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New Prestige Mission: Special Delivery!

37 replies [Last post]
Sun, 12/16/2012 - 16:17
Severage's picture
Severage

So, while talking with Fehzor during the "Save Winterfest!" Prestige, Fehzor mentioned that while Winterfest itself was monotonous, it opened up new doors for new missions.

That gave me a bit of an idea, for a rotating prestige mission. It could either replace the other (Non-Danger) Prestige missions, or be a 4th prestige mission, either way.

First, I'll put the layout of the missions. Dialogue comes next.

Tier 1 Special Delivery!:

Carry supplies (Compact Supply Packs) from Depth 7 to Moorcroft Manor within the time constraint (Changeable as necessary). Supplies will give MSD/ASD Med, to make the mission more challenging. From Depth 8, the Kats in Moorcroft Manor will send the supplies further toward the Core, its ultimate destination.

In Tier 1, the mission level is either Aurora Isles, Jelly Farm, or Gloaming Wildwoods (Not Snarbolax's stage, the one right before it). I realize that Gloaming Wildwoods Depth 7 is Snarbolax, but the Elevator can go from Depth 6 to Depth 8 - it does in similar prestige missions.

Tier 2 Special Delivery!:

Carry supplies (Standard Supply Packs) from Depth 17 to Emberlight within the time constraint (Changeable as necessary). Supplies will give MSD/ASD Very High, to make the mission more challenging. From Depth 18, the Gremlins in Emberlight will send the supplies further toward the Core, its ultimate destination.

In Tier 2, the mission level is either Graveyard, Clockwork Tunnels (Including Gremlin Grounds), or Royal Jelly Palace (Same drill, not RJP/JK's stage, the one right before it). Again, the elevator may go from Depth 16 to Depth 18 in this case.

Tier 3 Special Delivery!:

Carry supplies (Deluxe Supply Packs) from Depth 28 to The Core within the time constraint (Changeable as necessary). Supplies will give MSD/ASD Max! to make the mission more challenging. From The Core, Lieutenant Vaelyn will use the Supplies to extend their stay at The Core - supplies are needed regularly to maintain the Knights' outpost there.

In Tier 3, the mission level is either Candlestick Keep, Devilish Drudgery, or Firestorm Citadel (Again, not Vanaduke, the depth prior). The Elevator in FSC's case goes from Depth 27 to the Core.

Now, for the "Mission Debriefing" that appears when you select a Mission.

Special Delivery! (Alternate Titles): Much Needed Supplies!/Support the Cause!

It seems our supplies at the Core were not indefinite - the Spiral Knights detachment sent there is beginning to run out of Emergency Supplies. Our survival and hopeful return to our home planet depends on the researchers stationed there, and they need your help!

Lieutenant Vaelyn has requested of Captain Ozlo that more supplies be sent ASAP to sustain our presence at the Core. Unfortunately, that's a bit easier said than done. We have no chain of delivery systems leading down to the Core - who would've thought it'd take so long to crack open! Therefore, Spiral HQ has issued orders that all capable Knights should build a chain down to the Core. Whether you're a trainee or a veteran or a vanguard, you can do your part to help the effort! Only the Strangers in Haven and our own Spiral HQ has the supplies necessary to sustain our presence in The Core. Fortunately, we can utilize the Subtowns and those willing to lend a hand to help deliver the supplies. All you have to do, is deliver these packages to the next Subtown. We'll contact our friends there to take it a bit further. They can only carry it so far down before they dare not travel further into the Clockworks - that's where we'll send another detachment of Knights to carry those packages onward. Once the chain is complete, we'll have a steady stream of supplies down to The Core.

T1/T2: Deliver the Supplies to the nearest Subtown

T3: Deliver the Supplies to The Core

Rewards:

T1: ~60 Prestige
T2: ~120 Prestige
T3: ~160 Prestige

---

Not sure about those Prestige values, as I can't recall what the normal Prestige Missions give in T1 and T2.

Whaddya think?

EDIT #1 (12/30/2012): AFKing - This was a problem I didn't even think about, since I imagined it would be solo'd in most cases, until another poster brought it up. At present, the only solution I have thought of is to build Time Attack Levels in a special manner. This manner would be:

Party Button in the beginning of the level, prior to Timer starting, to ensure that all players are at their keyboards, and then no party buttons (Seems appropriate, being a Time Attack level) throughout the rest of the mission. The Mission would be completed when any number of party members have deposited their supplies.

The supply depositing mechanism could be done via a new mechanic instead of the Elevator, since the Elevator would require all members to be at their keyboards. Alternatively, the final room could be gated (Opened by Kat Statues or something), and once opened, would stop the timer, and grant "Mission Completion" to all knights therein - requiring only at least 1 member to open the gate, ensuring no matter who is AFK, the level is still possible.

~Sev

Sun, 12/16/2012 - 16:26
#1
Grittle's picture
Grittle
I like it TEN OUTA TEN

I like it

TEN OUTA TEN

Sun, 12/16/2012 - 16:54
#2
Irthan's picture
Irthan
👍

👍

Sun, 12/16/2012 - 19:00
#3
Severage's picture
Severage
@Irthan:

:l

I must not have the right Characters/Symbols downloaded on this PC, all I see is a cube.

~Sev

Sun, 12/16/2012 - 19:19
#4
Hexzyle's picture
Hexzyle
lern2polygon

It's a square, not a cube.

Sun, 12/16/2012 - 19:57
#5
Severage's picture
Severage
...

Same thing, one is just three dimensional.

...

Looks three dimensional enough to me.

STAY ON TOPIC! STAY ON TOPIC!

~Sev

Sun, 12/16/2012 - 20:08
#6
Dmatter's picture
Dmatter
FYI irthan posted a thumbs

FYI irthan posted a thumbs up.

Sun, 12/16/2012 - 20:17
#7
Juances's picture
Juances

I think candlestick with MSD is too evil.

Sun, 12/16/2012 - 20:43
#8
Severage's picture
Severage
@Dmatter:

Ahh ty.

@Juances:

>:] That's the point.

I could change that, but I think T3 should be challenging - that's why I left all the fiends and CSKs for it. I guess if most T3 players have trouble with CSKs as it is I could replace it with...something.

Maybe that Stygian level.

~Sev

Sun, 12/16/2012 - 21:41
#9
Psychodestroyer's picture
Psychodestroyer

+1

Sun, 12/16/2012 - 23:40
#10
Fehzor's picture
Fehzor

You do know I'm going to write an in depth analysis of the whole "carry crap from one side of the room to the other" style of game play, right?

How can I not?

Mon, 12/17/2012 - 00:15
#11
Severage's picture
Severage
...

Don't worry guys, I invited her here. I take full responsibility.

~Sev

Mon, 12/17/2012 - 01:31
#12
Irthan's picture
Irthan
@Sev: Get Symbola here.

@Sev: Get Symbola here.

Mon, 12/17/2012 - 12:35
#13
Severage's picture
Severage
@Irthan:

Ahh now I'll be able to decipher the Mayan calendar. Ty.

~Sev

Mon, 12/17/2012 - 19:33
#14
Iam-Darkness's picture
Iam-Darkness
Interesting

+1 on the idea. That's all I have to say

Mon, 12/17/2012 - 21:56
#15
Fropps's picture
Fropps
Good idea!

Well, I think this is one of the best ideas that has come out of the suggestions forum in a long time,

THUMBS UP!

Frop out.

Mon, 12/17/2012 - 23:57
#16
Msaad's picture
Msaad
-1

Terrible idea,
I thought you were creative severage, you need to improve on your suggestions
This is the worst suggestion I've ever seen.

You were intelligent but not anymore...

LOL JUST KIDDING -1+2

Tue, 12/18/2012 - 01:18
#17
Severage's picture
Severage
@Msaad:

._. Truthfully, this isn't remarkably creative. Thankfully, it doesn't need to be.

@Fropps:

Well I appreciate that! :)

@Master:

Don't recall seeing you around here before. Hais.

~Sev

Tue, 12/18/2012 - 13:56
#18
Aureate's picture
Aureate
Processing Thoughts of You Always

+1
We need more epeen point gathering.

Tue, 12/18/2012 - 19:18
#19
Severage's picture
Severage
...

You read my mind.

lol, Actually I just couldn't bring myself to make it any other kind of mission - regardless of how useless Prestige is. I myself don't do any Prestige Missions...I have like 13K.

It just wouldn't make sense to butt it in the other missions.

Anyway, who knows when Prestige will be useful.

~Sev

Tue, 12/18/2012 - 20:29
#20
Irthan's picture
Irthan
EVERYBODY, THIS IS A

EVERYBODY, THIS IS A THREADJACK! GET ON THE GROUND AND PUT YOUR HANDS ON YOUR HEAD!

...

No, wait, that's not how I wanted to start this off. Sorry about that, let's try this again...

After letting your ideas incubate for a little while, I would like to propose some changes:

Supply Run would become a new type of mission, next to Rank, Prestige, Expansion, and Arcade missions.

How it works:

The basic premise of it being a timed run through a level would remain, but it would become a run through an existing level of a currently open gate rather than a randomly-decided level. The currently-available levels to run through would be any that have a supply pack "waiting" at the beginning of the level for a knight to run it through to the next. Depth 1 of all gates would always have a supply pack waiting and can be chosen at any time, but depths 2 and on would require a supply pack to be transported to them before they become available to start a run in.

Once a supply pack has successfully been transported to the end of the level, the timer stops. The knight is then given the option to either return to Haven or to go down to the next depth in order to transport the supply pack further down.

Boss strata appear as normal, and are timed in exactly the same way.

Possible variants:

  • Have the existing T2 and T3 Prestige supply missions make supplies available in Moorcroft or Emberlight so that runs could start there
  • Require the T1 Prestige supply mission to be completed in order for a supply pack to be available from Haven

Rewards:

When a supply pack has successfully been transported through a level on time, the knight earns 1 Supply Token (the exact use and purpose of these tokens can be fully defined later) as well as prestige equal to the number of consecutive levels successfully run times a multiplier equal to the tier. This works out as follows:

  • 2 tier 1 levels: 1 prestige for the first level, 2 prestige for the second, for 3 prestige total
  • 1 tier 1 level and 1 tier 2 level (passing through Moorcroft on the way: 1 prestige for the first level, 4 prestige for the second, for 5 prestige total
  • 2 tier 2 levels and 2 tier 3 levels (through Emberlight): 2+4+9+12=27 prestige total
  • Full core run: 1+2+3+4+5+6+14+16+18+20+22+24+26+28+45+48+51+54+57+60+63+66+69=702 prestige total

Possible variants:

  • Change the multiplier, e.g., 1-3-5 instead of 1-2-3
  • More supply tokens received in higher tiers
  • Award a bonus for arriving at the end before time is up based on how much time is left

Penalties:

There are two ways to fail to transport a supply pack:

  1. Arriving at the end of the level after time has expired. Some of the supply pack has "spoiled" and so it only counts as 0.6 of a pack for the purpose of advancement to the next level. No tokens or prestige are awarded, and the prestige run multiplier resets to 1. If there isn't a full pack available for the knight to transport at this point then their run ends and they can only head back to Haven.
  2. The knight returns to Haven before the end. The pack is left on the floor and is damaged by monsters and hazards, and only counts as 0.3 of a pack for the purpose of advancement to the next level.

Possible variants:

  • Packs previously left on the floor are available for other knights running "parallel" on the same depth to pick up for a partial reward at the end, and if not brought do not count towards a pack at the next level and will remain available for other knights to pick up (no negative consequences for any knights that pass it by instead of picking it up)

So there it is, tear it apart.

Tue, 12/18/2012 - 21:23
#21
Malware-Exe's picture
Malware-Exe

I like sevs idea of "time attack" style gameplay but the packs, wont you have to put them down to open gates that require a key?

Tue, 12/18/2012 - 21:58
#22
Irthan's picture
Irthan
They are strapped to your

They are strapped to your person like the presents in the Winterfest prestige mission are.

Tue, 12/18/2012 - 22:56
#23
Severage's picture
Severage
@Irthan:

Sounds, um...

A lot more complex than my idea. My initial thoughts were to introduce something familiar into a familiar environment, to prevent a huge amount of coding. I like your idea, but it requires a lot more infrastructure behind-the-scenes to work properly. That would be the only problem I could think of.

@Shadowki:

You don't carry them above your head silly, you pick 'em up and strap 'em to your back, just like the WF mission.

~Sev

Wed, 12/19/2012 - 09:20
#24
Malware-Exe's picture
Malware-Exe

Yea but i thought the SWF pick ups just go back to their spawn when u die? So wouldn't it be an issue to be going back every time you die?

Wed, 12/19/2012 - 09:22
#25
Irthan's picture
Irthan
First of all, you're wrong.

First of all, you're wrong. Second of all, you're confusing this with something completely different.

Sun, 12/23/2012 - 09:42
#26
Severage's picture
Severage
...

lol.

They drop right on top of you when you die. It takes them a bit to despawn. Anyway - they wouldn't need to despawn here, unlike they are programmed to do in the WF prestige.

~Sev

Sun, 12/23/2012 - 10:52
#27
Pipipipipi's picture
Pipipipipi
1+ for time attack

1+ for time attack

Sun, 12/23/2012 - 15:23
#28
Irthan's picture
Irthan
They stay strapped to your

They stay strapped to your back, even when you're dead.

...I've scraped enough teammates off the floor lately to know this very well... >.>

Sun, 12/23/2012 - 20:59
#29
Tedme's picture
Tedme
I like...

more of...

on a scale of one to ten, I rate as ONE TRILLION!!

Sat, 12/29/2012 - 11:05
#30
Severage's picture
Severage
@Irthan:

Oh I thought they dropped next to you. It doesn't happen very often in WF. lol

Either way, it's cool.

~Sev

Sat, 12/29/2012 - 12:21
#31
Zeyez's picture
Zeyez
Timed run? I LIKE IT ! +1 the

Timed run?

I LIKE IT !

+1

the supplys can be carried as a mineral, if looks more interesting way to show, instead of carried like keys (making you unabled to attack and guard) or presents (making you slower)

Sat, 12/29/2012 - 14:29
#32
Vtipoman's picture
Vtipoman
Very nice idea. I like it!

Very nice idea. I like it!

Sat, 12/29/2012 - 17:05
#33
Breaker-Xd's picture
Breaker-Xd
Sounds a lot like winterfest

I like it!
+1 from the T2 LD freak

Sat, 12/29/2012 - 17:25
#34
Zeyez's picture
Zeyez
on and off topic:

changing the point of the topic a little...

need too give some more fuctions for "prestige points" than will be earned in this mission, like: (is only points of views, can be disagree freely)
- unlock some special recipes, founded in Basil, be buyed via crowns in depot (spending some prestige points in process, avoiding buy unlimited amount)
- gift room, spending some prestige for giving some random boxes
- little party buff, giving some resistance, damage or movement (stacks only one time each party and have one mission/stratums duration, disabled on lockdown)
- little discounts limited for one buy each week for each NPC, more prestige, more discount (capped at 25%), doesn't work in crafts
...

at least, we can feel than earn prestige make you won something

>> coming back to the topic:

i will start making some questions
how to make the countdown?
besides of the theme status, each map need have your own time, if used the arcade maps, that is somewhat random (unless is restricted by one way, like mission)
each theme stratums status type can give additional time?
more members in the party give more additional time?

the remaining time when you end the stage become additional time for the nexts?
if yes, what's happen if reach 0:00? you only loss or can go to another stages and try to compensate the time lost?

what's happen if one member of the party become afk? make self-system than can teleport the guy, after at least 30 seconds, to the party button? (remember than the time still counts)

Tue, 01/08/2013 - 02:06
#35
Severage's picture
Severage
...

OOO will decide what to do with Prestige points...I believe they've said before that they'll be used for something in the future. Lil off-topic though.

For your questions:

1: The countdown was a variable I never really addressed in detail. Theme status and level build would have little to do with it - the very point in the challenge is you can beat a harder level at least as fast as an easy level. That's why it's a challenge.

More members, if any change occurs, would definitely give less time, not additional time. I'm not sure something that dynamic would be so easily programmed - I went with a static number simply due to the fact that Winterfest has already has one, and it works just fine. While something dynamic in theory would be better, that's up to the developers really, since it's their decision whether to make it harder on themselves or not, lol.

2: If you run out of time, 0:00, you fail the Prestige Mission. It can be re-tried until it is completed, but will take 10E each time you attempt it of course.

3: If a party member becomes AFK...I didn't think about that, that's actually a good question. I put this together with "solo" in mind - in WF it didn't matter since there were no party buttons. Honestly that sounds like tough stuff. If someone went AFK in a Time Attack, he's going to get kicked. If he's the party leader, you've got a problem again. That sounds like a rare occurrence to me, but it's possible.

There is only one solution I can think of. Time Attack levels would be built specially so that they have 1 party button before the timer begins, to make sure that nobody is AFK, and then have no party buttons throughout the level. The timer would disappear when at least one person has deposited his supply box.

EDIT: I have edited the OP with updated AFK-related information.

~Sev

Tue, 01/08/2013 - 02:27
#36
Hawxindanite's picture
Hawxindanite
Why not?

+1

But as irthan saud I qould like to get some tokens. To buy stuff

Sun, 03/17/2013 - 17:52
#37
Severage's picture
Severage
@Hawx:

Fear not, irthan saud...you can always get sparks.

Having a daily prestige with higher rewards than other prestige wouldn't be a good idea, unless of course, you took Irthan's idea, which is a bit more complex and can afford to have uniqueness in those areas. If implemented as a Prestige however, there's no reason to give it more rewards than any other prestige.

Frankly I like Irthan's more, I just found mine a lot simpler.

~Sev

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