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Get Pushed Passed Locked Gate @ GitM

6 respuestas [Último envío]
Jue, 01/17/2013 - 13:28
Imagen de Grantgalitz
Grantgalitz

The screenshot: http://i.imgur.com/lDy4Q.png

Where?
- First floor of GitM, at the party button before the elevator.

How?
- Monsters spawned around and under me. My guess is the game panicked and couldn't find a suitable spot to "push" me to, and defaulted to the area past the gate (Probably mapped erroneously as a "valid" move location).

Is this repeatable?
- It seems so, as there have been others who have gotten this glitch.
- Another screenshot of a different case of this courtesy of janica from r/spiral_knights - http://i.imgur.com/43V6j

Jue, 01/17/2013 - 13:36
#1
Imagen de Grantgalitz
Grantgalitz
This mapping glitch is

This mapping glitch is probably the "sister" glitch to statues glitching into the wheels on first floor vana ( Like http://i.imgur.com/6Pq27.jpg ).

Me thinks I run into too many bugs. :P

Vie, 01/18/2013 - 02:41
#2
Imagen de Zaffy-Laffy
Zaffy-Laffy
Zaffy is Laffy

Uhh, apparently this is due to the deadnaught spawning where i was, therefore me clipping through the gate. Other than fixing the spawn of the deadnaught, I guess you try not to put yourself in that spot.

Vie, 01/18/2013 - 10:26
#3
Neonlighter
I remember getting pushed

I remember getting pushed back to the area behind those cables and a GM came to save the day

Sáb, 01/19/2013 - 16:22
#4
Imagen de Fehzor
Fehzor

Yeah, I was about to say Neon^, I was there for that bit.

Jue, 02/21/2013 - 23:32
#5
Imagen de Grantgalitz
Grantgalitz
SIIIIIIGGGGH

...again

And yes, being exactly down the middle of the gate and flush with it seems to cause this.

Note to self: give a tiny bit more spacing before shiver spam.

Vie, 02/22/2013 - 05:13
#6
Imagen de Goofio
Goofio

In the final room before Vana in UFSC, you can do something similar and skip the last wave (discovered this a while ago by accident).

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