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Blast Network Map Themes and Landmine Power Up.

11 replies [Last post]
Sun, 02/03/2013 - 05:49
Blastman-Gold

I loved playing Blast Network (As if the name doesn't make it obvious) and as fun as I find it, I do find separate maps with the same background thing to be rather... Stale. I would like to suggest some of the maps takes on different themes so there wouldn't be much (if any) focus on having to make new maps. Such as... Crystal/Crystal II should have a snow/ice theme, similar to the arena-like area from the prestige mission "Heart of Ice". Gridlock/II is fine the way it is. It's more traditional that way. Spikes could have a dark forest theme to it or the "Ring" map could have the sky background similar to how Blast Network was first introduced. I haven't played much of the team matches, but I could imagine a map like the "Backdoor" having a Concrete Jungle theme to it. Point is... The same theme in every Blast Network map is rather stale and it would be much appreciated if different themes for different map groups are put into serious consideration.

As for the Landmine power up... It came to me when I did my first Operation Crimson Hammer mission when there was a seemingly empty space, until someone ran across it, revealing hidden bombs ready to explode... That made me think "That could be implemented in BN as a semi-rare power up..."
As for the image of the power up panel itself, I believe the best choice for the power up would be a gremlin icon.

...There's a reason for that.

As most regular Blast Network players realizes, when you place a bomb down (With a maximum of 5) and it explodes, the bomb on the player's hand disappears, making it impossible to place another bomb down, but it returns once the explosion of said bomb is over they're able to place the bomb again.
What this power up does is to make the "first" bomb the landmine, those do not trigger until one of the combatants (Including the one that planted it) steps on it. By the time a player should be able to get the power up they would likely to have at least 2 bomb counts so the next bomb they plant would be regular bombs (At the max of 4, since the landmine has yet to be triggered) and the combatant with the landmine is unable to plant another landmine until their first one explodes, leaving them with 4 bombs to place until otherwise. As for the appearance to the bomb since the icon for the power up would be a gremlin icon, the the image of the landmine itself would be a Deconstructor. Fitting, isn't it?

As for the how the landmine would behave... After the bomb is planted it should take a couple of seconds before it can be triggered by a combatant. Since the landmine itself would not explode on its own and someone would have to trigger it, it must at least have a small warning before it explodes, so if someone is to step on the landmine it would appear expanding, showing that it will explode. It should be enough time for a quick explosion, but gives enough warning for whoever stepped on it to evade it rather than exploding instantly. While it may be sneaky, it could also be more difficult on the user if they're not careful, once that player dies with that power up on them, it's gone.

Figured it wouldn't or in fact shouldn't have any major conflict with the mechanics of the game while adding something new to it and making some changes to the old.

Wow I put a lot more thought to that than I thought... Anyways, I would greatly appreciate a response to this suggestion from anyone on the forum.

A little note: Placing the landmine should also have the same animation as placing a regular bomb, so anyone that sees the user place it down would likely remember it is placed. If the short explosion seem like it's too much, a regular explosion time works too.

I thank Pyneapll for pointing that one out.

Sun, 02/03/2013 - 05:55
#1
Quakeman's picture
Quakeman
hidden bomb will just ...

hidden bomb will just ... never explode till someone walk on it wich mean you cant put anymore bomb after you put your max

thos it could be randomly placed on the ground and respawning every 2 minutes

Sun, 02/03/2013 - 06:13
#2
Blastman-Gold
I see what you're going with

I see what you're going with on that, but the thing is that you're not able to plant the bombs DURING the explosion of one (or more) of your bombs after that you should be able to plant any other available bombs. For a landmine to not explode should not prevent you from planting the other bombs you have available in the match after placing the maximum amount of bombs in the field.

And the respawning every 2 minutes part... Was that for the bomb itself or the power up panel?

Sun, 02/03/2013 - 06:26
#3
Juances's picture
Juances

Some maps have long hallways and you cant escape so quickly

http://wiki.spiralknights.com/File:BN_04.jpg
Image placing one rigth at the bottom.

http://wiki.spiralknights.com/File:BN_05.jpg
Here by the crystals.

Invisblle mines is like cheating there. They'd only work on the plain levels.

Sun, 02/03/2013 - 06:44
#4
Blastman-Gold
Now that I've taken a look at

Now that I've taken a look at the map, I can see how it could be easily seen as cheating on certain maps, but because the hallways are long, if people intend on placing a landmine trap on those parts of the map, it could easily turn against the user of the landmine. They would be more likely to get themselves trapped in the Crystals map by not only their own landmine trying to set up the trap, but possibly the other players' bombs from the sides, so it could go either way, honestly.

I could be reading your post wrong though. If you have anything in mind for the idea, I'd like to read it.

Sun, 02/03/2013 - 20:00
#5
Pyneapll's picture
Pyneapll
Mmyes.

+1 to giving existing maps new themes, if not creating entirely new maps.

Maybe the Landmine would only "arm" itself and be able to be triggered after a short delay of 3 seconds, like the amount of time it takes for a regular bomb to detonate? Would other players be able to see you place a landmine, and thus try to memorize its position?

Also, I wouldn't say that it would be necessarily "cheating" to use a landmine in a long hallway. It could just be a new tactic that comes with it, and might be counted as fair if landmines could be a rare single-use power-up. A landmine in this sense could act like a player's/team's trump card. And like Blastman-Gold mentioned, the user of the landmine would also have to be extra careful about planting it in a hallway, lest they mess up and kill themselves and everyone else in the hallway. Mmmmm...chaos...

Sun, 02/03/2013 - 19:58
#6
Xxenohart's picture
Xxenohart
I support this or any update

I support this or any update given to BN. BN needs some love and OOO needs to stop treating it like its unwanted step-child.

Sun, 02/03/2013 - 20:41
#7
Aquajag's picture
Aquajag
When I read this, I didn't

When I read this, I didn't get the impression the landmines would be invisible. So to me, they shouldn't have a delay in the explosion. If you get on them, they go boom! However I also think that when they are placed, they should not block you, since they are "in the ground" (you know, land mines). So in this way while they are arming, I can get out of a tight spot. This means that a bomber with the landmine upgrade could not block me with the first bomb placed, if it is their landmine bomb. This may balance out the advantage of having a sneaky bomb laying around somehow. I could understand the landmine icons being camouflaged a bit and hard to see, but I don't like the idea of them being invisible.

Sun, 02/03/2013 - 21:30
#8
Blastman-Gold
I... I actually love that

I... I actually love that idea.
There could also be a way to make it visible at first when it's placed, then it starts to fade into the ground to make it hard to see, but it's till there.
Didn't even think about it, being able to still walk over it even after it's armed, thanks for pointing that one out.
It's really nice to see people put their two cents on a person's idea, it could really make such a thing doable and more fair to the other players.
I'd love to get even more people's opinions on this idea.

Mon, 02/04/2013 - 03:50
#9
Baconmeiser
It's about time we got some

It's about time we got some new maps, and i think that landmines would be an excellent addition to blast network.

Mon, 02/04/2013 - 09:33
#10
Aurora-Nri
Mortafire

Why not use an existing graphic and mechanism from the clockworks? Here's my input to this.

Remember these guys: http://wiki.spiralknights.com/Mortafire (mostly from Compound 42)?

I was thinking the 'landmine' could be an activated air-strike just like how the Mortafire attacks. The advantage of using this as it is includes only having a small and localized blast radius to preventing it from being overpowered. I suggest a 1-block radius, orthogonal and diagonal, including the center spot.

I also suggest it be an additional powerup item; perhaps a more rare powerup (limit of 2 each), where pressing shield would activate this. The animation of placing this device could be the same or perhaps a slightly longer animation, to let others know that there is a trap present. Moreover, there could also be a trap indicator, shown with a shiny tile.

Mon, 02/04/2013 - 17:25
#11
Pyneapll's picture
Pyneapll
@Aurora-Nri

I like this idea, too!! :O

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