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Customisable fighting dummies (guild trainign hall addition)

5 Antworten [Letzter Beitrag]
Mo, 02/04/2013 - 19:07
Bild des Benutzers Quakeman
Quakeman

a dummy that look like a knight made of wood or metal scrap, next to it another wooden/metal scrap stand to hold a shield
players in the training hall can edit them (a computer next to the dummy to select his armors and helm and shield and can add uv's on them)

then you can test your weapons against those armors specific protections helping player to know the damage dealt in pvp and built a protection against a specific type of weapon he want to defend himself from in pvp. this will create new battle styles and loadouts in pvp else than skovers and vog and "gunslinger" set (yes i said it right this time)

Mo, 02/04/2013 - 19:11
#1
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Shotjeer
hello again

Maybe you can make them come to life? Experience a deadly AI-controlled bot battle!

Mo, 02/04/2013 - 19:16
#2
Bild des Benutzers Quakeman
Quakeman
well we already have the

well we already have the imobile monster themed dumies , but i wouldnt mind a new room with a customisable unkillable mecha knight that you can make him wear armors

also a shield stand to test shield resistance to weapons

Mo, 02/04/2013 - 19:20
#3
Bild des Benutzers Little-Juances
Little-Juances

Rather than armors or UVs just sliders so we set it up however we want. Sure may take a moment to look at your armor then try to imitate but seems more flexible this way.

Mo, 02/04/2013 - 19:23
#4
Bild des Benutzers Quakeman
Quakeman
@Little-Juances that the best

@Little-Juances
that the best responce i ever got to one of my sugestion XD i totaly agree with that version

maybe a checker box to choose 2 type only like normal armor too so you dont have a fully defence dummy. only 2 def type can be selected at time

Mo, 02/04/2013 - 19:33
#5
Bild des Benutzers Quakeman
Quakeman
after thinking a little bit

after thinking a little bit more about it .. yes it would be a good idea but you still can have already sets amound of defence from existing armor you want to counter :I

maybe implement both then?

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