Forums › English Language Forums › General › Suggestions

Recherche

Update the boss runs please!!!

17 Réponses [Dernière contribution]
mer, 07/17/2013 - 09:24
Portrait de Kingmars
Kingmars

I Don't know about you but i feel that the last update of the boss runs has been a long time ago. I've been a knight since SK came out and since then i think the boss runs have only been updated once or twice at the most in just over two years! I know that the Snarbolax run was updated but that too needs a revamp, along with the Jk run and Roar twins, not forgetting vana.

mer, 07/17/2013 - 09:32
#1
Portrait de Zjet
Zjet
Not bad

I don't know what exactly could be updated but something new is always welcomed in my eyes :)

mer, 07/17/2013 - 09:45
#2
Portrait de Kingmars
Kingmars
the run istself

The run itself should be updated the scenery the spawn points the overall schematics etc.

mer, 07/17/2013 - 10:04
#3
Portrait de Little-Juances
Little-Juances

Or you could stop doing them an play a random arcade level...

mer, 07/17/2013 - 10:10
#4
Portrait de Zjet
Zjet
Well..

I enjoy boss runs

mer, 07/17/2013 - 10:52
#5
Portrait de Little-Juances
Little-Juances

http://wiki.spiralknights.com/Compounds

New levels only a few actually played more than once.

mer, 07/17/2013 - 10:54
#6
Portrait de Zjet
Zjet
Oh

This is clearly a subject I need to research more....

mer, 07/17/2013 - 13:51
#7
Portrait de Waffleconecake
Waffleconecake
OOO needs to freaking add

OOO needs to freaking add rotation levels for bosses, this would be a good way to make them more fun to do and less consent crown flows. how? you might ask, well lets say one run you get 4 levels, including boss. The first level gives 1,300, second got you 1,500, third got you 2,000 and last one was the boss. If this was FCS then that would be a notable drop in pay out, but you could still get the same massive pay out if you get the same floors as usual but that could take 15 minutes for just one floor.

mer, 07/17/2013 - 13:58
#8
Portrait de Kingmars
Kingmars
Regardless

i disagree with Little Juances, the rest of the clockworks are updated regularly so why not boss runs? As i expressed before, i know that the Snarbi run has been updated but that was a long time ago. So why update the boss runs if you're not going to keep updating? I Agree with Waffleconecake that there should be a choice as such to allow for a greater SK experience.

mer, 07/17/2013 - 19:45
#9
Portrait de Canine-Vladmir
Canine-Vladmir
FSC could use

Firestorm Citadel could use new undead monsters from the Danger Missions.
Bombies, Deadnoughts, Lost Souls ( of Almirian Citizens!) and a couple of mini bosses. (like Arkus) all in the FSC levels.

jeu, 07/18/2013 - 02:52
#10
Portrait de Thunder-The-Bright
Thunder-The-Bright

kingmars, nope. spawning points are always the same, ever, in any room of any level. only monsters change. if you want more challange, there are SLs now.
for boss level cycling, it will need a bit to make, but we need variety, so +1.

jeu, 07/18/2013 - 03:28
#11
Portrait de Kingmars
Kingmars
but if the level schematics

but if the level schematics change so will the monster spawn points

jeu, 07/18/2013 - 05:19
#12
Portrait de Thunder-The-Bright
Thunder-The-Bright

the level scheme changes, yes, but spawning points of every room are the same. it only changes the order or the rooms.
to propely re-build FSC, we need brand new rooms, cause old ones are still the same grinding thing.

jeu, 07/18/2013 - 07:30
#13
Portrait de Kingmars
Kingmars
thats what i meant by

thats what i meant by schematics the whole shebang revamp it all. i just want a change up

jeu, 07/18/2013 - 15:11
#14
Portrait de Autofire
Autofire
You are experiencing a PICNIC ERROR!

Honestly, I think enemy spawn locations need to me radomized, or atleast a few formations to randomly chose from. It gets dull having stuff spawning in the same place every time. It's not even THAT HARD to make a random number generator and then make a few layouts. WHY HASN'T THIS BEEN DONE IN THE BETA FOR PETE'S SAKE!

/cry

mer, 07/24/2013 - 09:20
#15
Portrait de Theprophisised-One
Theprophisised-One
The boss runs are too

The boss runs are too predictable. If someone was actually that bored...they could work out how to do the entire mission in the shortest time without taking damage at all. Especially Rormy...since that mission is mainly based on set timings. Also, I realise that the main reason Vanguards quit Sk is because FSC gets boring extremely quick so updates would lower the amount of people who quit the game. While I'm on the matter...more missions before hall of heroes 3/4/5* would also help this. Most people who quit the game probably do it because the time taken for gathering those crowns is long...and repeated boss runs are boring...so updating JK would also help that, and maybe (although I won't push it 'cos most people will disagree) adding a boss before 5*.
Plus...not really anything to do with the rest of the forum but....WaffleconeCake you seem to be on every forum chat...how long every day do you spend in forums?

mer, 07/24/2013 - 09:42
#16
Portrait de Bashdashbash
Bashdashbash
NO

NO boss runs are fine how they are I don't want to see them change!
:( :(

mer, 07/24/2013 - 11:16
#17
Portrait de Waffleconecake
Waffleconecake
-adds Bashdashbash to list of

-adds Bashdashbash to list of people not worth my time-
-adds Theprophisisedone to list of people who are worth something-
-adds autofire to list of people I hate but love at the same time-
Now for something actually worth this post.
+1 to canines idea of adding new enemies. One of the floor variation could be called "Chard Ruins" were the player would go through a molten graveyard. Fire souls would spawn as long as there are 2 people. More souls per person. If only 1 person only when enemies die will a soul be spawned.
"Colpasing Barracks " could be like an armory so allot of bombies would be spawning as the gunpowder from the Barracks.

Créé avec l'aide de Drupal, un système de gestion de contenu "opensource"