Recently, I saw someone write: "...cheaply constructed costumes. Or maybe a sort of boot camp where players can play out scenes with objectives like shield bumping an enemy away from an ally as a scripted scene to teach players things they can do to help each other in the Clockworks."
And I thought: oh, that would be great, but who would go there after their first visit to complete a mission?
So, I'll try to make the important stuff that young knights ignore more apparent by mixing it with the silly stuff everyone pays attention to.
I suggest we blow up the advanced training hall.
"WHAT? How does that solve ANYTHING?"
Well, I'm not suggesting that we just magically delete it, I'm thinking that we put in some story about how the little chunk of land that it sits on was jolted loose from the rest of haven by all the weapons and bombs and stuff inside.
"But what difference does that make?"
Easy. The advanced training hall doesn't simply disappear, it's got to go somewhere.
"Where does it end up?"
I'm thinking it'll crash somewhere between the Royal Jelly Palace and the Ironclaw Munitions Factory.
"What? Why? Wouldn't that mess up the missions?"
All it would do would be to add a mission to rank whatever, instructing knights to go investigate the oddly out of place building.
"So, this suggestion is just saying that we should confuse everyone by locking access to the training hall until a certain point?"
Well, no the advanced training hall would be different when you take the mission there.
"How so?"
Well, the gremlins and slimes would have gotten there first. They'll be training when you arrive, showing tactics important for working together in T2 and T3.
"Such as?"
A gremlin shield-bumps slimes away from his distracted buddy.
A slime knocks a gremlin into another slime's spike attack. (To represent helping bombers)
A gremlin extinguishes his friend with a water glob.
Some gremlins actually USING THEIR SHIELDS instead of tanking the damage.
Some slimes/gremlins avoiding a gun puppy/polyp.
Maybe a gremlin showing the magic effects of the rocket hammer's charge?
Two gremlins negotiating a field of their purple/yellow gates cooperatively.
Maybe... a vortex-sudaruska combo?
Gremlins hitting far off switches with vials.
"Well, that's great and all, but what about the stuff knights learned in the old training hall?"
Oh, that's easy. We can just have the spiral order build a new (non-advanced) training hall up in Haven. It'll need to look a bit thrown together to fit right, though. Besides, this gives the opportunity to add in a nice gaping hole in Haven, to remind knights where they are.
Hell yes. Or some sort of mission that requires you to, say, shield bump/bullet dodge/vial activate a certain number of times/ways before the mission can be completed.