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I can't believe I'm asking for a Fiery Shard Bomb

14 Antworten [Letzter Beitrag]
Mi, 12/19/2012 - 01:29
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Skold-The-Drac

Alright, hello again Graveyard 2.0. I'm about to make a request I really didn't think I'd be making... Something utterly dreadful, of such a magnitude that I think I'll be vomiting later thinking that I ever made such a horrid suggestion... BUT here it goes.

We need a Fiery, normal damage, shard bomb.

REASONS:
1. 2* Shard bomb has no status-inflicting tree, this bugs my OCD
2. Fire is a normal damage type status
3. Bomb is made of crimsonite and is red, this already creates the illusion that fire would be a ready-tailored status to apply
4. 2* Shard bomb has no status-inflicting tree
5. You guys should really give us bombers more options involving FIRE.
6. Trolling things with fire is fun

Reasons against:
1. Shardbombs have become laughably painful to use without teammates

Don't you dare support this suggestion Brady. :P

Mi, 12/19/2012 - 02:03
#1
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Severage
...

All due respect - calling this Graveyard 2.0 is hardly fair with the update last month.

I don't think I'll ever be anti-Suggestions again since that update.

~Sev

Mi, 12/19/2012 - 03:58
#2
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Psychodestroyer

"I can't believe I'm asking for a Fiery Shard Bomb"

http://www.quickmeme.com/meme/3s95ww/

Mi, 12/19/2012 - 04:17
#3
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Zeddy
+1 and some other stuff

Since starting shard squad, it's become painfully evident that the shard bombs worth the most damns are the ones that inflict statuses. I think they all should inflict statuses so they could all be worth a damn. Here's a way to do it:

Shard Bomb->Fire, 10% more damage than the other bombs
Crystal Bomb->Freeze, VH against undead
Splinter Bomb->VH against beasts, more shards than the other bombs
Dark Matter Bomb->Poison, VH against gremlins

Mi, 12/19/2012 - 09:44
#4
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Skold-The-Drac
@Zeddy

Obvious alternatives to your suggestions regarding all-damage bombs

More shards for all the all-damage shardbombs.

However I'm more leniant to your idea there.

Edit: Removal of placeholder because I decided not to use it, sue me.

Mi, 12/19/2012 - 05:56
#5
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Dukeplatypus
+1

I wouldn't mind giving them all statuses, but let's just go with the Normal first as it's the one with really nothing else going for it.

Mi, 12/19/2012 - 06:47
#6
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Forum-Brady
Zeddy's right, though. The

Zeddy's right, though. The thing is, there's never, ever, ever, ever, ever a situation in which using DDM is worth a damn compared to SSB that not only has a VH family bonus (tank armour + focus mods) but also has a moderate level shock (which is non-immunity and increased effect over haze). There's all these other bombs that get like a 20% damage increase on the others which are being relied upon for their statuses more than their damage becasue their damage totally and utterly sucks. The increased damage is redundant and not at all useful, and the other bombs have two gratifying features. Not just small potatoes like minor status and family:low, but huge bonuses: the only time all the bombs will become equally useful is when they all get something extra; they simply don't hold up as pure damage bombs when they have such low damage output.
(note: difference between damage and dps)
Also, in LD, the pure damage bombs are about as useful as scratching your ear.

Anyhoo, would agree that fire would suit the normal type bomb the most (was thinkin' that as the page was loading) as it'd turn out to be the bombs low-damage answer to Pepperbox really; a flood of regular consistent damage that burns fools~

HOWEVER! I do not support this suggestion. It sucks. Go home. I think?

Mi, 12/19/2012 - 10:08
#7
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Skold-The-Drac
Alright, so the devs don't get a heart attack...

So the devs don't develop a heart palpitation regarding the shardbombs, or an aneurysm since we can't well seem to sync our minds with almighty OOO... how about this as a request?

2* Shard bomb gets a volcanic tree, and gets a modification to later be discussed, the name is currently unavailable.

The volcanic bomb's stat recommendations are thusly,
Copy-pasta of CURRENT normal shardbomb-line stats and actions, alongside a fair chance of causing moderate fire.
Volcanic aura? (Fire aura, whatever you like to call it)

2* Crystal bomb gets a Freezing tree, a modification to later be discussed, name is currently unavailable

Stat recommendations for freezing crystal bomb are,
Similar in damage scope to that of Scintillating Sun Shards in damage and actions, fair chance of causing moderate freeze and bonus VH undead/construct (we don't have much tough love for constructs that has been readily used, only reason for my utterance of such suggestion)
Icy Aura? Aura similar to that of the Skolver Coat?

The other status inflicting bombs are ok... but we would enjoy a little more damage.

Pure damage bombs henceforth recieve an additional 2 shards for a decagonal pattern at the end of their line, alongside a slight (7%?) damage bonus. This will likely be at the cost of a slight extension in radius for the shards to be centered upon.

Would that better please our needs at this time shardbombers?

Mi, 12/19/2012 - 11:37
#8
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Forum-Brady
Pure damage bombs henceforth

Pure damage bombs henceforth recieve an [...]

Won't help. We get fast shard runs by having multiple shardbombers, while single sharders can't possibly keep up. That implies that the damage is roughly half (at least) what would be sufficient for shard runs at decent speed. But we can't double the damage or group sharders would quickly pass the gap into redundant damage (hello, Blitz), which is the main crux of the shards' balance issue right now: making it fair in groups cripples it solo. Any addition to damage that isn't meaningfully close to "double" will just fall flat on its face as completely pointless, in the same way as using a Nova instead of a Stormy does absolutely, completely and utterly nothing for you in terms of usefulness unless you have some strange aversion to helpful status effects.

And that's what the useful shards do; they're a nice middleground between hazes and blast bombs, giving both half a chance of a moderate status, and dealing slight damage and KB in the process; that's what we want, just the spread of damage and status to stack up with multiple sharders for group gankage.

Pure damage shards simply won't ever be useful without quickly crossing the threshold into OPland.

Do, 12/20/2012 - 18:49
#9
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Skold-The-Drac
Just figured I'd ask

Figured I'd ask. I suppose I'll edit the first post with our current ideal measures.

Do, 12/20/2012 - 20:37
#10
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Klipik

Fire Aura?
What about a 2-5* Firecracker and Cold Snap? Or would those just render the Nitronome obsolete...

Fr, 12/21/2012 - 06:29
#11
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Zeddy

I am more worried about a fire bomb making AoA useless. It wouldn't be that way with a freeze bomb, shock bomb or stun bomb because their haze variants would still be useful for area denial in Lockdown and constant, instant application of those statuses would still be of use in the clockworks. Fire just isn't as immediately useful, since its only point is damage. A damage bomb that also sets things on fire would almost entirely make AoA obsolete unless the player is incredibly worried about doing knockback.

Fr, 12/21/2012 - 09:44
#12
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Aumir
+1

If this is about killing the current shard bombs with fire.

Fr, 12/21/2012 - 19:16
#13
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Pipipipipi
+1

.

So, 12/23/2012 - 13:11
#14
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Skold-The-Drac
Reduction

Well... We could always make fire shard bomb proc chance lower..., but then it'll prolly become a bomber's flamberge....

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