Here you can post combat tips for new recruits, apprentices, and even veterans looking for some more info.
There's plenty of guides on making money, equipping the proper gear and even mastering the Auction House, but none that I've seen for combat.
Whether it's in a boss run, arena, or arcade level; I just want something compiled.
General
-Calibur charges and Pulsar shots should be used tastefully. If you don't have a grasp of how to use them properly, just don't equip it at all. Flying monsters are an extreme health hazard to any knight, Recruit to Vanguard.
-Don't interrupt a bomber's kite (When they run around in circles/oblate spheroids placing bombs), or only use normal attacks or charges that don't knockback monsters
-Learn to shield-cancel, the wiki page deals with this nicely: http://wiki.spiralknights.com/Shieldbearer_Guide
*Reason - After a full combo, there's a delay in which you're completely vulnerable to a monster's attacks because you can't raise your shield up. Shield Canceling removes that delay by performing only the first attack. Also used to eliminate rushing forward and knocking back monsters.
*While we're on this, please learn to use that thing you call a shield. It saves you from QUITE a bit of pain.
-When you're the only gunner in a party, target Gun Puppies/Howitzers ASAP if you can, leave the melee mobs to the swordsmen/women.
-Avoid spamming blinding weapons (Such as the Pulsar, Shard Bombs, and Nitronome) in a party unless you absolutely must. It's a huge pain to guess where the monsters are in that massive cyan bubble.
-The front side of a Lumber = Very painful
-Don't be offended if you're not being revived right away, oftentimes it's because your party can't spare the health or your actions are being deemed as a hindrance rather than a help
Royal Jelly Palace - Royal Jelly
-Never press both buttons at once in the 1st level unless you're fully 5* and can eliminate them all in a single Acheron Charge
-On the right room in the 1st level, it's a very smart idea to break all the blocks and bushes before pressing the switch if you're unsure about your party's skills or your own.
-When your party is low on health in the 2nd level, it would be VERY wise to not go for the hardest room (Upper right) first. Very few people can handle the entire room on only 2 bars SOLO, much less in a party
-Your Flourish/Snarble Barb is useless here. Change weapons or prepare to get out.
-If you time your swings properly, you can cancel the Royal Polyp's shots every single time (So yes, you can use a full combo here)
-Poison is effective on the Jelly King, as it prevents him from eating his annoying subjects and healing.
Ironclaw Munitions Factory - Roarmulus Twins
[Needs tips]