I have both the Grey Owlite shield and the Dragon Scale. Although I am confused to why the Dragon scale takes less hits to break than the Grey owlite. I tested these both at the same depth in FSC (different runs) and it took 6 hits to break my GOS as opposed to 4 to break my DSS. Can anyone clarify this?
The "Health" stat of shields?
So if I get an Ancient Plate Shield im guessing it would break faster. Or does it last longer?
The APS has an obscene amount of normal defence. However, it lacks fire resistance, something that Dragon Scale and Grey Owlite both have. As a result, it would probably not last as long as Grey Owlite (I strongly suspect that the status resist has a greater effect than the difference in normal damage defence), but might still outlast the Dragon Scale.
Get volcanic plate shield. The thing can take like 2 hits from vana's mace I heard.
Vana's mace does primarily normal damage, so there are a few shields that can take 2 or 3 hits (Ironmight, GOS, CoA, Omega Shell, VPS).
Yes, Volcanic will do rather better than APS in FSC; it protects against all of the offensive power of Vanaduke's mace (reasonably certain it doesn't inflict any elemental or shadow damage). It's the best shield against him, although it doesn't perform quite so well against such creatures as Trojans or Oilers.
The absolute best shield for Vana mace is VPS indeed, since it has the perfect stats. But, contrary to some belief, it WILL break on the second consecutive hit (I only tested with no UV), without you taking damage (but of course taking the fire and stun status). Most other shields will break on the second consecutive hit and let damage through.
And yes, Vanaduke Mace is normal, fire and stun. VPS is good for that, but otherwise pretty much outclassed by specific shields. I still consider it the best all-around shield for its status resistance. I personnally use it in the Unknown Passage, and it's a good all-around shield if you only get 1 shield. But if you get specialized shields, it's not really worth it. Not with arsenal stations at every level.
Although the omega shell has the highest health of any shield in the game, along with massive normal defence, my shield always breaks by vana's mace. It's a sad thing, but it is still quite a good all-rounder shield.
A shield with resistance versus any status automatically gets double max versus that status, and a pure area infliction of that status (such as a Droul's breath attack) will not do enough damage to the shield's health to break it. You can literally stand in that thing, get surrounded by zombie breath, and it won't touch your shield.
Of course, there's the additional minor matter of getting out before the zombie swipes you, since it'll ping your shield all the time...
So Volcanic plate is the best all around shield? But im hesistent in getting it cuz of attacks like the spookats bite or the slags long(?) jump. Im thinking the VPS takes skill (im good at dodging but not pro at it).
So Volcanic plate is the best all around shield? But im hesistent in getting it cuz of attacks like the spookats bite or the slags long(?) jump.
This discussion is about FSC. There aren't any spookats in FSC.
VPS is a very good shield for FSC. It especially excels in the Vanaduke fight. Because the Vanaduke fight may be the toughest part of FSC, VPS may be the best shield for FSC.
"So Volcanic plate is the best all around shield"
Yes, but read the other part : "But if you get specialized shields, it's not really worth it".
You already have a GoS. If you do a Crest of Almire and a piercing shield (BTS if swordie, Ironmight Plate or Royal Jelly otherwise), you'll not ever need a VPS. Only 2 situations would see a marginal use for VPS once you have 3 specialized shields : the unknown passage (mobs of every type) and hunting for danger rooms (you can't predict what mobs it's going to be). You just don't do that every day. Barely anyone delve in the arcade, and SL is costly so you don't do it everyday.
"and hunting for danger rooms (you can't predict what mobs it's going to be)"
There is a way to predict what mobs are going be in Danger rooms. I just go by the Danger room layout. There's a third type of mob in some of the DR's though.
"I tested these both at the same depth in FSC (different runs)"
I was setting an example sorry for the confusion.
"There is a way to predict what mobs are going be in Danger rooms. I just go by the Danger room layout"
You can't predict before being actually in the danger room, when there is no way you can change your shield. Hell, there is no way to predict if there is even going to be a danger room in the level. If you are hunting for danger rooms, you have to choose your shield before that. Therefore you need a generic shield for whatever the game will decide to throw at you.
The zombies' attacks will still do some normal damage. Since the GOS has normal defense it will last a bit longer.