So, while talking with Fehzor during the "Save Winterfest!" Prestige, Fehzor mentioned that while Winterfest itself was monotonous, it opened up new doors for new missions.
That gave me a bit of an idea, for a rotating prestige mission. It could either replace the other (Non-Danger) Prestige missions, or be a 4th prestige mission, either way.
First, I'll put the layout of the missions. Dialogue comes next.
Tier 1 Special Delivery!:
Carry supplies (Compact Supply Packs) from Depth 7 to Moorcroft Manor within the time constraint (Changeable as necessary). Supplies will give MSD/ASD Med, to make the mission more challenging. From Depth 8, the Kats in Moorcroft Manor will send the supplies further toward the Core, its ultimate destination.
In Tier 1, the mission level is either Aurora Isles, Jelly Farm, or Gloaming Wildwoods (Not Snarbolax's stage, the one right before it). I realize that Gloaming Wildwoods Depth 7 is Snarbolax, but the Elevator can go from Depth 6 to Depth 8 - it does in similar prestige missions.
Tier 2 Special Delivery!:
Carry supplies (Standard Supply Packs) from Depth 17 to Emberlight within the time constraint (Changeable as necessary). Supplies will give MSD/ASD Very High, to make the mission more challenging. From Depth 18, the Gremlins in Emberlight will send the supplies further toward the Core, its ultimate destination.
In Tier 2, the mission level is either Graveyard, Clockwork Tunnels (Including Gremlin Grounds), or Royal Jelly Palace (Same drill, not RJP/JK's stage, the one right before it). Again, the elevator may go from Depth 16 to Depth 18 in this case.
Tier 3 Special Delivery!:
Carry supplies (Deluxe Supply Packs) from Depth 28 to The Core within the time constraint (Changeable as necessary). Supplies will give MSD/ASD Max! to make the mission more challenging. From The Core, Lieutenant Vaelyn will use the Supplies to extend their stay at The Core - supplies are needed regularly to maintain the Knights' outpost there.
In Tier 3, the mission level is either Candlestick Keep, Devilish Drudgery, or Firestorm Citadel (Again, not Vanaduke, the depth prior). The Elevator in FSC's case goes from Depth 27 to the Core.
Now, for the "Mission Debriefing" that appears when you select a Mission.
Special Delivery! (Alternate Titles): Much Needed Supplies!/Support the Cause!
It seems our supplies at the Core were not indefinite - the Spiral Knights detachment sent there is beginning to run out of Emergency Supplies. Our survival and hopeful return to our home planet depends on the researchers stationed there, and they need your help!
Lieutenant Vaelyn has requested of Captain Ozlo that more supplies be sent ASAP to sustain our presence at the Core. Unfortunately, that's a bit easier said than done. We have no chain of delivery systems leading down to the Core - who would've thought it'd take so long to crack open! Therefore, Spiral HQ has issued orders that all capable Knights should build a chain down to the Core. Whether you're a trainee or a veteran or a vanguard, you can do your part to help the effort! Only the Strangers in Haven and our own Spiral HQ has the supplies necessary to sustain our presence in The Core. Fortunately, we can utilize the Subtowns and those willing to lend a hand to help deliver the supplies. All you have to do, is deliver these packages to the next Subtown. We'll contact our friends there to take it a bit further. They can only carry it so far down before they dare not travel further into the Clockworks - that's where we'll send another detachment of Knights to carry those packages onward. Once the chain is complete, we'll have a steady stream of supplies down to The Core.
T1/T2: Deliver the Supplies to the nearest Subtown
T3: Deliver the Supplies to The Core
Rewards:
T1: ~60 Prestige
T2: ~120 Prestige
T3: ~160 Prestige
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Not sure about those Prestige values, as I can't recall what the normal Prestige Missions give in T1 and T2.
Whaddya think?
EDIT #1 (12/30/2012): AFKing - This was a problem I didn't even think about, since I imagined it would be solo'd in most cases, until another poster brought it up. At present, the only solution I have thought of is to build Time Attack Levels in a special manner. This manner would be:
Party Button in the beginning of the level, prior to Timer starting, to ensure that all players are at their keyboards, and then no party buttons (Seems appropriate, being a Time Attack level) throughout the rest of the mission. The Mission would be completed when any number of party members have deposited their supplies.
The supply depositing mechanism could be done via a new mechanic instead of the Elevator, since the Elevator would require all members to be at their keyboards. Alternatively, the final room could be gated (Opened by Kat Statues or something), and once opened, would stop the timer, and grant "Mission Completion" to all knights therein - requiring only at least 1 member to open the gate, ensuring no matter who is AFK, the level is still possible.
~Sev
I like it
TEN OUTA TEN