It is no secret that Lockdown is terribly balanced. I mean, the game in general has balance issues but they're nothing compared to Lockdown. I could merrily dance through most places in the clockworks using Ancient Place, Triglav, Iron Slug and Deadly Shard Bomb. Some would say I would be a hindrance to the team that way but not nearly as many as the amount of people who'd say it if I were to take it with me to Lockdown.
Let's examine why. Firstly, clockwork enemies are controlled by an AI designed to be beaten, and as such they have predictable patterns one can exploit with pretty much any weapon you could think of bringing. There are exceptions to this, such as Roarmulus being immune to shard bombs, greavers being hard to hit with shard bombs, mortafires being especially hard to hit with shard bombs and large enemies blocking sh- wow these things are really gimped huh?
I will state to noone's surprise that out of all the things you could possibly bring into Lockdown, Deadly Shard Bomb is by far the most useless out of all of them. I would bring Proto Bomb into T3 Lockdown before considering Deadly Shard.
-As I mentioned earlier, enemies in the clockworks have predictable patterns and it's not hard to lure them into shards if you put your back into it.
-Shard bomb's strength lies in the delayed fuse allowing for advanced tactics and multihitting. Both of these are extreme weaknesses in Lockdown. The delayed fuse allows for a player with the ability to know where bombs are to easily avoid them. The mulithitting is entirely mitigated from invinciframes.
-And then, there's the fact that it deals normal damage.
"Normal damage? Why is that bad?", asked absolutely no one. Nevertheless, I will answer it.
Today I performed an experiment in Lockdown. We did several, but I will only account the relevant one. My friend was wearing full Skolver, no UVs on the armour of any kind. I put on my robe and wizard h- I mean full mercurial and two elite boom modules for max damage and I bombed him. First I used Deadly Shard Bomb. It did 3 and 1/2 bars of damage on him. Next I followed up with Deadly Splinter Bomb. 4 and 1/2 damage. I previously tried Deadly Crystal Bomb on someone else not wearing any kind of elemental protection, it did about 5 and 1/2 damage.
Would you like a chart? Here's a chart.
Deadly Splinter Bomb
vs Skolver: 4 1/2 damage
vs Shadowsun or Snarbolax: 5 1/2 damage
vs Bombtastic: 5 1/2 damage
Deadly Shard Bomb
vs Skolver: 3 1/2 damage
vs Shadowsun or Snarbolax: 3 1/2 damage
vs Bombtastic: 3 1/2 damage
That's a chart. Now I don't mean to jump to any conclusions here but disregarding that Deadly Splinter Bomb is kind of a poor move to bring into LD in the first place, it does seem to have a tendency to make Deadly Shard Bomb completely obsolete?
This isn't a topic ranting about shard bombs
I chose shard bombs because I happen to have them and it's convenient to have one weapon with the exact same base damage in every damage type available for the purpose of science. The purpose of this experiment was to show that defenses in Lockdown are fundamentally broken.
The purpose of normal damage weapons is to never be weak against any target. In the clockworks, this works as intended. Specialised weapons do low damage against 2 families, neutral damage against 2 families and high damage against the remaining two. Normal damage does neutral damage against all enemies and even has some special cases where it prevails, such as oilers and Vanaduke's mask. In Lockdown, this is no longer true. Normal weapons do low damage against every enemy while specialised weapons deals a bit more damage than normal damage ones against enemies that are supposed to have the maximum amount of defence against them.
I'm aware normal shards would outperform splinter bomb against things like royal jelly, mercurial, dragon scale or radiant silvermail. Very few people actually use those, and it doesn't justify bringing a normal weapon over a specialty weapon in the slightest.
Discuss. Rage. Nod in silent agreement. Whatever.
I think that while the invincible frames are useful in the Clockworks, so spikes aren't an insta-kill, Lockdown wouldn't really need them as such. I mean, it's almost as if OOO doesn't want us to use shard bombs!