Hi,
I was just wondering how does the attack speed bonus work?
Like if there is an armor that boosts attack speed for swords.
Will it boost the swing speed of a weapon like Avenger? Or will it reduce the downtime after the swing before you can start swinging again or use a shield? Or is it the gap between 2 swings and thus will affect weapons with more hits better. And how does it affect guns as well?
And are boosts based on percentage? Like if its a medium boost to attack speed or sword damage or handgun damage, is it a flat out reduction?
In which case it will benifit certain weapons more. Like a weapon like Cutter that is already very fast, would barely get any benifit from a percentage boost in attack speed. But it will get a huge benifit from a flat out increase in attack speed.
I know Charge attack boost is flat out. But not quite sure about the rest.
Also are medium and low boosts worth thinking about? Or are they so small that they are inconsequential ?
Mainly I`m thinking in terms of the Thorn Shield. It gives a small bonus to attack, but if you disregard that part, there are other better shields out there. Is that low attack boost worth sacrificing other things for? Or is it a small difference of like.. less than 5% that wont even matter much and Im better off getting a different shield with perhaps more shield health?
This is more of an arsenal question.
Damage and ASI boost seem to give geometric returns giving more of a bonus for more of a boost.
Damage is more tangible since you can measure it accurately but ASI is weirder. It does reduce cool down (shield canceling attack happen faster with more asi allowing you to attack again faster.) and it does increase combos per minute without shield canceling as well. A low attack boost will give you about 107% percent more damage per swing while when you get the BTS (5* version) it becomes a medium boost which does 107%*107% or about 114.5% increase and when stacked to sword damage bonus max you get about 150% (mathematically) regular damage from damage bonus. Well worth the loss of some protection, especially if your good at dodging.
ASI it's harder to calculate because it is more defensive. Also the boost for fast weapons like cutter and striker line swords seem good and well though I haven't looked much into it. ASI is a great asset though not as powerful damage wise as damage bonuses, they are nothing to laugh at either. The best option is more based upon your play style though I prefer a solid damage bonus on my armor and rolling for asi bonuses on my weapons so I can maintain max or close to max damage bonus while still having significant ASI and leaving my trinket slots open for an extra boost in any thing that might need it from health to defense against damage types.