i think their should be a more sinister enemy then the gremlin. Like a evil side to the spiral knights. With knights armor and helms just looking evil like ( not the skelly set) almost like the warhammer's 40ks chaos space marines desin but in spiral knight form With a new family and t 2 or t3 boss area :>
corrputed spiral knights
Are you talking about little squads of Spiral Knights that have gone insane, or just Knights that have gone through tradgedies and have turn away/against the Spiral Order? (or whatever it's name is)
Trojans are actually corrupted knights (arkus is a clear example) We also have ghosts wich are pretty similar :P
@ asaincicle both, i was thinking of corrput knights coming together or going to into a organization (or tribe , clan etc.) trying to get kill the knights or something around that.
@juances agree able but,i was thinking something bigger with knights gone insane and poping at random places anywhere in the clockworks at any given point in time.
'Corrupted knights' just become Trojans. Wording fault aside, what you're suggesting are pretty much 'bad-guy' knights.
A do-able mission perhaps, but all they'd be would be reskinned Mecha knights. If we made them as variable as normal knights, they'd simply become too difficult, and we'd have to cue the ragequitting. The random-spawning would just add to that.
If you're ok with the fact it'll probably only be a mission (or at the very most, it's on set stage) and that said knights will just be reskinned Mecha Knights, then I have no issue.
Or as a Boss, as Arkus was (considered).
Other than that, this isn't going to work.
@ psycho corrupt knight dont have to become a trojan. like i said they could create a tribe or clan other then being a trojan. i do agree that OOO might or will use a reskin but, i think that corrput knight should be a new family branch to sk and OOO could put effort into a new combat system thats balanced for the family. Also a mission just for one type of an enemy? i would rather that advantage and spread the enemy into clockworks and tweak it abit.
Nono, you're missing the point. A knight, which becomes corrupted, becomes a Trojan.
'Corruption' =/= Going 'Mwahahahaha! I will destroy Haven!' The latter is just being your typical bad guy, which is what this suggests.
"i think that corrput knight should be a new family branch to sk and OOO could put effort into a new combat system thats balanced for the family."
First things first, it CAN'T be a new family, because new all the 'weakness/strength' combinations have already been taken. To add a new combination would involve a complete revamp of monster types and damage types, which will take a lot of work.
A LOT.
The reason I was so vague about why it wouldn't work other than as just another Mecha Knight reskin is because there is a lot of things to take into consideration with something like this. Other than the development involved, if the 'Corrupt knight' didn't have a set form, and was instead variable, refer to my previous post. Ragequits and imbalance all around.
The mission is because SK is mostly story based. If there were to be Rogue Knights, it'd only make sense for there to be a mission getting the player to quell the rebellion.
Random spawn is not an option. Set strength/weakness based on an existing class, most likely Construct, and for story's and inkeeping-with-the-organization-thing's sake, it's own level. Mission or CW or both, it matters not.
Obviously you could also have them wearing different armours, like Wolver or whatever, but that may confuse a lot of people, not to mention that they'd all still be the same monster type anyway, and something that variable is going to be hard to fit in while still trying to make sense with SK's 'rules'.
Next door to impossible.
Rogue Knights/Bandits would certainly make SK interesting, and an opportunity to pit players against their own weapons outside of Lockdown.
Coding it properly will be a nightmare, however. Not even our friendly NPC knights have weapon variety or original coding.
Using a program that maps onto player controls somehow would be our best bet, but we don't have any existing programs/macros that can control our characters which we could recycle to my knowledge.
If anything, make them rare enemy spawns scaled to the tier (1* gear for T1, 3* gear for T2, 5* gear for T3) and a very dangerous, but rewarding enemy.
If I teach myself Java eventually after knocking out C, I could write something up theoretically.
Gremlin Demo--> bomber
mechaknights/ghosts--> swordsman
devilites/kats--> gunner
They don't behave like real kngiths but those differences give them a chance to fight without coding a perfect AI. Swap the models.
"First things first, it CAN'T be a new family, because new all the 'weakness/strength' combinations have already been taken." Technically, that's not true. We still have the deals piercing/weak to elemental, deals shadow/weak to shadow, and deals elemental/weak to piercing slots open. Although I agree with pretty much everything else you said.
However, if this WAS doable, Swarmed Knights could be a very possible occurrence.
@Lezlyblaze, Knights aren't space marines and this isn't the 41st millennium.
http://forums.spiralknights.com/en/node/20773
Second point.
And how do you know what year it is, do you have a limited edition pin-up calender in your guildhall?
@Hexzyle, That simply states that Spiral Knights were based off of generic space marines, not even 40k space marines. That would be like saying we should add links clothes because the gameplay is reminiscent of old zelda games.
If it were the 41st millennium, we would have known better than to send a ship full of people into the unknown without a way to help them.
Also, can no finds Tau.
What are "Generic" space marines?
As far as I know, there are just "marines", as in the military personnel, and then you can attach the adjective "space" to it to imply that they go into outer space. They don't have any sort of generic appearance. The only time the words "Space" and "Marines" have come together seriously is when describing Games Workshop's creation.
And would we have known better? Humanity doesn't seem to get any smarter as the years go on.
Tau are hiding. Active camoflauge.
double ganger that copies the eaxct same loadout of a knight it meets in the clockworks.?
Erm. It's Doppelgänger. Although I can see how you get it confused.
AND HYDRALISKS AND ZEALOTS AND ROACHES AND TEMPLAR AND MARINES AND MARAUDERS AND...
...
...
/e goes to develop a texture pack to change Spiral Knights into a Starcraft game
On a more related note, I wonder how difficult it is to code a monster that behaves like a knight. Even harder, a knight with a Strike Booster.
...
/e has an idea about enemy knights with LD Class mods
<(^_^)>
AND HYDRALISKS AND ZEALOTS AND REAVERS AND TEMPLAR AND MARINES AND WRAITHS AND...
Fixed that for you
A lot of people who have played SCII haven't. It's kinda odd that they haven't, seeing as SC1 and SCBW are half the story.
i wanted to type more but got lazy, but put this on scale with arkus. knights like him but legions more with C.O leading them all