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Expanding Gameplay.

10 replies [Last post]
Thu, 11/08/2012 - 20:40
Remingtonsteely's picture
Remingtonsteely

I sat and thought on what this games need, it took me awhile but here we go!

I thought of more planets (due to our cheesey story line on how we landed on Cradle) that WEREN'T DLCs. While the Skylark (Original ship) was being repaired we take little ships and carry on throughout the missions. Like 10-1, Kora messages you that you can take a mini-ship onto other planets. So you would go to the planet.

And there would be stuff like a curse stratum, stun stratum, sleep stratum, and new places (ei: Jungle layout with swamps as an actual jungle.).Then eventually you end up at your home world to find out it's taken over, and you have to fight to take it back.

New bosses would be included for example: Vog. Not only would this break the repetitive chain of farming, but it would create a new interest in new and old players. This would not only boost the number of people playing, but this would make the game more fun.

Well, I know people are going to ask questions, so what about the trades? They could add a [Universal] chat. Then what about recruiting noobies into guilds, or helping them out?? You can also switch back to Cradle or other planets. I wouldn't think adding a new tier and stars (tier 4 and 6*) wouldn't be needed, since the cost would be more expensive and encourages pay to wins.

If you have any other questions feel free to ask. ~ Thanks for reading!

Thu, 11/08/2012 - 20:53
#1
Luguiru's picture
Luguiru

You are very, very silly.

Thu, 11/08/2012 - 21:18
#2
Remingtonsteely's picture
Remingtonsteely
Silly?

Why thank you c: Sometimes it's the silliest things that turn out to be good.

Thu, 11/08/2012 - 21:40
#3
Yttriu's picture
Yttriu
Luguiru Sayss It All

However, I believe you deserve an explanation.

First off, the entire game revolves around Clockworks, right? And why would there be a Clockworks on other planets? So when we get there, what do we do? Then we have the issue of why we would be able to get to other planets by "mini-ships", as you call them, but not to get home on the Skylark. It makes no sense.

Ah... New stratums, eh? Well, curse is not a status you want to get hit with and we already have graveyards. Stun is a non-important status. A secondary as you will. It is found through the whole Clockworks and is not concentrated into one stratum. Sleep is imbalanced. Jungles?

Vog as a boss. For us to even consider this, expand a bit... Okay, a lot.

To summarize: absurd.

Thu, 11/08/2012 - 22:54
#4
Remingtonsteely's picture
Remingtonsteely
Thanks for the feed back.

I realize there's a lot of flaws in this idea, and it could use A LOT of work. But no idea is made to be perfect. People were complaining about the game being boring so I thought of something that could of made the game more... fun. Instead of putting down an idea, it'd be better to uplift it and take the thought of it and help the person improve it.

Thu, 11/08/2012 - 23:41
#5
Softhead's picture
Softhead
You also need to expand as well.

Just having something like that doesn't work, look at the more longer and more well liked level ideas.

Fri, 11/09/2012 - 23:18
#6
Sweet-Hope's picture
Sweet-Hope
@Remingtonsteely while it

@Remingtonsteely

while it true that we should build up and idea this will work when the idea its well explained if the idea it just like your first post that dont help to build up the idea and usually will get answer like that. maybe some ideas of how expand clockworks like new families monsters, new biomes, clockwork exclusive content and so on will help to expand the game play, even new weapons that change our way to play adding new ways to use a weapon.

Sat, 11/10/2012 - 03:48
#7
Psychodestroyer's picture
Psychodestroyer

While I'm all for improving good suggested ideas, and meaning no offense in saying this...

This is a bit 'out there' right now. Maybe in a decade or so, when the game's expanded to it's upper limits, could this idea be further explored. For now, it's too far.

It'd be like watching an episode of Zoids where the people of Zi get magically transported to a land of candy and bunnies permanently, and have to throw carrots at the bunnies to talk to them while saving the candy-tribes from an overwhelming tide of Stomach acids.

Ok, hyper-exaggeration there, but you probably get my point.

In any case, a 'revolution' like this would need at my guess about a decade in itself for all the programming, testing, tweaking, designing, balancing, re-testing and beta-testing for feedback before OOO could consider joining it to the current model.

Sorry.

Sat, 11/10/2012 - 04:36
#8
Tuhui's picture
Tuhui
...

the problem is with this is that it would be enough new stuff that it could be a whole new game that would be huge and function rather well. as other people have said they can't really bring the clockworks to other levels. cradle is a very old and has a very strong story behind it, the fact is that we have not even searched the surface of it. it has lost civilizations, a whole nation living in a ever moving structure inside the planet, and a lot of mysteries. there is so much that it has not even reached its limit. it just is too unreasonable.

Sat, 11/10/2012 - 10:45
#9
Msaad's picture
Msaad
.

Not bad, Really creative idea.

Sat, 11/10/2012 - 19:27
#10
Skyguarder's picture
Skyguarder
This is very silly

And Luguriu said it well. You are very silly, sir.

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