I'm not sure if this is a bug or something not implemented in the Ai, so I'm just going to put this in Suggestions.
Gremlin Mages are able to cast some sort of a protective "bubble". The AI of the Mages does not seem to actually keep the mages in that bubble though. They cast it, stand in it, spot you getting nearer and flee as they usually do. Why the need to flee? They're in a protective bubble afterall, out of which they get free shots at us even more.
I'd like to see a casting time on this spell while we're at it. Mages seem to cast it when they get low on HP... including halfway through a charged attack from a vile striker. The entire charged attack lasts 3-5 seconds, and critical damage comes after 2-3 swings- so this puts the response time at near-instantaneous. It's kind of frustrating to kill an enemy that might become invincible as soon as you hit it.
Also, although making the dome breakable was a really nice bit of balance, healers still retain an awful lot of power while in the dome: they can heal themselves or others, prep attacks, etc as they choose. Could the dome spell be modified to impose more limitations on the caster while active?