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Animations+

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Thu, 11/15/2012 - 03:04
Aotr's picture
Aotr

When i first started playing i noticed alot of emotes don't have a animations such as /amazed , /love , /come , /cry and 80% of the others, so i'm saying they should add animations to all those and not just some like /sit , /sleep or /attack . also with the new guild hall update the beds and chairs just teleport you out instead of giving a animation of getting out of said bed or chair (it just makes the game feel incomplete as if it's in beta or that the developers are lazy) . another thing i noticed was that when using a bed you don't use the sheets and my vog cub coat didn't set it on fire.

Thu, 11/15/2012 - 16:48
#1
Blandaxt's picture
Blandaxt
hehe

i am so with u in that one. here are some animations if possible i would like to be implemented.

* when using any furniture, ave the camera view change to first person like view.

*complete the animation when a knight is done using a furniture. an example of a closing animation is after a knight sits on the floor, the knight closes the animation when it shows the knight rising from the floor and stands up (as explained above in aotr post).

*be able to interact with almost all items that are purchased besides upgrades. this includes snipes, dresser, lampost (on/off), and many others.

*be able to preview any items that is buyable (posted in another thread) besides upgrades.

*be able to have different camera view base on what the knight is interacting with.

*(not related to guild, but for general use) have a toggel walk option when not in ld, bn or dungeons like the guard knights have.

*be able to have accessories for the furniture or the guild that knights can interact with. Examples are, type writer, computer, cup of whatever drink, snipes, robotic helper, ect..

*be able to let the public also interact with these guild items like the dresser, ect.

*last also not guild related. (have the npc's that carry the boxes or minerals around have closing animations. examples are when puting the box down, the container will actually openand the item that is going to be placed inside will disapear after placed on the floor. then the baggage that knight is carrying will also be put down, then the knights will walk out. when setting a mineral down into the minral deposit or on another mineral, show small pieces of the mineral falling on the floor as an animation. this will create closing animations for the current animations and will make it seeem more real. ( a closing animation is for example like after a knight has use the sit animation, there will be another animation to get up wich will close the animation making it seem more real.)

Fri, 11/16/2012 - 19:23
#2
Aotr's picture
Aotr
@Blandaxt

i was focusing more on the emote animations and not so much on the view points

Fri, 11/16/2012 - 21:55
#3
Darkbrady's picture
Darkbrady
@Bland: Do you have no

@Bland:
Do you have no respect for how much coding work is involved in certain things, or how much lag would be created? Switching to first person view? Yeesh...

@Aotr:
I'm indifferent as a number of these really don't need animations that badly, but I also wouldn't oppose the introduction of animations for them, especially for /cry.

Fri, 11/16/2012 - 21:55
#4
Darkbrady's picture
Darkbrady
@Bland: Do you have no

@Bland:
Do you have no respect for how much coding work is involved in certain things, or how much lag would be created? Switching to first person view? Yeesh...

@Aotr:
I'm indifferent as a number of these really don't need animations that badly, but I also wouldn't oppose the introduction of animations for them, especially for /cry.

Sat, 11/17/2012 - 00:29
#5
Blandaxt's picture
Blandaxt
whether

whether it involves a handful amount of coding to a mountain size amount, it doesn't change that if they were included, the game and the worth of creating a guild in sk would increase tremendously. so, i am not undermining the work, but i am promoting the potential effects if these ideas were to be implemented.

Sat, 11/17/2012 - 01:17
#6
Darkbrady's picture
Darkbrady
There is a threshold where

There is a threshold where something is simply not worth doing. Why should the developers make a massive effort coding and implementing a tiny change that few people will notice or appreciate, especially if it'll actually irritate more players by creating lag or eat up developer time that could be used on more important changes?
It's a lofty presumption to say that something will "increase tremendously" based on absolutely no data or shared opinion.

Sat, 11/17/2012 - 04:43
#7
Blandaxt's picture
Blandaxt
well

well, then you cannot argue that it wont tremendously increase its worth for we have 0 shared opinion on this idea. so until we do have that data, you cannot push away this idea with that argument.

also, i do not think you have knowledge for the threshold that the developers create for themselves. so again, you cannot push this idea away using that argument. i think the threshold which you described is decided by the spiral knights developers on a consensus agreement (i am not sure of this, just assume sense its repeated in most teams for a team member to be on the same mind set with your teammate). so if my guess is true then the amount of programing would be considerably reduced because not only one person would be working on creating those animations, but a whole group of people working hand in hand.

Sat, 11/17/2012 - 04:53
#8
Darkbrady's picture
Darkbrady
You can't assume that

You can't assume that something will have a "tremendous impact" unless argued against. In fact, the opposite holds true; assume it'll have no impact until you've seen opinions on the matter. Especially for such small things as animations; people won't be blown away by having more animations and emotes in game; it's a novelty and something people find fun, but not something that changes much one way or the other.
I can say this with relative confidence because I've played many MMOs and seen reactions to various types of updates. Emote based updates are always very small and often received as such by the community.

As for coding; I can't say what their threshold is, as that's their decision, but I was pointing out that thresholds do exist to counter your seeming indifference to the amount of work required for the relatively low amount of impact it would be likely to have.
For instance; the entire game is done in a BEV perspective at a set angle, with only three instances in the entire game that I can think of where the camera angle changes, none of which becoming first-person, and you're suggestion making a first-person view animation that would come up often. But the problem is that...there's no real reason to do so; there's nothing wrong with the current setup, so why go with an incredibly more complex version "just for the sake of it"?

And having an entire coding/art team working on something that takes a lot of time for little benefit is generally not what the community wants. Typically, people want the dev team working on things that are for larger updates or more urgent to gameplay (stun bug being an example).

Sat, 11/17/2012 - 05:56
#9
Blandaxt's picture
Blandaxt
well..

if you have noticed from the past updates, what the community wants isn't what the developers always do. examples are bringing up the same Halloween mask from last year, bringing a crown sink that's called upkeep into the guild functions, changing the shard bombs to a less function able shard bomb alternative, ect.

so my point is, until the test is performed you do not know the results. you say from other mmo's you have experienced, the animation/emotes were all very subtle changes. The fact still remains that spiral knights is not a typical mmo and you cannot just include spiral knights in as one of those previous mmo's you have experienced. so again, whether if this change will have a great or low impact is still undecided until that test is performed.

Sat, 11/17/2012 - 06:04
#10
Darkbrady's picture
Darkbrady
SK is a typical MMO. The

SK is a typical MMO. The only thing that makes it "not typical" is the genre. In every sense that's relevant to this discussion, SK is exactly like every other MMO, therefore I can include it in my MMO experience and make judgements based on them and this together. It has a playerbase that wants the same things, it runs heavily on fashions and accessories, it has promos for the same things and the community is made up of the exact same people that make up the communities of other MMOs.

Never have I seen or heard of an update in an MMO about animations and emotes that blew everyone's mind and had everyone going "Way to go Devs; I'm so glad you spent months totally rewriting the games camera coding for first-person view we never use. Who needs you to be working on things like GHs when we got 'dis?"

whether if this change will have a great or low impact is still undecided until that test is performed.

Logic, foresight, common sense and experience can be great indicators. Sure, the game could absolutely erupt in fanaticism about everyone loving the new /love emote, but the odds are that people will go "Cool" then move on and continue wondering when all the important changes are going to happen.

Sat, 11/17/2012 - 06:09
#11
Psychodestroyer's picture
Psychodestroyer

...I forget, was Bland ever around during the updates which were pretty much fixes for stuff and we had a massively long week(s) trying to shut people up from saying 'OMG useless update wheres the content y do we need this load of *^%% we want things actually useful...etc' and stuff?

Sat, 11/17/2012 - 06:12
#12
Softhead's picture
Softhead
Did anyone mention that most of the enviroment of Sk

Can only be seen from one side

Look into Spiral Spy, and pick a box.

Sat, 11/17/2012 - 06:13
#13
Darkbrady's picture
Darkbrady
I'm pretty sure we had people

I'm pretty sure we had people whining that the update was pointless/not worth it when SLs were released.

Sat, 11/17/2012 - 06:14
#14
Psychodestroyer's picture
Psychodestroyer

'nuff said.

Sat, 11/17/2012 - 08:37
#15
Blandaxt's picture
Blandaxt
nice ..sigh

im glad you can perform exact calculations taht can allow you to compare and contrast how spiral knights is so similar or different to other MMO's. My problem with these calculations is that you are the only player who has performed these calculations. so basically getting these results from only you does not prove that some other players with even more experienced then you think diferently.

back to my point, until the test have been performed, you cannot determine the exact results.

Sat, 11/17/2012 - 09:49
#16
Softhead's picture
Softhead
Was my post invisible?

/headesk

Sat, 11/17/2012 - 13:17
#17
Blandaxt's picture
Blandaxt
what about

what about vana when we first come down the elevator, or at the ore where the camera view changes as you move closer to the core. i dont need to see from my knights eyes, just be able to have a close up view.

Sat, 11/17/2012 - 13:32
#18
Softhead's picture
Softhead
/-__-

....

Sat, 11/17/2012 - 13:32
#19
Blandaxt's picture
Blandaxt
well

you can disregard the close up sugestion then and make it just a close up, this way when two players stand next to a desk or when sitting down next to a chair, then there will be a close up. seems pretty simple.

Sat, 11/17/2012 - 14:17
#20
Psychodestroyer's picture
Psychodestroyer

"My problem with these calculations is that you are the only player who has performed these calculations."

...Ok seriously, my point on sounding like you know a lot stands.

What's going on here is what is called logic, not same fancy calculations. If OOO suddenly decided to revamp the entire game style so that we kill all of the monsters by dancing, the very very large majority of the playerbase will 1) Rampage the forums demanding what the Firestorm OOO was thinking 2) Ragequit.

"back to my point, until the test have been performed, you cannot determine the exact results."

/headdesk Nobody's saying 'exact' Einstein, it's called the general community response.

So you would rather OOO went ahead with this so THEN people complain about how OOO was wasting their time with such trivial things so THEN we can HONESTLY say that the Playerbase will react badly?

Well, a bit late to the party we shall be then.

Players raged over the SHADOW LAIR release, which is a hellofalot more 'useful' in their eyes than a few small animation changes. Dark is right when he said the majority of people would more glance it over once than be all esctatic about how cool the new animations are; When OOO made the auto-emote from smileys, the only response I heard was 'That's cool OOO, but can we have the old thing back? I don't like this.'

Sat, 11/17/2012 - 14:23
#21
Marvelrock's picture
Marvelrock
Animations, the game can do without them

@Aotr
To be honest the game can do without this feature. Besides there's animations for the avatar already. As you like this idea. It's not worth it. There's a load of stuff to SK offers. Is that enough? I think it's guild halls are good enough. I'll choose it over animations any day.

Mon, 11/19/2012 - 00:34
#22
Blandaxt's picture
Blandaxt
hmm

but isn't animations part of the game. when ever you sit in front of a gate just waiting for it to switch dont you get bored and play with the animations like the emotes. animation create a subsection of the game. wether you dont like it or not doesn;t prove the fac that many other players might like it as something to do while talking to a friend in the guild, or to just hang out. so i am not talking about testing one a one player base. OOO can include this in their list of things to do and work on it as a side programing so it can go as low as possible and they can just focus on the main content program. they can release 3 years from now that they are testing it on their test server on a large group base players and decide from the test wether to release it or not. i dont see the problem here.

Mon, 11/19/2012 - 00:43
#23
Psychodestroyer's picture
Psychodestroyer
" prove the fac that many

" prove the fac that many other players might like it as something to do while talking to a friend in the guild"

/headdesk Isn't REALLY so hard to listen!?!?

"they can release 3 years from now that they are testing it on their test server on a large group base players and decide from the test wether to release it or not. i dont see the problem here."

Maybe because you weren't listening to the part of Brady's post EARLIER that asked why you prioritizing THIS over possible content, which would probably annoy a lot of people, to which you instead countered that it WOULDN'T annoy a lot of people as opposed to saying that it's NOT a PRIORITY.

That dent in my desk is getting bigger...

Mon, 11/19/2012 - 00:44
#24
Forum-Brady's picture
Forum-Brady
I'd just like to point out

@Bland:
I'd just like to point out that for all you're saying "you can't prove that until players see it", everything you're saying is based on the assumption that players like it and use it.

when ever you sit in front of a gate just waiting for it to switch dont you get bored and play with the animations like the emotes

No, I don't. I've never seen anyone who does, as a matter of fact. Nor have I heard anyone express a desire to nor the wish that they could do more so or even that they know anyone who does. From your very own argument: until it's been shown to be "worth it", we can't know that it will be. And currently, it doesn't appear that a large portion of the playerbase (to the point where everyone's heard of it at some point, such as the desire for GHs) has an urge for it, therefore implying that it'll be received with a largely "whatever" reaction.

they can release 3 years from now

However, that I can't argue nor disagree with. As long as it takes no time away from more important features and isn't released in place of something more urgent, I see no problem with it being an update. In fact, my very first post on this thread I did say that I don't oppose such an update, and that applies to most of your suggestions to, albeit on scale less grand than you suggested, and definitely sans camera changes.

Mon, 11/19/2012 - 01:00
#25
Blandaxt's picture
Blandaxt
anyway

now thats we agree on something, i think it should be released as a future update even of it is the far future. and again, until u have taken a survey, you cant predict anything. pooeh!

Mon, 11/19/2012 - 01:07
#26
Forum-Brady's picture
Forum-Brady
Hey, if they do take a survey

Hey, if they do take a survey or throw it on test servers and a large interest is shown in favour of it, I won't disagree/object at all. I just feel that it's something that'll have very little response from the players, positive or negative, and as such won't merit much, if any, time or resources from the devs.

Mon, 11/19/2012 - 01:08
#27
Psychodestroyer's picture
Psychodestroyer

...Ok, now you're beginning to annoy me...

"until u have taken a survey, you cant predict anything. pooeh!"

So if I don't give you a Brain scan, and you don't provide evidence of having had a brain scan, I can't confirm that you may actually have a brain?

Also unless it rains tomorrow, you can't predict that it'll happen either?

If the solar eclipse hasn't happened yet, then you can owait that's what the Mayans DID do. And they did it RIGHT.

Srsly, quit while you're behind.

Mon, 11/19/2012 - 05:58
#28
Xxpapaya's picture
Xxpapaya
The papaya shouts

THERE'S NO /HUG EMOTE ANIMATION, HOW COULD THEY NOT HAVE A /HUG EMOTE ANIMATION (goes berserk). AND THERE'S NO /KISS EMOTE ANIMATION, HOW CAN THEY NOT HAVE A /KISS EMOTE ANIMATION?!?!?!?!
Ok, enough of that XD I just want those emote animations in game XD

Mon, 11/19/2012 - 07:10
#29
Zerokken's picture
Zerokken
Just one problem with THOSE,

Just one problem with THOSE, papaya. It'd be like the high-five from TF2. You know how that one works?

Mon, 11/19/2012 - 07:35
#30
Xeare's picture
Xeare
@everyone who doesn't think this a good idea...

Sure, the player base for SK seems to be impatient and mostly made of F2P 12 year olds who only want updates that they can play, or those rich kids next door that can buy 40,000 CE on a weekly basis (hyperboleisgo), but hear me out. I think an animations update and other simple things that create immersion would greatly benefit this game. More story, more animation, just put the player in their knight's shoes(?) as much as possible. When you create games that immerse the player to the umpteenth degree, these things tend to attract an older and more mature player base (ones with jobs and money mind you.) How do I know this? I'm looking at Mabinogi as a model for this, as it has tons of "seemingly useless things that are purely cosmetic", but people pour hundreds of dollars into that game, and they say some of their best memories with that game were when people sat around campfires and just enjoyed themselves. If you put similar things (Such as animations for all the emotes, little things like a high five for working together in the clockworks, etc.), this would encourage people to be more social, and when you become more social your player base's quality generally increases.

Mon, 11/19/2012 - 15:54
#31
Psychodestroyer's picture
Psychodestroyer

If you're referring to people like Dark and I, we're not against the idea so much as we're against prioritising it.

So far, our argument was that although yes, more animations would be nice, the playerbase would be largely ticked off that OOO is 'wasting their time on useless updates' as opposed to 'giving them new content'. (Pulling phrases from past rage phases.)

For example, the Shadow Lair update. Whilst Shadow Lairs can be considered new content, and while actually BEING something new to do, got much hate over how it is NOT new content and how screwed over the playerbase felt etcetc...

In comparison, something decidedly less useful like animations having their own update would tick off the playerbase more than that, considering relative usefulness.

So we're not saying 'Hell no, we have better things to get', we're saying 'that's cool, but this should be of lower priority or people are going to get veeeery annoyed.'

Tue, 11/20/2012 - 23:09
#32
Aotr's picture
Aotr
@Psychodestroyer

i agree

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