Weekly 100kcr upkeep is quite expensive for smaller guilds, AND THIS IS JUST A WEST EAST WING 2 FLOOR EXPANSIONS, I know people can pitch in, but some people only play on weekends, and by then the guild have been defaulted and they have to pay an extra 200% on top of that...
So here is my little change
1. Change the Upkeep from weekly to monthly
Why? To give those smaller guilds some breathing room to pay in weekends.
2. Double the Upkeep cost
Why? We still need a crownsink, but when you compare, your only paying 2 weeks of upkeep per month, so little balances here and there.
3. Remove the guild invitation restrictions and lower default penalties to 50% extra on defaults
Why? This is not Spiral Realtor Simulator V3.1, THIS IS A GAME FOR TEENS, Give those smaller guilds a break when defaulted, And to prevent mass invitations for paying the ransom, all new guild recruits CANNOT donate crowns to the treasury.
Any thoughts?
There's like five other threads about upkeep, and a heavy discussion on smaller guilds vs upkeep here.
Largely it comes down to "if you're a small guild that can't afford 100k upkeep...why did you buy that much?"
You're not earning anything essential or crucial by landing yourself with debts, and you're not losing or falling behind in the game by having a smaller guild hall; there's really no tangible benefits to having 400k upkeep, so you can't even say that smaller guilds are losing out in a meaningful sense. If you're a smaller guild, only amass an upkeep that you can afford to pay.
Even 100k upkeep is reasonable for a small guild; ten people taking an hour a week to do an FSC run as a group can pay most of that 100k. That's ten active people spending one hour at the weekends to pay for your full upkeep. If you can't even manage that, then you really have no business trying to make a huge and expensive guild hall.