Hello, and welcome to the Aperture Science Enrichment Center! Here, you'll be-
Bursts out laughing.
Ok I'll never be able to do that with this whole post...
Hi! Being a new shards fanatic, I got this idea. We have a shard bomb for each monster familly, except constructs and....knights? Yeah, I'm going to design one for the two other types just so they aren't left out. So let's get started...no, not really............ok fine I won't stall.
The recipes were made by looking at the recipes of the other bombs.
Rusted Crystal Bomb
- Damage: Equivalent to Sun Shards and Rock Salt Bomb, but with elemental instead.
- Damage Bonus vs Construct: Very High
- Description: A hunk of alloy designed to rust. Why anyone would want an alloy like this, no one knew...not until they found that the rust spread to their robotic adversaries.
- Visual Description: Looks like this but with orange color instead of green.
- Materials for crafting:
- 10 Green Shards
- 3 Brimstone
- 2 Waste Modules
- 1 Unstable Core (maybe Toxic Core instead?)
- 1 Crystal Bomb (Level 1)
Nothing special here...move along.
Rapidly Rusting Crystal Bomb
- Damage: Equivalent to Radiant Sun Shards and Ionized Salt Bomb, but with elemental instead.
- Damage Bonus vs Construct: Very High
- Fair chance of causing Moderate Poison
- Description: A solid chunk of rust with an explosive surprise inside. Mecha Knights hate surprises.
- Visual Description: Looks like this but with orange color instead of green.
- Materials for crafting:
- 15 Green Shards
- 4 Brimstone
- 3 Waste Modules
- 2 Unstable Cores (maybe Toxic Cores instead?)
- 1 Corrosive Acid
- 1 Rusted Crystal Bomb(Level 5)
Yup, you read right. This thing poisons. Why would you want that? Because gremlins menders and constructs spawn very often together. This will let you easily poison those robotic foes and let the gremlin mender go to work. But wait...why not use a Venom Veiler? Well, this sucker will do more damage than it when used properly, so you can more effectively dispatch sentient metal monsters-err constructs.
Consumed Crystal Bomb
- Damage: Equivalent to Scintillating Sun Shards and Shocking Salt Bomb, but with elemental instead.
- Damage Bonus vs Construct: Very High
- Fair chance of causing Moderate Poison
- Description: A large chunk of solid rust primed with a potent explosive. It's able to manually override a Mecha Knight and his friend's power systems, forcing it them to the off setting.
- Visual Description: Looks like this but with orange color instead of green.
- Materials for crafting:
- 20 Green Shards
- 5 Brimstone
- 4 Waste Modules
- 3 Unstable Cores (maybe Toxic Cores instead?)
- 2 Corrosive Acids
- 1 Plague Essence
- 1 Rapidly Rusting Crystal Bomb(Level 10)
Tell me what you think! I'll do the other bomb soon, but I have things to do. Also, I'm going to be proposing a few other changes to the shard bomb series, particularly one which would help it become stronger in PvP.
Note that this applies to the statusless, normal damage shard bombs only.
I'll add more as I think of them and as they're suggested.
EDIT: this was going to be for the second shard bomb...I'll do that in the OP.
(4/9/13) UPDATE: Added Normal Shard bomb change...tell me what you think!