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GAMEMODES GAMEMODES GAMEMODES! and GAMEMODES!

18 replies [Last post]
Mon, 07/22/2013 - 03:40
Sr-Fists's picture
Sr-Fists

A few years back SK first released PvP and when I saw the Blast Network and the work in progress lockdown I thought to myself one day this area will be filled to the brim with new types of PvP after a year or so my hope ran out. So I basically started to play Lockdown for fun and after I gained all the weapons I needed for PvP it got monotonous and routine and it got me thinking for new PvP game-modes.

Capture the flag.

Now hold your houses I know this has been suggested mainly because I have suggested it.

It's basic concept is to capture the enemy team flag.

All classes remain the same with just the addition of a flag which has the same properties as a statue or a key which once you get hold of it you cannot use any of your abilities (This includes dash attack and shield) and once you place the flag on the podium (Pressure pad) along with the your flag which is on your podium (Pressure pad) the game will end.

As a note if you are killed or drop the flag it will despawn and return to it's base in a 5 seconds unless it's picked up by a teammate if picked up by an enemy it will return to it's base instantly

Team Death Match.

All classes remain the same

A largish map were teams face off each other trying to wipe out the enemy team. Each player will receive 3 lives which when wasted you will enter spectator mode and once one team is wiped out of players the other team wins. Note camping at spawn will result in your player being kicked out of the game.

Core Domination.

All classes remain the same.

Both teams will have a base which within it lies a core (Note not in class picking are) it would be located right outside the class picking area force field. (Prevents class picking spawn camping.)

The core will have a large health so that no one person alone can simply recon into the base and destroy it alone.

As a note in this game mode ce revs will be limited to 2 - 3 since while destroying the core the other team wouldn't have a chance if all the other team spammed ce revs.

Also reviving times will be extended as the game progresses so as the teams approach the critical time of destroying the core the revs will be longer making kills that much more useful and also giving the other team enough time to destroy the core.

Lockdown V 2.0 (Can't think of a better name)

This lockdown gamemode is similar to the one we have when I comes to class picking the only difference is that all the gear you own will be provided to you at level one and with no uvs. ( Classes remain the same )

To allow for customization you will enter the game and it will open up a lockdown v 2.0 inventory which would have within it every weapon you own in a non UV ed lv 1 version of it.

Classes will not restrict you from being a striker gunner or a recon swordsman they will just supply you with your own weapons which are non uved and at level 1.

You will also will be supplied with trinkets which you own.

In any time you are in your base you can equip and change armour and weapons much like at the start of any run.

This is all I can think of right now.

Mon, 07/22/2013 - 03:59
#1
Coelydragon's picture
Coelydragon
TF2 much?

Capture the Flag
In 5 seconds I can energy rev and pick the flag back up again. Also, I can grab my own flag and run around with it, preventing people from grabbing it from me. Oh, and don't forget polaris/nitronome camping around the flag.

Team Death Match
Uhh... Super Brawl much? I think it might be viable if the entire thing revolved around a maze.

Core Domination
LoL much? CE revs should not be limited anyways since they're a major energy sink for OOO. Revs should also be by cycle as they currently are. This mode doesn't sound balanced at all.

Lockdown v2.0
Ultimately detaches Lockdown from Spiral Knights. No.

Overall, they're much too mainstream types of gamemodes to be implemented. Spiral Knights needs a mode that combines the PvE with PvP in a viable, somewhat balanced way.

Mon, 07/22/2013 - 04:06
#2
Aesn's picture
Aesn

Meh, Stuff details +1 from me ;)

Mon, 07/22/2013 - 04:21
#3
Jason-The-Lord's picture
Jason-The-Lord
getting stuff out of your guild treasury

i want 000 to add that only the guild master can get the materials and crowns from the guild treasury because its annoying on how much stuff i put into the guild treasury from my alt account and transfer all of it to my main account so basicly i cant get my stuff back from my friends guild ton of material and 24k all untouchable from my friends guild

Mon, 07/22/2013 - 04:29
#4
Sr-Fists's picture
Sr-Fists
@coely

Well I suppose we should go back to playing our 2 gamemodes which are totally ''original'' lockdown aka control points or bomber man err I mean Blast network ..

What I'm suggesting are not totally original and neither are the gamemodes already implemented but it would make the game more fun.

Mon, 07/22/2013 - 04:48
#5
Coelydragon's picture
Coelydragon

I didn't say they were original. In fact, that's part of why a lot of people don't like Lockdown. However, it's decent. One hack-and-slash PvP mode is enough I think. If these are to be added, these should be added to the custom lobbies.

Mon, 07/22/2013 - 05:03
#6
Sr-Fists's picture
Sr-Fists
@coely

Why not make them normal gamemodes ? I see nothing wrong with them being another gamemode. Custom gamemodes would be like Lockdown V 2.0 but the others should be their own gamemode.

Mon, 07/22/2013 - 05:25
#7
Adaddsdkjasodjasoi
^

Target practice using the targets in the GH?

A game mode in which you gain more points my supporting people with kills,a nd giving revs and such?

Mon, 07/22/2013 - 05:25
#8
Adaddsdkjasodjasoi
^

Target practice using the targets in the GH?

A game mode in which you gain more points my supporting people with kills,a nd giving revs and such?

Mon, 07/22/2013 - 10:29
#9
Neinhart's picture
Neinhart
Opinion is not fact, remember that.

I'm sure beyond any doubt that OOO contemplated most of these before, and selected LD as an end result as their Flagship gamemode.

These are indeed very mainstream game types, but Lockdown and Bomberma- err, Blast Network are no different since they are all pivotal gamemodes in general for many games (Well, LD at least). At the same time, the Blast Network is scarce enough, another game mode would overshadow it easily maybe even lockdown as well, not to mention the 3 classes are heavily affiliated with LD so adapting them to other gamemodes would be odd, but that is just opinion. In addition, if there are too many gamemodes there will be an extreme focus on PvP and could be detrimental to PvE, it's like people buying COD for the Multiplayer. People could disregard the plot and missions because there is an expansive PvP system, this is only a potential, not definite consequence. Personally maybe just one of these could be added, but just one, and my vote is CTF.

LD 2.0
I don't very much care for LD 2.0 because right off the bat I can imagine the rage of the community though it should have been the original LD IMO.

Core Domination
This could be interesting and fun. The game mode could have several cores across the map each deep within the territories, or just have 1 team attack and 1 defend. I like it in general.

Team Death
I believe there is a reason OOO removed Super Brawl and the basis they may be against adding a variant of it at all. Though I like it regardless.

Capture the Flag
A personal favorite gamemode in just about any game, so I'd love to see it in SK. (INSERT HEAVY BIAS HERE)

@Coelydragon
Enough with the "(insert game title here) much?" your sarcasm has been thoroughly noted. Understand that creating a new gamemode is difficult for anyone because all the most successful ones already have been thought up. Everything is too mainstream because when you think a product or concept you can always think of something that is similar if not the same, which is basis of most business competitors. If you intend to mock his originality, then you need to mock OOO for making a variant of TF2's Capture Points (Lockdown) and Bomberman (Blast Network)

-Grabbing your own flag is kind of an implied feature to be banned, if not avoided to be implemented in the first place for any CTF mode I've played.
-I agree with implementing a maze for TDM, but Super brawl was a Free for all, not a Team Deathmatch.
- You hold valid points about Core Domination CE revives.

Mon, 07/22/2013 - 10:49
#10
Sr-Fists's picture
Sr-Fists
@purepwn

Thanks for the feedback. I feel like most of what you said about TDM and CTF makes sense.

Mon, 07/22/2013 - 11:47
#11
Zjet's picture
Zjet
+1

+1

Mon, 07/22/2013 - 13:24
#12
Sirius-Voltbreaker's picture
Sirius-Voltbreaker
+1 to everything but last one

I like all ideas but that last one is awful.

Mon, 07/22/2013 - 14:06
#13
Terra-Necro's picture
Terra-Necro
+1

+1 to your ideas besides the LD v2, Sr-fist

Mon, 07/22/2013 - 15:33
#14
Sr-Fists's picture
Sr-Fists
LD V2.0

I put that idea out there knowing it probably wouldn't be liked. Thanks for the feedback guys!

Mon, 07/22/2013 - 18:35
#15
Coelydragon's picture
Coelydragon

@Sr-Fists
The reason they should be lumped together with lockdown is that they are all essentially kill everyone and capture something. Withe the exception of TDM which is just kill everyone. They all use the same classes and use the gear from PvE with the exception of LD v2 because LD v2 is breaking away from Spiral Knights.

@Purepwn
Thank you. You correctly understand what I said. And you're right in that there is nothing new under the sun. Yet, Spiral Knights is still original in a way. There can be original game modes even though the concepts will be difficult to think of. I don't really excuse them for copying Bomberman/TF2. Players wanted PvP however, and Super Brawl was PvP pure and simple. The bloodbath was messy which is why they implemented CPs and built Lockdown. Lockdown is special because the gear is tied to PvE, the maps are tied to PvE, and the formulas are the same as in PvE. Blast Network is there just for the strategy I think.

Because they are all at the core replacements for Super Brawl, I think they'd do fine if added to custom lobbies (with some tweaking).

Mon, 07/22/2013 - 19:55
#16
Klipik-Forum's picture
Klipik-Forum
Reply!

Capture the flag.

It should be more than one cap required for victory, and the despawn and send-back-to-base timers should be longer. Other than that, +1.

Team Death Match.

No. TDM would be completely dominated by spam, even more so than LD is now. Bombs would be useless, and you could win an entire game with three polaris/GF combo spammers. -1

Core Domination.

No to the limit on CE revives and the extended respawn timers. I would also maybe move the core a bit further away from the base. Good concept though, +1

Lockdown V 2.0

No, the only thing keeping LD unique is the ability to bring and modify your own weapons. -1

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

@Coely: There's nothing wrong with "generic" gametypes in this case, and it adds variety to an increasingly stale PvP scene.

P.S: These should be added to a rotation of PvP gametypes, so instead of queueing for "Lockdown" you queue for "Class-based-PvP" and can play any of these at random. Every game would be a different gamemode.

Tue, 07/23/2013 - 15:48
#17
Tortonas's picture
Tortonas
Jelly Rush

Jelly Rush is a gamemode with 1-# players running from a jelly horde.

The map is like this:
===========
playerwalk | jelly
space . . . .| horde
===========
(ignore the dots)

You can walk through each player if OOO decides to make it more than 4 players.
You equip a handgun to kill the Jellies, you will not slow down, you will keep on running.
There are obstacles (Snipes, jellies on the road), you cannot jump so you will have to run around it
The Jellies are faster than the normal ones, they will jump bigger distances thus have more speed, but they have the same health.
At the end of each horde there will be a bigger Jellie that is faster and comes closer to the players thus making their walking space smaller, there will be stun vials to stun the Jelly, after the effect the Jelly catches up with the players. This Jelly will have a big health bar.
The players that are alive in the end will win.

Please +1 this idea

Wed, 07/24/2013 - 02:08
#18
Sr-Fists's picture
Sr-Fists
@tortonas

While the idea seems like fun and all I just don't see players playing this game a lot mainly since it's going to be the same thing every time.

Now on the other hand if you have different maps with different difficulties I think it might be more interesting for the players .. But again it won't last long in my opinion.

Also you said you can equip a gun to kill the jellies. Now what if a player only has a proto gun and every time a 5* player with an umbra driver comes along and just wipes them all out.

So what I suggest is that all guns used do null damage but only stun the jellies that way it is a little more fair to the newer players.

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