanks for supporting,

Thanks for supporting, Papaya. :D

I totally agree that the flourish lines are much more effective 'assassin' weapons although the cutter line is meant to hold that role. As for what you said in number 2: Their charge attack is able to finish off most monsters with 1 charge... this isn't true. The only reason the video portrays this is because Tsu was solo (so enemies have incredibly low health) and she has Damage Bonus Medium. I'm pretty sure with 2 people it takes one charge and a few strikes. In a fully party, it takes about 2 charges on beasts and 3 charges on the other monsters (yes, 3 whole charges which in the first place is extremely hard to complete without losing some health, whereas you could just whip out your FF and spam the first strike with it's unnatural interruption, range, damage and knock-back). O_O Okay, the FF/BTB are OP but that's a nerf for another day.

Vie, 11/09/2012 - 03:34
#6269
Imagen de Zeddy
Zeddy
@Oatmonster

I think the real question is why the Dark Thorn Blade with the rest of its family doesn't do at least partial shadow damage.

Vie, 11/09/2012 - 21:02
#6270
Imagen de Tsubasa-No-Me
Tsubasa-No-Me
WHAT. SOME ONE WATCHED AND -REFERENCED- MY VIDEO?!?

I want it buffed SOOOOO bad...

Here's my thoughts...

Increase the Movement per swing by a Square or so.
Have each hologram (If it hits{KEY!}) interrupt pretty much anything. (5* only)
Have the DVS Leave Poison clouds behind the Ghost blade. (5* only)
Faster base charge time, Faster execution of the Charge.
Stun is a Nice Idea, and fits thematically. I'd like it at least. But there is no "Strong" stun in the game, and I think the Suda would be the first to claim it anyways. So having a Better chance of Moderate stun would be VERY neat.

And Really, forget about Normal damage in general... OOO has not really given a care as to what Makes normal damage so "Over powered", nor has told us their reasons for it being so Pitifully Stupid.

Tsu cries. Y-Y

Vie, 11/09/2012 - 22:04
#6271
Imagen de Kimahsonite
Kimahsonite
:O Tsu!

When I saw that you posted the latest reply I thought to myself, "It's the hipster herself!"

Anyways, I like your ideas too. I wouldn't mind if the WHB had a Fair or even Slight Chance of Causing Moderate Stun, as long as it has SOMETHING useful about it. And interruption for both 5* cutters on every hit would be epic, since it's almost impossible to get the last hit to interrupt. The poison clouds for the DVS sound good too, probably like Greaver clouds but lasting for a shorter time.

Also, added an assassin-like charge attack suggestion for both cutter branches, please read and give feedback. :D

Sáb, 11/10/2012 - 00:41
#6272
Imagen de Darkbrady
Darkbrady
I think the real question is

I think the real question is why the Dark Thorn Blade with the rest of its family doesn't do at least partial shadow damage.

Because shadow+pierce sword?

/me recalls Sentenza in the before days...

/me shudders.

Actually, would be a great niche weapon. Would be fantastic for taking out Gremlins and Beasts....pretty useless at everythin' else, though.

Sáb, 11/10/2012 - 00:51
#6273
Imagen de Kimahsonite
Kimahsonite
Cannot compute

@Darkbrady- Why would you post on this thread if it has nothing to do with buffing the cutter lines but instead about one of the already OP toothpicks. :|

Sáb, 11/10/2012 - 01:05
#6274
Imagen de Darkbrady
Darkbrady
I was commenting on another

I was commenting on another post in this thread. Thus the quote at the top of my post.

Compute that. o.o

Sáb, 11/10/2012 - 12:13
#6275
Imagen de Tsubasa-No-Me
Tsubasa-No-Me
I meant...

The DVS is not supposed to have interruption at all... That's the WHB's territory. Instead it deals a Strong status that is magnified by good teamwork. That's the trade off.

And I imagine the DVS clouds to be like a Mini, 1.5 square radius, mist bomb... lasting like, 1-2 secs and moving in the direction of the swing. That is, Behind and backwards of the attacker.

Then you leave a Trail of Poison inflicting Gasses, allowing you to race around and be an asset to your team. Mobility, and Weakening for your team mates to slaughter.

Lun, 11/26/2012 - 04:25
#6276
Imagen de Kimahsonite
Kimahsonite
Bump.

Cutters deserve some love. ;_;

Lun, 11/26/2012 - 11:27
#6277
Imagen de Popular-Demand
Popular-Demand
So basically what you want is

So basically what you want is for the charge to be like a reverse brandish charge or similar to the flourish charge. I like this idea as I got a ctr VH DVS. After using this I have found out that using DVS charge is how to certainly die fast. I like this idea and it should be put in.

Lun, 11/26/2012 - 18:28
#6278
Imagen de Arctifice
Arctifice
2 cents

1. The most crucial buff the Cutter line needs is extending the ghost strike/wolver to actually hit a target knocked back. Without it, the DPS is anemic, and the ghost strike/wolver as it is now only lands on stationary or extremely difficult to move enemies.
2. Forget landing a hit on every square moved, lump all the damage into a single massive blow at the end. Now that's an assassin's weapon. Just leave the user open for a half second on execution so it can't be shield-canceled for massive abuse. Any enemies in the way during the charge would be pushed aside harmlessly, making use of the new Cutter a high risk, high reward art of precision.

Lun, 11/26/2012 - 20:43
#6279
Imagen de Kive
Kive
+1

Very nice ideas. I had the same thoughts on split damage for the hunting blade, unfortunately the community shot me down. Keep fighting I believe that its worth fighting for. Dont worry about Luguiru he for the most part has become accustomed to putting other peoples ideas down instead of giving good feedback. Believe it or not this dude use to write long well thought out paragraphs on why a suggestion wasnt a good idea, but hes just not like that anymore.

Lun, 11/26/2012 - 23:35
#6280
Imagen de Blandaxt
Blandaxt
i also

i also like this ide. it feels like its on the league wiath venom strker.

side note. wish venowm strker had a visual buff.

Dom, 12/16/2012 - 03:56
#6281
Imagen de Myphenox
Myphenox
+1

one point to make is that the WHB should be srtonger against beasts then the DVS. but the DVS should have a bit more normal all round damage, to stop one line becoming perfectly stronger then the other if u see wat i mean. not too much extra damge though, just a notch really will do.

And i luv the sound of the dash charge attack kimah!

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