I've been playing this game for a very long time already and what I always disliked was that monsters did become very weak due to lots of nerfs and weapons getting buffed (exception of RSS which got overnerfed). I am expecting lots of hate in this post but I want this game to be more challenging and atm I find nothing challenging except for Red Roarmullus Twins (which is a cluster**** and really I don't want anything challenging in the way that mist bombs or the only resort to winning it). I update my post frequently.
The Deadnaughts Series are killed way too easily now mainly because their speed has been reduced big time when they are non-dashing. I suggest buffing their health a bit more since of their lack of speed.
The Wolvers Series after some arguing seem fine to me since their main focus is swarming the players (wrong). They are not meant to swarm peope like Sev and the buffs and nerfs he mentions for the Wolvers could be some nice additions.
Ice Queen is a major let down in my opinion. It's the easiest part of the entire SL run. (EVERY arena is harder than Ice Queen herself in that SL) She should be given a lot more hitpoints since she dies way too fast imo. It's an SL she should be difficult to defeat. Though I have to admit it's mostly the Dark Retribution that brings her down very fast for me and the Acheron.
Arkus seems fine to me since he's a main storyline boss.
Lord Vanaduke is SK's end boss. I suggest nerfing the Blitz Needle which after a certain patch had been buffed even more making it a devastating weapon against Lord Vanaduke. He also should be immune to any crowd control status mainly since this makes him exceptionally easy to defeat. Trapping him for the whole match when you use for example the Shivermist Buster.
The Tier 1 enemies in depth 27 of FSC should be replaced with their Tier 3 variants. I can't figure out why they put T1 enemies here.
From a Veteran SK player...
Noticing the replies I have to say that I did not mention anything about Slagwalkers being buffed since their main focus is swarming the players.
@Yauj: You know that this game used to be a lot more difficult do you? Because of the weapons buffs and all the buffs to the knights and nerfing certain monsters the game became way too easy. (And now they are even bringing more buffs: Battle Sprites)
The only main reason someone would die is because of the lack of lag-compensation which kills most people with higher ping. I just want the difficulty back how it used to be. It's way to nerfed now making it no fun anymore (I can freaking kill Vana in proto armor/no uvs and still don't die a single time due to everything there having become sluggish as hell that being patient and having decent weaponry would be the only necessary requirement). Back then I used to have lots of fun playing FSC, because it actually was a challenge, and now here I am using the exact same gear having no trouble at all like it used to be, NOT because of the experience I gained but because nothing there actually manages to hit me because they are slow as hell (Even when I first played I figured everything was slow). Even my sister who doesn't play this game much at all manages to defeat Vana. Like I said Vana is an END BOSS, it is MEANT to be hard just like how it was when it was first released. It is very overnerfed now. Even when I go without the OP blitz I can still defeat him.
Greavers are easily countered if you just manage to hit them before they perform their attack. Ice Queen which is an SL boss can be downed in the same amount of time as JK.
Also .. I spend more time playing this game (a day?) than the casual player? No I'm not. I'm like only 1 hour at Vana (2 runs) and then idle out at Haven or play another game or talk to people at SK since I use it as an alternative to a chat program. Being in the clockworks for me is a rarity now since I just get bored even when I put a foot in the lobby. I think in this game 3/4th of my total time played has been spend in Haven chatting.
@Zeyez
The mist bombs actually are OP against Vana. When he is trapped he practically becomes completely useless that's why I don't want crowd control to affect him. It makes "the end boss Vanaduke" a helpless fly stuck in a web.
@Troupe-Forums
If that is true then Blitz truely is OP
@Klipik
Make SL harder? I am a free 2 play player I can't play SL everytime I need to fund a GH too. Atleast bring that huge amount of energy down to somewhat decent amount so more F2P players also get the chance to play it more.
The T1 enemies at Vana depth 27: The T1 Flame puppies and T1 Trojans. (Possibly their HP and damage output have been scaled to T3 but they still seem weaker than the T3 versions. Especially the flame puppies lose their lock on ability.
@Canine-Vladmir
Fiends are good enough in my opinion since the main reason what could kill you is you being unable to dodge their attacks because of the lag some people get. Fiends are fast which makes them very difficult to beat with lag. FSC.. everything there is slow as hell so even 1 bar connection is still survivable (tested at the Asian Server)
The main reason why players never reach the end is because they most of the time don't get past Royal Jelly's HoH because they already quit because they find the game boring. Or they only play for the TF2 hats you can get with the achievements like Klipik said. I have enough friends who went inactive because how boring the game actually gets because eventhough the trailer said "NO GRINDING" they have to grind grind and grind to finally get the gear to go past HoH. Some people I knew stopped because they find the game way to easy and they get fed up with grinding Royal Jelly. Boredom is the main reason why people stop playing. EVEN the main reason for most of the newer players. (and the elevator fee xD @Jackaline)
@Zeddy That's what I mean they cba to keep doing the same mission over and over and over again (I wonder who notices the reference) just to gether the amount of resources to get eventually 5 star.
@Senorclean It might look ugly but there are lots of players who collect all the hats that are available.
@Lishanglin NO 1HKOs this is not BF3 or Crysis 3 like Altrumvindex says
@Son-Of-Guns Hard mode actually could be a nice implementation I would like that tbh... and like I said the latency issues in this game are very annoying xD
@Fehzor You're not meant to kill Vanaduke with a sword-only since it's the most logical thing you would think of after seeing those orbs of fire in the 3rd and 5th phase. Also I'm not asking for that kind of buff to Vana I want him to be resistant to the mist bombs which makes him to easy to beat (way to easy). Regarding "Vanaduke is not easy to beat at all" I have a video up defeating him without mist bombs or blitz. Just my trusty Callahan.
A better AI for the Deadnaughts is acceptable too since I really dislike the current one xD.
"Wolvers are derpy... the ice queen doesn't even do ice. These could easily be fixed, make the ice queen drop those ice blocks from HoI or something... and let wolvers in T2/3 turn their heads to bite people. They used to be scary... beasts are a joke now." -totally agree. These could be some easy fixes to get the difficulty up. Getting the tracking wolver attacks could make it more difficult and wouldn't make them seem underpowered anymore.
>> Arkhus can't be buffed so much because will not affect the players who already passed him
unless you wanna become in some kind of boss, giving tokens when defeated... and come on, he is not maded to become boss, unless you change his history background, after all, he is killed by us
and in the end, even we asked why he became a outsider, or a Trojan, because i do not want to become a Trojan
>> Wolvers need buff because they lose the track ability, making it easy to avoid their attacks
partial track (some turn speed) on the target can be enough (no track on tier 1, partial track on tier 2-3, full track on sl version [on the first bite only])
>> about Vanaduke, we already have SL Vanaduke and his immunity against mist bombs
if you want "increase the difficult" against him, try nerf or modify any overpowered weapon in general, like charged Blitz or chaos set...
he is not weak, some weapons that make it easily defeasible
in general, the game has to be scaled at different levels of difficulty, so that beginners can learn about the game without big risks (tier 1) and that veterans have a place to test your skills to the limit (Shadow Lair), unless you wanna scare the newbies
remember: some veterans stopto play, because begin to feel bored with the game as they finished the missions, so the least the game should offer is a renewal of players
"from a Veteran SK player..." too (besides i never started one sl run yet =/)