Everybody appreciates the fact that SK has its own and very unique PvP system called Lockdown, LD for short. However, as wonderful as it is, Lockdown needs quite some tweaks to it to make it incredibly balanced. I'm talking about the mechanics in LD, not the equipment, although there are some problems with equipment balance. LD mechanics must be fixed in order to have a more balanced LD, so people would stop complaining.
1) The Striker: Everybody concedes to the fact that the Striker is overpowered in LD. It was also brought up that Recon and Guardian were also underpowered. So, I'll point out a few things that we can have done. The Guardian and the Recon are actually well made (they need some tweaks too), it's just the fact that Striker is not doing what it's expected to be doing. The Striker is supposed to be a glass cannon, the term coined for something that can output high amounts of damage, yet is very fragile. Unfortunately, thanks to broken Health trinkets, the Striker can take a lot more abuse than should be expected. So, the Striker should have a scaling health reduction per tier, -3 for Tier 1, -5 for Tier 2, and -7 for Tier 3. This should counteract the issue of the Striker being able to tank too much. There is also the issue of the Striker's incredible amounts of mobility. A Striker can cover a lot of ground with their booster, use it quite well offensively, and give them high amounts of mobility. A simple fix is to double the amount of time that it takes to recharge the Striker's booster, so as to make them choose between moving around the map faster or using the booster for offensive purposes.
2) The Recon: The Recon is quite a nice class, however one thing always crosses one's mind. That is of course about the fact that the Recon's cloak breaks in one hit. It is incredibly devastating when using bombs since bombs at lower tiers are smaller in blast radius and puts recons at a dangerously close distance to enemies, and many more. So what should be implemented is a Recon's cloak that does not break in one hit, but however takes damage when hit. No, it does not serve as a shield, but rather the amount of damage you take, the cloak also takes. This is so that recons have an added security when it comes to obscurity.
3) The Guardian: The guardian serves as a powerhouse in defensinve and supportive capabilities. Guardians need just a little buff, assuming that all the other buffs and nerfs listed above are carried out. That is the increased healing under the shield per tier. The healing under the shield is incredibly useful when camping at a point, however, it becomes a lot less useful in higher tiered LD. So, the healing should be 1/2 health in Tier 1, 1 health in Tier 2, and 2 health in Tier 3. This makes the guardian a more viable class in support as well as sustain.
4) Trinkets: Health trinkets are nice, but they need to be scaled a lot more since they outclass defensive trinkets way too much. A suggestion is to lower the health bonus by the trinkets by 1, since it downgrades the overall power of health trinkets in lower tiers, where 2 health is actually very substantial. Another is to bring defensive trinkets in line. Nobody uses defensive trinkets since health trinkets outclass them. (Testing has yet to be done to determine this) Make defensive trinkets in line with health trinkets to give another defensive option.
5) Noobies: NOBODY wants noobs on their team. NOBODY. In Tier 2, nobody wants someone in Tier 1 gear with a 2* sword going striker and inadvertently dying for no good reason. The same goes for Tier 3. So, what should be implemented is a system in which people who do NOT have certification in that tier, be it either Tier 2 or 3, cannot participate in that respective lockdown. This would reduce the amount of noobies in LD.
6) Leavers and AFKers: Leavers and AFKers are even worse than noobs. Make a system in which these players can be reported or even a strikes system in which they will be held accountable for their leaves and afks. This is so that we don't have players who rage after dying too much in LD, as well as people who afk for no good reason.
Feel free to comment about these tweaks discussed in this thread.
i agree with the fact that strikers are overpowered. i sometimes go to battle with people that have rocket hammers and a crap ton of health due to trinkets. it makes the game very unfair and takes the fun out of it