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Attack Speed Bonus and other stats

6 Réponses [Dernière contribution]
dim, 02/10/2013 - 22:19
Rahul-Ahl

Hi,
I was just wondering how does the attack speed bonus work?
Like if there is an armor that boosts attack speed for swords.
Will it boost the swing speed of a weapon like Avenger? Or will it reduce the downtime after the swing before you can start swinging again or use a shield? Or is it the gap between 2 swings and thus will affect weapons with more hits better. And how does it affect guns as well?

And are boosts based on percentage? Like if its a medium boost to attack speed or sword damage or handgun damage, is it a flat out reduction?
In which case it will benifit certain weapons more. Like a weapon like Cutter that is already very fast, would barely get any benifit from a percentage boost in attack speed. But it will get a huge benifit from a flat out increase in attack speed.

I know Charge attack boost is flat out. But not quite sure about the rest.

Also are medium and low boosts worth thinking about? Or are they so small that they are inconsequential ?
Mainly I`m thinking in terms of the Thorn Shield. It gives a small bonus to attack, but if you disregard that part, there are other better shields out there. Is that low attack boost worth sacrificing other things for? Or is it a small difference of like.. less than 5% that wont even matter much and Im better off getting a different shield with perhaps more shield health?

dim, 02/10/2013 - 22:34
#1
Portrait de Bella-Donna
Bella-Donna
boop

This is more of an arsenal question.

Damage and ASI boost seem to give geometric returns giving more of a bonus for more of a boost.

Damage is more tangible since you can measure it accurately but ASI is weirder. It does reduce cool down (shield canceling attack happen faster with more asi allowing you to attack again faster.) and it does increase combos per minute without shield canceling as well. A low attack boost will give you about 107% percent more damage per swing while when you get the BTS (5* version) it becomes a medium boost which does 107%*107% or about 114.5% increase and when stacked to sword damage bonus max you get about 150% (mathematically) regular damage from damage bonus. Well worth the loss of some protection, especially if your good at dodging.

ASI it's harder to calculate because it is more defensive. Also the boost for fast weapons like cutter and striker line swords seem good and well though I haven't looked much into it. ASI is a great asset though not as powerful damage wise as damage bonuses, they are nothing to laugh at either. The best option is more based upon your play style though I prefer a solid damage bonus on my armor and rolling for asi bonuses on my weapons so I can maintain max or close to max damage bonus while still having significant ASI and leaving my trinket slots open for an extra boost in any thing that might need it from health to defense against damage types.

dim, 02/10/2013 - 22:35
#2
Portrait de Bopp
Bopp
wiki page "Abilities"

Read the wiki page Abilities for detailed information on the percentages of attack speed increase (and charge time reduction, and damage bonus). You might also jump directly to the rather comprehensive Lancer Knightz data.

I'm not aware of anyone doing detailed, reliable studies on exactly which parts of the attack animation are sped up. Certainly it is not just the recovery time at the end of the combo. For example, you complete your first stroke of a sword faster, so you have a better chance of interrupting the monster before it attacks you.

The Low and Medium boosts are worth thinking about, because you will eventually combine them with other boosts to get a larger total boost. Depending on the situation, these boosts may make no difference to your fighting (if you still take three hits to bring down a monster) or a huge difference (if suddenly you take only two hits).

By the way, the differences in shield health are also quite small in practice. And by the time that you're a really advanced player, you may find yourself relying on your shield less, so that you favor offensive bonuses more and more.

dim, 02/10/2013 - 23:19
#3
Rahul-Ahl
7% per level sounds pretty

7% per level sounds pretty good actually.

And I`m leaning towards speed boosts rather than damage boosts.
I`m from Australia, so I got a very high latency. I keep dodging bullets, traps, etc, but I still get hit anyway. Even when I have a shield on, it takes an extra .4 seconds or so for it to actually kick in.

That`s why I was thinking maybe instead of high damage, I should stick to swords like cutters, for high attack speed. Even though its not a good weapon and very hard to control at least I can do a few attacks and shield quicker.

Would you like to recommend anything for a high ping player?
I think cutter would suit the ping, but everyone keeps telling me its the worst weapon in game.

lun, 02/11/2013 - 00:08
#4
Portrait de Poopsie
Poopsie
...

With higher damage, it's more easier to knock monsters that cancel their charge attack, cutter weapon type is hard to knock monsters. I don't think cutter is suitable for you. Try to abuse shield cancel animation.
Just take gun to shot the turrets, it's much safer with high latency.

lun, 02/11/2013 - 00:19
#5
Portrait de Bella-Donna
Bella-Donna
High Latency

With high latency it is better to go with a heavy sword like DA or GF than a fast sword due to the raw power, knock back and attack canceling. Also it would be better to have a gun for turrets, the alchemalizers can do trick shots around corners on their charge so you can hit enemies while they can't hit you.

lun, 02/11/2013 - 01:17
#6
Portrait de Oatmonster
Oatmonster
Lick Number 58425

Don't forget that damage bonus can make a difference in the number of swings it takes to kill an enemy, throwing a big wrench in the "it's easy to calculate the benefits of DMG bonus" toaster.

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