Hello everyone!
Have any of you often wondered about in-game hazards, such as spikes, barbed wire, even fire for that matter?
Well, take for instance, In tier 1 when you take damage from, lets say spikes that are across the floor, you could handle it, right?
Okay, take that same strip of spikes across the floor in tier 3, if you had enough health, were you thought you could survive it, it would not be the case.
The same holds true for fire, Fire in certain levels only deal some damage, but then when you are in the Tier 3 levels, Fire is completely deadly.
My point is this; I understand that monsters at certain stratum's react differently to different depths, but what about hazards?
Should all hazards be same, across all stratums? So like in tier 1, you get a fire hazard, and manage it, then you try that same exact hazard in tier 3, and its deadly, I don't feel its quite fair, Hazards should be balanced at least.
I'm completely for the more dangerous hazards in tier 3. unlike Tier 1 and part of tier 2 where hazards are more forgiving, they are still hazards and are meant to be avoided. by tier three, you should have considerable experience with hazards and should be able to identify both what status they deal and what they look like, so there is no excuse for running into or through them while they are capable of damaging you,.
That is reflected well in the considerable damage they do to you in those strata.