Forums › English Language Forums › General › General Discussion

Suche

The Pros And Cons To Owning A Guild, And How To Start One.

8 Antworten [Letzter Beitrag]
So, 12/23/2012 - 16:58
Bild des Benutzers Daleboxtel
Daleboxtel

Hello, Daleboxtel speaking. Now, most T2 and up players are in a guild. As we all know, to have a proper guild you must build a loyal and dedicated guild. And now, you will need also some players that are willing to dedicate CR, to build up your guild hall. I personally am in Impervious, and here we are expected to put in some Crows every week so we can pay our upkeep, and keep making new additions to our Guild Hall. There are multiple Pros and Cons to starting a guild. In this thread I shall go over these, and hopefully strike a conversation on how to start a guild.

Let's start with some negative things. Here lies some stress. As a guild master you are expected to deal with the Guild's problems, and to build a strong community you are also expected to make sacrifices and donate a lot to your Guild. You must keep a strong relationship with all your guild members so that they will want to help you build up your guild. This can be hard sometimes, and you must avoid disagreements. You are supposed to be somewhat wise to make sure you keep recruiting players and to make good decisions. Failure to do any of these and you will not be popular.

Enough of the negativity, let's start with some Pros! As a Guild Master you will no doubt meet some interesting people, and although there is some stress in it, you will have fun running a guild. Your guild is yours to mold, make it the way you want it to be and enjoy it! If you invite more than 10 members there is no doubt you will have some thrilling times. Also, if you want, you can enjoy designing a guild website with your guild-mates. I'd be appreciative if you commented with some more pros and cons.

Now, I shall post a sort of guide on how to make a guild.
First, you want a great guild name to attract members. Something catchy. I have a friend who has made a new guild named "Discord Apparition" and another named "Love Tiramisu" As you can see there are different styles of guild name. Choose the type you like, and make your guild! Now, start with getting some of your friends into your new guild. It's the best way to start. Your friends will help you recruit their friends. This cycle will continue, and then you will have an active community. Make a website with a tool such as wordpress.com Make it very impressive so people will want to join you! Make a thread on the Guild Recruitment on the Forums and bump it continually so people will see it. You can pick up the rest by your own. I hope this helped!

~Daleboxtel

Mo, 12/24/2012 - 01:10
#1
Bild des Benutzers The-Fresh-Maker
The-Fresh-Maker
Moar Pro-Cons.

Con:
According to Meetings and Events:

    Most guilds hold meetings to discuss about any given topic. As the GM, you will have to cancel and re-schedule meetings and events when a certain VIP is not around. To that, GM's can have stress, and stress is not good for people. And people are not good with stress. And...

    Drags it out forever...

Pro:
According to Website:

    A great website can be hosted at shivtr.com!
Mo, 12/24/2012 - 04:35
#2
Bild des Benutzers Daleboxtel
Daleboxtel
Agreed. Shivtr rocks.

Yep. If you know how to use it properly, Shivtr has some epic benefits!

Mo, 12/24/2012 - 04:45
#3
Bild des Benutzers Arquebus
Arquebus
It's very important to note

It's very important to note that the ownership and maintenance of guilds has become very, VERY different since the guild hall update. There are many features unique to guild halls now (material storage and mist wells spring prominently to mind) that are largely unregulated by the game's mechanics; it's up to the guild leaders to figure out how (or even if!) to use them. Where pre-hall update a guild leader might only be in charge of arbitrating disputes and planning special events, a modern guild leader has concrete resources at his or her disposal, which is a much more daunting proposition.

That said, the guild I run (Hydra) has 140 members, with about 16-18 active at any given time; I feel we qualify as a large guild. However, this was not always the case: pre-update, we were much smaller, less than 30. The choice to move from small to large was intentional, and has been enjoyable, but I wouldn't necessarily recommend it for all guilds:

- Small guilds tend to be closer-knit than larger ones, rather like small towns. Members will generally all know (or at least know of) each other. Large guilds, on the other hand, tend to form "pockets" of people who happen to play together or happen to join at the same time. At best, this can help strangers who wouldn't normally have met get to know each other when they run into each other in the field; at worst, it can lead to cliques and isolation within the guild.

- The more people you invite, the more cool folks you meet. Realize, however, that many of the people you invite WILL go inactive, no matter how stringent your interviewing process is. Have a system in place to deal with inactive players , especially if your hall's capacity is small.

- Events for larger guilds need both more and less structure than those for smaller ones. Since there are fewer members, smaller guilds can hold more complex events with a more individual focus, because they don't need to coordinate with as many people; larger guilds, on the other hand, are limited to much simpler events (we like raffles, for instance) that are easy to articulate cleanly to large numbers of people. Of course, larger guilds mean more people participating, so fundraisers and the like tend to be more successful with larger guilds.

- Communal resources can be spread very thin through a large guild, and managing who has the right to use them becomes more difficult with more people. Mist wells in particular are vulnerable to abuse without strong regulation, which means more responsibility for your officers. On the other hand, smaller guild may not have the resources to even HAVE communal resources.

- Larger halls have larger upkeeps. If you want a gleaming edifice of guildly might, make sure your members are willing to pay for it and have a system in place to do so BEFORE you make those additions and waste your money (or, God forbid, go into default).

- You will, as a guild leader, sometimes need to punish people, deny a request, or even kick someone. If you don't want to hurt peoples' feelings, don't be a guildmaster (or a leader in general!), because it's going to happen whatever you do. This becomes truer and truer the larger your organization becomes.

(Impervious' hall is awesome by the way, come visit Hall Hydra sometime!)

Mo, 12/24/2012 - 07:36
#4
Bild des Benutzers Shamanalah
Shamanalah
My pros n cons

Cons:
Have to babysit so many children
Have to do stuff like "Well it isn't yours, why didn't you ask (insert SK name) first before taking his stuff?"
Or... "No he did not rob you, he sold you something for half the price and you equipped it, it's bound to you now"
Having to teach a lot of people how to properly do Vana/SL's
Having to monitor who picks what items in the storage and if everyone put cr in for the guild

Pros:
Have teamates to gather Winter Tokens
Have teamates for Danger Missions
Have a guild hall to decorate
Make friends

I don't like to be a Guild Master at all. I'm just an officer and already has too much responsibilities since one of my GM is a troll

Mo, 12/24/2012 - 08:48
#5
Bild des Benutzers Eltia
Eltia
Cooperstown, ND

Instead of analyzing the pros and cons of owning a guild (which is good), OP can consider these alternatives:

  • Guild shopping guide. How to find that guild that is right for you, why Big is not necessarily Better, common marketing flaws to avoid;
  • analyze the guild hall update and how it impacts guild's management. This has been roughly mentioned but this update seems to encourage guild to become big (but fail a little short in providing the proper tools for guild management);
  • Guild merger. So your GH is in default, your members are starting to leave. Is merger the right thing for me and how would I proceed to do that?
  • The mythical active guilds. People seem to have a different notion of guilds being active, and often I found it similar to the mythical legend of Unicorn (everyone heard about it, is talking about it, but few realize they have not seen an inactive guild). Why do people have different notions of "active" and why is it becoming an excuse to throw a fit when a guild is not going the way they want it to be?
Mo, 12/24/2012 - 09:05
#6
Bild des Benutzers Raisinfist
Raisinfist

Pros:
Guildchat
Storage/Mist wells
Joke-trapping people (doors)
The really, really crazily funny people (Arquebus, you know Weege, right? Also a lot of people will know Blu-Razor)
Showing off stuff in guild runs
Guild runs so nobody has to wait for a PUG (possibly an undesirable PUG too)
Kind guildmates (If you're reading this, Kaegon, you know what I mean!)
Guild events
Parties in the GH
Random promotions
Stopping outsiders hogging your Alchemy Room (heh, Member Doors are fantastic)
etc.

Cons:
People leaving
Snowballs to the knees
Rage
More people leaving
Having to go on Rescue Camp recruitment drives to pick up new recruits (as in, enough to keep the guild at a size of over 6 active members)
Aforesaid new recruits ragequitting because of the energy system
More rage
The Guild Storage always being empty
The things you put into Guild Storage staying there forever
Taking out the things you put in Guild Storage
Rage at you for emptying the Guild Storage
Rage at you b/c you can't get kicked because you're a GM
PEOPLE FORGIVING YOU, WHICH IS WORSE THAN ALL THE OTHERS
etc.

I still like being in a Guild, though.

Mo, 12/24/2012 - 09:29
#7
Bild des Benutzers Daleboxtel
Daleboxtel
You guys have divulged..

You guys have divulged a lot of great information for me, because I personally have considering starting a guild with 2 friends, and your advice and info has helped me greatly!

Mo, 12/24/2012 - 09:30
#8
Bild des Benutzers Daleboxtel
Daleboxtel
Also, Arque..

Hydra's Guild Hall is very impressive! =)

Powered by Drupal, einem Open-Source Content-Management-System.