Recently, I played the White Collar Captives mission, and my autoaim was able to lock on to the two CPU-controlled knights I rescued. A minor glitch, since bullets went through them anyway, but it can be a bit annoying, because I kept shooting at them instead of shooting at the Trojan and Devilites that were all trying to kill me. X___X Is that supposed to happen? Also, I pressed F2 before that Trojan fight, but while locked on to the CPU knights while there were no enemies around. (Although maybe I should just learn to shoot without autoaim XD)
Minor bug (I think): Autoaim-targettable allied CPU knights
ven, 05/17/2013 - 21:46
Gasguzzler
sam, 05/18/2013 - 01:23
#2
Gasguzzler
@ Zeus-The-Allmighty
Hmm... makes sense. I did notice those CPU knights had movement animations more similar to non-jittery Mecha Knights than actual player knights (Or is that just me :P). Meh, I'll just learn to aim then. At least for those kind of missions. XD Thanks for the reply. :D
This also happened to me but since I'm a gunslinger with alchemeres I turned autoaim off. If it annoys you a big deal, turn it off and this is probably not a bug because the game thinks anything cpu controlled is a target so don't worry!