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Possible new weapons?

14 Réponses [Dernière contribution]
lun, 07/29/2013 - 01:37
Divergent-Solace

I had a few ideas for new weapons.
Gun(s):
Rifle: It's similar to the Auto gun in that when fired, it causes the player to stop moving for a bit. the bulet (or laser) it shoots peirces through enemies and goes much farther than other projectiles. However, It's very slow, as the firing time takes a bit longer than the autogun, and reloading takes time as well. Reload happenes after each shot. It's a narrow beam, but if the enemy is hit by it, it will be knocked back. Charge Attack fires 3 lasers in quick succesion in a straight line.

Ion Cannon: Same as the rifle, except instead of firing a peircing bullet, it fires an explosive blast or energy/rocket. It would have the same reloading time and knockback as the sniper rifle, but would knock back the user a bit, too. Or it could be 2 or 3 hits with less damage. Single-shot Charge Attack fires 3 rockets in a spread. If we choose the Semi-auto Cannon, Charge would be the knight jumping up and firing maybe 5 or 6 blast right at the ground. or in a spread.

Shotguns: No frills deal. Just a short range blast that does high damages with moderate speed. 3 shots before reload. taking suggestions for Charge Attack.

Sword(s)
Dual Daggers: Essentially, two daggers. Fast but not very damaging. Charge Attack Makes the Knight move MUCH slower. If the Knight releases the charge infront of or to the side of an enemy, the Knight will slide forward, multi-stabbing the enemy. but,however, if the Knight gets BEHIND the enemy, with a charge attack, they perform an assasination that works with everything but bosses. and maybe certain enemies. 1 hit-K.O.

Scythes: Weapon with it's speed and damage somewhere in between normal swords and heavy swords. It's range is similar to that of a heavy sword like the Trokia, or the Avenger. Fast 2-hit combo. It's Charge Attack Sends the Knight dashing forward maybe 4 or 6 blocks, slashing the Scythe in in front of them 2 times, Knocking back an enemy each time it's hit. Knockback affects everything but bosses and turrets.

lun, 07/29/2013 - 04:22
#1
Portrait de Kamishinlnoyari
Kamishinlnoyari

Please move this thread to the Suggestions sub-forum.

lun, 07/29/2013 - 05:44
#2
Portrait de Little-Juances
Little-Juances

Your Ion Cannon is the child of a Polaris and a Magnus.

mar, 07/30/2013 - 03:12
#3
Divergent-Solace
How do I move it?

How do I move it?

mar, 07/30/2013 - 03:44
#4
Portrait de Thunder-The-Bright
Thunder-The-Bright

remember, it's not special but charge attack.
rifle: yes, it may be.
ion cannon: you don't need a slow crowd control weapon, unless the knockback it's over 9000, and in that case it's OP.
daggers: erm, cutter line? really, get that one. also, charge attack is not fitting with a fast sword.
scythe: I don't see a scythe with a 3 hit combo, more 2. also, charge attack is not right. other than being equal to the calibur line, it can make lots of damage potentially. and without knockback or interruption, the charge attack is suicide.

mar, 07/30/2013 - 03:56
#5
Divergent-Solace
Well of course they are

Well of course they are subject to improvement.
Ion Cannon: It can be useful. It's like a launched bomb. just with slower reload. It could be changed for more shots and less damage....

Rifle: Glad you like it.

Daggers: That's why i was sort of not wanting to post this idea, but i had posted two gun ideas, so it was only fitting I posted two melee weapons.

Scythes: I was iffy on the hit combo, too, hopping between 2 and 3. The spin Charge attack was the best I could think of for this weapon, but maybe it could just be a downward slash that does incredible damage if you hit the enemy?

And all of these were made to be given status effects as well......
Also i'm adding a new gun Idea......

mar, 07/30/2013 - 04:18
#6
Portrait de Thunder-The-Bright
Thunder-The-Bright

the ion cannon can be good if it's faster, if you want uniqueness you might want to retain the one shot clip, but a root time between magnus and autogun can be good, becuse then we can reduce knockback.
charge attack for scythe can be a single slash with mid knockback and great damage.
shotgun: there was a shotgun thread up here somewhere. anyway, functionality is too much similar to blitz for it to be used.
as for stauses:
don't make statuses for the ion cannon, it would render it a copy (with shock and stun) or would be not fit with the weapon (poison and freeze are not good for knockback weapons). last one is fire, but with the knockback would be OP.
rifle can have stun and fire imo.
scythe, poison is the only status I see fit.

mar, 07/30/2013 - 04:23
#7
Divergent-Solace
I've edited shotguns, Ion

I've edited shotguns, Ion cannons, Dagger's, and Scythes Charge attacks.

mar, 07/30/2013 - 04:53
#8
Portrait de Thunder-The-Bright
Thunder-The-Bright
ok.

ion cannon charge is ok.
dagger now feels like a cutter so much I would just take a cutter.
scythe charge should stay one slash, like practically every slow-mid speed sword of the game.

mar, 07/30/2013 - 05:11
#9
Divergent-Solace
Ion Cannon: Good Dagger: it's

Ion Cannon: Good
Dagger: it's a 1 hit KO. tell me that's not useful in PVP. or even PVE
Scythe. But I want it to be more of a dash forward than just one slash. bsides, its a bit slower than the middle speed swords.... so maybe 2 slashes? And i could see Fire and Ice on the scythe..... sort of like the combustor and glacius weapons.Maybe for the higher level elemental ones, a Blast can accompny each slash? similas to the combuster, but it's one explosion per slash? so 4 hits in total?

mar, 07/30/2013 - 05:33
#10
Portrait de Thunder-The-Bright
Thunder-The-Bright

dagger: no, it's actually OP, unless the hitbox is insanely small. hitting someone with a charge on the back in PvP is impossible, and the charge then lets you exposed (like the cutters), and to one-shot hitting something we already have blitz.
Scythe: erm slower= less hits. and no more brandish line similarities, we already have enough. also, erm, it's a scythe, it should deal shadow, and maybe normal. also, we have too many elemental weapons, we need shadow. for the charge, you can go like this: half step back, then slash up vertically, or after the half step a lounge and then the slash. for statuses, I retain my position.

mar, 07/30/2013 - 05:42
#11
Divergent-Solace
well wht's the point if it's

well wht's the point if it's one slash? it would be like having a regular sword. That's why i want the Charge attack where the knight dashes forward maybe 4 blocks with two slashes. Why does everyone assume scythes and darkness go hand in hand? Fine, they can be shadow and normal, simply because there ARE too many elementals.....

Yea... i guess Daggers are OP. Discard that Idea....

mar, 07/30/2013 - 06:08
#12
Portrait de Thunder-The-Bright
Thunder-The-Bright

it's because WRH. everybody knows the effect of a charge attack that makes you dash: you dash into hazards or scatter enemies, destroying teamwork.
instead, one single source of knockback can be far more affordable. until you spam it, but that is another story.
also, scythe and darkness go toghether because of death. that is practically the only reason.

mar, 07/30/2013 - 15:59
#13
Divergent-Solace
On the other hand, it works

On the other hand, it works incredibly well for 'Solo players' And there are a lot of them. And it's not that it destroys teamwork; it's that no one's made a plan for charge dash attacks. And tell me, In PvP, combined with some CSR and ASI (Charge reduction and Attack speed increase), and certain abilities, that this isn't useful.

mar, 07/30/2013 - 19:30
#14
Portrait de Klipik-Forum
Klipik-Forum

100% of these suggestions have been suggested before in some variation. In most cases the variation is the name. Search on google: "site:forums.spiralknights.com sniper", "site:forums.spiralknights.com rocket launcher", "site:forums.spiralknights.com shotgun", and"site:forums.spiralknights.com dual wield autofire".

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