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how good are these uv's

7 replies [Last post]
Tue, 12/04/2012 - 20:25
Puckasino's picture
Puckasino

hey i was wondering.. how good these uv's are coz i have no idea.. my friend is quitting and is giving me his energgggyyyyyyy which is alot..alot alot alot so yeah

on a gran faust would it better to have extra damage or speed?

umm if i have lets say a vog helm thingy with curse proc max/VH how well does it proc me from my own curse?

does proc max block thigns like freeze 100%?

for a peacemaker what uv should i get?

for shivermist would it be better to get the ctr or damage?

what would be the best uv on a dread venom striker =0

Tue, 12/04/2012 - 20:49
#1
Magnicth's picture
Magnicth
1. You would definitely want

1. You would definitely want some ASI on that gran faust.

2. I believe that a status protection uv reduces the amount of time that you are inflicted with that status, so curse max would help quite a bit if you tend to use the gran Faust charge often.

3. With a status protection maxed ( shock max for example), I believe it grants immunization to that status, though I might be wrong on that. If it isn't full immunization, then it's still pretty darn close. Either way, you won't be Inflicted long if it doesn't grant immunization.

4. For an agent peacemaker, you would probably want a nice CTR or ASI uv on that.

5. For a shivermist, CTR is going to be alot more helpful than a damage bonus against a certain family, since the mist style bombs ( VT, VV, AoA, shivermist, stagger) are not meant to be DPS bombs, and are mainly meant to inflict statuses over a wide scale.

6. Hm... DVS is one of those that is hard to decide on a good uv on. While ASI is desirable, it really isn't necessary, in my
oppinion, since it is already the fastest sword in the game, possibly rivaled by the spur line which is fast as well. CTR would be good as well, though the charge itself is risky and can be quite dangerous. My best bet on this one would be a nice damage
bonus against a family of monsters, which would help it's case since it is pure normal damage, and a damage bonus would make it only that much better against a particular family while still dealing normal, neutral damage to all others. That is my thinking
though. The DVS is a huge wildcard for uv's because there's so many different uses and aspects to it. It's basically your preference
for this one.

Hope this helped!

~Magnicth

Tue, 12/04/2012 - 21:03
#2
Bopp's picture
Bopp
CTR and ASI

You almost always want CTR and ASI UVs, not damage UVs. A damage UV applies to one monster family only, while CTR and ASI UVs apply to all monster families, Vanaduke (who is not in any family), and opponents in Lockdown. This isn't to say that damage bonuses aren't valuable; you just want to get blanket damage bonuses from armor such as Shadowsun and Skolver, Barbarous Thorn Shield, and trinkets. (When the game launched, there weren't so many ways to get blanket damage bonuses, so damage UVs were more valuable than they are now.)

Whether you want CTR or ASI depends on what you can get from your armor and shields, what weapons you use, and what your play style is. For example, if you plan on wearing a lot of sworder armor, then you'll be wearing Vog Cub a lot, which means that big ASI UVs on your sword may be wasted; maybe you'd rather have CTR UVs. On the other hand, you probably want ASI on a Gran Faust, because the charge is so slow that you may not use it often. DVS and Argent Peacemaker also have not-very-useful charges, so ASI is preferable on those.

Shivermist Buster does a little damage, but not much; its point is to spread freeze everywhere. There is no question that you'd rather have CTR than damage bonus on that thing.

Tue, 12/04/2012 - 21:15
#3
Puckasino's picture
Puckasino
oohh that clears a bunch

so to mlets say maximize my defenses i should get like a helm with shadow def a body with elemental legs with normal and a shield with whatnot like freeze/curse or anything? or could i stack up like ummm shadow max+shadow max?

another ques is how effective would vog with fire max be compared to just vog.. is there much of a difference?

Wed, 12/05/2012 - 04:16
#4
Kraanx's picture
Kraanx
there is no leg armor. and

there is no leg armor. and shield defenses and armor defenses are separate.
anyways, if you mix different damage defenses in a sinlge set like, for example, radiant silvermail (piercing and shadow) and vog cub coat(elemental and normal), say eachone gives 10 bars of protection for each damage .youll get 5 bars of each ( so yeah, theres reduction).

i have a dragon scale helm with a fire high variant, but heres how stuff happens to me (btw, im using a volcanic plate mail, that also has fire res.) : T1- no fire; T2- rare and small duration Fire from monster attacks, no fire from grates. t3 Stratum 5- rare and small duration Fire from monster attacks and none from grates, stratum 6- no fire from wisps, fire from grates (always, but not long duration) and monster attacks (fairly rare, short duration).
there is quite a difference between fire resistance and fire resistance with a max uv, believe me.

Wed, 12/05/2012 - 04:25
#5
Zeddy's picture
Zeddy
@Magnicth

Max+high status resist gains immunity to minor status sources, such as haze bombs. With max+max+low you are also immune to weak sources, Moderate and strong sources will always be able to affect you, but they are less likely to and won't last as long.

Wed, 12/05/2012 - 04:30
#6
Aureate's picture
Aureate
Processing Thoughts of You Always

Generally people prefer to have shadow and elemental defence, since these are considered to be the harder enemies to block (slimes and beasts generally being a bit slower and easier to dodge with their attack telegraphs).

Shock is usually considered the most dangerous status as it interrupts attacks, charges and shielding with its spasms, as well as dealing elemental damage. Stun reduces speed and is good in t3 LD games, but only occasionally in PvE. Freeze is debatable; it roots you in place, but doesn't actively deal damage and can be broken by a friend, so it won't trouble you unless you're beset by multiple enemies or on your own. Fire deals pure damage without interfering in movement. Curse is rare, and not much of an issue if you're with teammates/have extra weapon slots since you can shield whilst they fight/still use a different weapon. Poison doesn't actively do any damage, although it can be lethal when paired up with lots of other sources of damage - say, fire status in C42, or if you're being mobbed by enemies.

A Vog Cub piece with Fire Max! would be excellent, since a single Vog piece on its own isn't enough to grant immunity to fire. For that matter, neither would two pieces of non-UV'd Vog (double Fire Max!), or, at least, it wouldn't grant immunity to all types of fire. Triple Max! will provide you with enough resistance to make you immune to most causes of fire, however.

Most people prefer to mix and match armours according to the situations they might encounter - say, a Skolver set for a sword-user in Lichenous Lairs, and a Vog Cub set for an FSC run, or full Shadowsun for a gunner in UGWW and PMoS/Shadowsun for FSC.

One popular all-purpose outfit for sword-users is Divine Veil/Skolver Coat, which gives a decent amount of each defence, coupled with a single Max! of Freeze, Shock, Fire and Curse along with a sword damage bonus Med and a fiend damage bonus Med to boot. (You can use the Skolver Cap/Divine Mantle, but a) you wouldn't get the Fiend bonus and b) it looks pretty weird.) It's not the best setup, but it performs adequately in most situations other than Danger Missions and Shadow Lairs. It's reasonably cheap and easy to obtain since all recipes may be found in HoH. The gunner's alternative uses the Justifier Jacket; this isn't quite as good as the sword option since it gives an ASI Med bonus to guns and has Stun resist as opposed to Freeze, but it is still a pretty decent all-round setup.

(If you're bombing, too bad because all bombing armour is normal/elemental and your only options for getting some of all defences are Radiant Silvermail, which is pretty pants in most cases, or losing out on offensive bonuses.)

It isn't possible to get two of the same UV type on one piece of equipment. Say I had a Valiance with ASI Med; I could not then roll a double-UV ticket on it in hopes of getting another ASI UV. That doesn't prevent you from rolling shadow defence on an armour that already had shadow defence, however. In addition, despite what the tooltips say, it is possible to go beyond the edge of the armour defence indicator - the Plate series, for example, seem to have maximum defensive power against Normal damage, but if you rolled a Normal-damage UV, it would still have an effect on the protection the armour gave. (Perhaps not much of a noticeable effect, but it would still be there.)

Wed, 12/05/2012 - 14:56
#7
Magnicth's picture
Magnicth
@Zeddy: Ah, thanks for

@Zeddy: Ah, thanks for clearing that up. I wasn't aware that the various strengths of statuses affect the status defense.

~Magnicth

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