A few years back SK first released PvP and when I saw the Blast Network and the work in progress lockdown I thought to myself one day this area will be filled to the brim with new types of PvP after a year or so my hope ran out. So I basically started to play Lockdown for fun and after I gained all the weapons I needed for PvP it got monotonous and routine and it got me thinking for new PvP game-modes.
Capture the flag.
Now hold your houses I know this has been suggested mainly because I have suggested it.
It's basic concept is to capture the enemy team flag.
All classes remain the same with just the addition of a flag which has the same properties as a statue or a key which once you get hold of it you cannot use any of your abilities (This includes dash attack and shield) and once you place the flag on the podium (Pressure pad) along with the your flag which is on your podium (Pressure pad) the game will end.
As a note if you are killed or drop the flag it will despawn and return to it's base in a 5 seconds unless it's picked up by a teammate if picked up by an enemy it will return to it's base instantly
Team Death Match.
All classes remain the same
A largish map were teams face off each other trying to wipe out the enemy team. Each player will receive 3 lives which when wasted you will enter spectator mode and once one team is wiped out of players the other team wins. Note camping at spawn will result in your player being kicked out of the game.
Core Domination.
All classes remain the same.
Both teams will have a base which within it lies a core (Note not in class picking are) it would be located right outside the class picking area force field. (Prevents class picking spawn camping.)
The core will have a large health so that no one person alone can simply recon into the base and destroy it alone.
As a note in this game mode ce revs will be limited to 2 - 3 since while destroying the core the other team wouldn't have a chance if all the other team spammed ce revs.
Also reviving times will be extended as the game progresses so as the teams approach the critical time of destroying the core the revs will be longer making kills that much more useful and also giving the other team enough time to destroy the core.
Lockdown V 2.0 (Can't think of a better name)
This lockdown gamemode is similar to the one we have when I comes to class picking the only difference is that all the gear you own will be provided to you at level one and with no uvs. ( Classes remain the same )
To allow for customization you will enter the game and it will open up a lockdown v 2.0 inventory which would have within it every weapon you own in a non UV ed lv 1 version of it.
Classes will not restrict you from being a striker gunner or a recon swordsman they will just supply you with your own weapons which are non uved and at level 1.
You will also will be supplied with trinkets which you own.
In any time you are in your base you can equip and change armour and weapons much like at the start of any run.
This is all I can think of right now.
Capture the Flag
In 5 seconds I can energy rev and pick the flag back up again. Also, I can grab my own flag and run around with it, preventing people from grabbing it from me. Oh, and don't forget polaris/nitronome camping around the flag.
Team Death Match
Uhh... Super Brawl much? I think it might be viable if the entire thing revolved around a maze.
Core Domination
LoL much? CE revs should not be limited anyways since they're a major energy sink for OOO. Revs should also be by cycle as they currently are. This mode doesn't sound balanced at all.
Lockdown v2.0
Ultimately detaches Lockdown from Spiral Knights. No.
Overall, they're much too mainstream types of gamemodes to be implemented. Spiral Knights needs a mode that combines the PvE with PvP in a viable, somewhat balanced way.