Forums › English Language Forums › General › Suggestions

Search

Using Enemy Weapons

15 replies [Last post]
Fri, 07/12/2013 - 14:27
Thinslayer's picture
Thinslayer

As you travel through the Clockworks killing enemies, there is a slight chance that one of them will drop its attack in the form of a weapon. These weapons exist as pickups which disappear when you leave the level. You can pick it up much the same way you do Mortafire weapons. It will drop on the ground, and when you pick it up, you can use it. Shielding will cause you to drop it.

You can do all the same attacks with it as your enemies can; if you picked up a Thwack Hammer, you will swing and dash on the normal attack and spin on the charge. Shielding will cause you to throw it the same way gremlins do. If you picked up a Trojan sword, you can do a sword slam attack. If you picked up a Carnavon's shield, pressing the action button will give you an invincible shield on your forward arc. Since it uses your action button, you cannot attack until you drop the shield.

We could come up with all kinds of weapons like these. Who's interested?

Fri, 07/12/2013 - 18:40
#1
Waffleconecake's picture
Waffleconecake
le sigh

oh look , this thread again .

Fri, 07/12/2013 - 19:10
#2
Terra-Necro's picture
Terra-Necro
@OP

One word: No

Fri, 07/12/2013 - 19:22
#3
Thinslayer's picture
Thinslayer
-_-

We forumers criticize posters for not providing constructive feedback, but in the same breath will be hypocrites and say things like, "One word: No."

Congratulations, Terra-Necro @ Waffleconecake: you're one of them.

Don't be. If you did any more than just skim the title and text, you'll know that this is quite unlike almost any other "enemy weapons" thread. I've been watching the forums for nearly two years now; I know whether or not this is a new idea. Don't treat me like I'm a newbie, especially if you don't like being treated that way either.

Besides, I was pretty much just throwing out the idea. At its core, it's a neat way to use any enemy weapon without breaking the game. Details can be worked out later.

Fri, 07/12/2013 - 19:21
#4
Terra-Necro's picture
Terra-Necro
Too much work to implement

Too much work to implement into the game. The attack animations for all knights would have to be reconfigured.

Plus, the whole shielding-to-drop-weapon thing would not sit well with a majority of players since the shield is an essential part for most people.

Fri, 07/12/2013 - 19:30
#5
Thinslayer's picture
Thinslayer
@Terra-Necro

Okay, that's constructive feedback. Thank you.

Regarding it being too much work, I'm inclined to agree. That alone might break this idea.

Regarding the shield-to-drop idea, the necessity of the shield is precisely why I chose that as the means of dropping the weapon. Consider: how else do you drop the weapons? They're pickups. If they worked like ordinary pickups, they would always drop or otherwise cease to be useful after pressing the action button. Vials, Mortafire Shields, and Capsules work that way. But these are weapons, and they're not very useful if they drop after pressing the action button once.

So how else could you be rid of them?

We could give them durability, or perhaps timed usage. Timed usage might work, but what if the player doesn't like the weapon he's picked up? Too bad! You're stuck with it for the next 15 seconds. I wouldn't like that very much. Adding it as a temporary weapon in a temporary weapon slot sounds like it would change up the game mechanics considerably.

The simplest and quickest way to drop them is to activate your shield. It also balances them somewhat, since wielding a Trojan sword could be extremely powerful and unbalancing (in the rare event that it drops) otherwise. Without the defensive benefit of your shield, you must weigh the advantages and disadvantages of picking up an enemy weapon.

That pretty much summarizes the thought processes that went into this idea.

Fri, 07/12/2013 - 20:47
#6
Waffleconecake's picture
Waffleconecake
I have nothing to put here.

If my post wasn't clear or you ignored the links (its fine, I do it too) it was composed of weapons in the game available to the player that are in some way sourced from enemies in the game. It was me showing you that we already have weapons from enemies but as permanent weapons, not temporary. I thought you would have picked up on that. Sorry for overestimating you.

Fri, 07/12/2013 - 21:04
#7
Thinslayer's picture
Thinslayer
@Waffleconecake

I picked up on it all right. The fact that you showed me those links told me that you quite misunderstood what I was posting about.

You buried the links in the sentence, "Oh look, this thread again," implying that I was rehashing old threads. THIS IS A NEW IDEA. Your links were irrelevant. If you had read my original post, you certainly didn't let on about it.

I know perfectly well that we have permanent enemy weapons in our arsenal. I took them into account when making this thread. However stupid you think I am, that doesn't excuse you from providing poor feedback and pretending that this idea is old news.

Fri, 07/12/2013 - 21:10
#8
Thinslayer's picture
Thinslayer
So you made me mad. What did you gain?

Do you have any idea how much damage you did to this thread already? We could have had a useful discussion on the use of enemy weapons had you either given decent feedback or not posted at all. I would have left the issue alone had you not given me a bad attitude in your last post.

Why, Waffleconecake? Why couldn't you have just been a civilized human being? Why do you feel the need to demean people you disagree with? It's not healthy!

What are you going to retort with, "You shouldn't have voiced such a stupid idea?" Or maybe, "You could just have taken 'no' for an answer?"

Fri, 07/12/2013 - 21:27
#9
Mzculet's picture
Mzculet
I actually would like to

I actually would like to throw one of those tridents or pitchforks!

Fri, 07/12/2013 - 21:31
#10
Waffleconecake's picture
Waffleconecake
>implying civilized means I can't be rude.

Why I am civilized, I don't go rioting in the streets. Sure i act rude at times but that can't stop me from being civil. After how long I have been pruning through these forums, through all the "banks", "pets" (no longer a thing) , "duel wielding" ,"same weapon with new status" and the now annoying troll threads by the same person I have stopped treating most people on these forums with a kind of respect I treat posts form lets say, Zeddy or (usually) Hex. Hell, Little-jaun(something can't remember ;-;) is now on this list from how s/he has shown they can provide help to these forums in their own way.

I honestly don't think you were stupid, If I did I wouldn't have bothered to post here and just have let this thing die*. If you want me to start taking you more seerus then a person I consider worth being here, try posting a thread talking on a subject either not talked about or not talked about enough, like NEW weapons, as in new mechanics and such, or even a new/balancing environment.
Hell you seem like the kind of person that could tackle the issue of danger mission rewards. (as in brinks weapons)
I'm going to be doing a thread on it either way soon but if you would like to cover it or help me with it be my guest, I'll gladly consider any suggestion you may bring to the table.

*If I post in your thread and I DON'T at any point clearly say "Get out" as a direction to you, I think you are good for these forums. If "get out" is in it then I want you gone.

Fri, 07/12/2013 - 22:46
#11
Thinslayer's picture
Thinslayer
@Waffleconecake

Rudeness is simply a lesser degree of incivility. I recognize that it is not as bad as, say, cyber-bullying (rioting is not possible in an online text-based environment). However, it doesn't help anyone, feeds your ego, and only escalates the tension in the thread. So yeah, it's not the worst thing you could do, but it is not without undesirable repercussions. I've seen friendly debates quickly worsen and get bogged down in profanity-filled mudslinging matches because someone threw an insult. Please try to control your less-than-civil inclinations.

I understand that having to put up with ill-thought-out suggestions can be very irritating and degrading to one's mood. It's one of the reasons I don't visit this forum as much as I used to. I know all too well how hard it is to be civil to people who post the same darn things over and over again.

But I try to be civil anyways. That's what civilization is all about. If we all wait on everyone else to be civilized before we respond with civility, then we will still be waiting, and in the meantime will be hurling insults at each other. Don't wait for others to be civil to you. Be an active, moving force in the world. Get the ball rolling, be kind and civil to those who don't deserve it, and watch the world get better.

Sat, 07/13/2013 - 00:21
#12
Hexzyle's picture
Hexzyle

Hiya Thinslayer, haven't seen you since forever ago. Unfortunately something like this would require quite a bit of programming as multiple "temporary" weapons be added. I'd just prefer if enemy-inspired weapons were added as permanent weapons like the wrench wand and such, even if they were "useless" in the metagame. It would take up the same amount of developer time, not clutter runs with equipment, and allow people to keep the weapons they love.

Sat, 07/13/2013 - 06:41
#13
Thinslayer's picture
Thinslayer
@Hexzyle

Hiya! I've mostly been haunting the Treasure Vault with my RPs. :P

Yeah, I figure the programming aspects of this suggestion would be a bit prohibitive, as Terra-Necro pointed out.

Sat, 07/13/2013 - 12:33
#14
Klipik-Forum's picture
Klipik-Forum
Just for reference...

Here are all the weapons Knights could feasibly use, that we can't already get some other way.

http://media.spiralknights.com/wiki-images/0/09/Monster-Gremlin_Scorcher...
http://media.spiralknights.com/wiki-images/7/70/Monster-Gremlin_Demo_3.png
http://media.spiralknights.com/wiki-images/c/c9/Monster-Gremlin_Knocker.png
http://media.spiralknights.com/wiki-images/5/5a/Monster-Gremlin_Mortafir...
http://media.spiralknights.com/wiki-images/2/2b/Monster-Ghostmane_Stalke...
http://media.spiralknights.com/wiki-images/d/de/Monster-Deadnaught.png
http://media.spiralknights.com/wiki-images/d/df/Monster-Almirian_Crusade...
http://media.spiralknights.com/wiki-images/6/62/Monster-Lord_Vanaduke.png
http://media.spiralknights.com/wiki-images/e/ea/Monster-Trojan_3.png
http://media.spiralknights.com/wiki-images/5/5f/Monster-Maulos.png
http://media.spiralknights.com/wiki-images/e/e1/Monster-Void_Thwacker.png
http://media.spiralknights.com/wiki-images/c/c1/Monster-Cryo_Knight_3.png
http://media.spiralknights.com/wiki-images/c/ca/Monster-Blight_Knight_3.png
http://media.spiralknights.com/wiki-images/a/af/Monster-Void_Lumber.png
http://media.spiralknights.com/wiki-images/d/d5/Monster-Devilite_Overtim...

Sat, 07/27/2013 - 03:34
#15
Kloriff's picture
Kloriff
Popular.

@Terra-Necro; it's not necessarily a whole lot of work that needs to be done on the knights, but rather maybe something to make the weapons run a program that alters the way knights move and attack while wielding them.

Either way, it's not a call for you or me to make as we're not programmers.

@Thinslayer: this is a concept that reminds me of some Zelda games, mostly the Windwaker- many dungeons encompassed temporary weapons you could pick up and use, but had to inevitably drop to move on.
Interacting with your surroundings in this manner gives players a sense of control and a temporary rush for battle- it incites positive feedback and expectation for roaming the clockworks and meets half-way to reward the players who like the option.

I expect you don't intend this to become a MUST for people to play the levels- which is both the best and worst thing about it.

Here come the trolls and negative nellies- "But I don't CARE about that stupid weapon..." - "Why would I want something like that when I can make my OWN weapons?"

Are of course responses that are expected- and perhaps reflect the feeling of programmers who think something along the lines of "Oh ffs, but it's not even NECESSARY for gameplay?? What if nobody uses it??? Waste of effort, I'm calling in sick!".

There it is; unfortunately, this is a great idea, but it isn't necessary.

Thank you for suggesting it- we can hope that the developers have had time to read this over and consider it as a future project to implement.

Powered by Drupal, an open source content management system