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shotgun suggestion

12 replies [Last post]
Wed, 07/31/2013 - 11:09
Marksmen

This is a repost of my post to a thread by someone else. Only one person responed to this post before the thread was sent to the graveyard. I know that reposts can be annoying but I am not trying to spam posts, simply trying to get more comments ot improve the idea.

I have an idea for the shotgun. there are two types, a 3 shot clip and an one shot clip. yes the one shot clip seems crappy but it will do significantly more damage than one shot of the 3 shot clip, the damage can be adjusted to not be op for both. the firerate is the same or a little bit less than the magnus (unlesss needs to be increased). the normal attack fires 3 bullets per shot with the middle bullet a little bit ahead of the other two, the shape of the head of an arrow. the range will be short, I am not sure how short but enough that it is useful but not op. a 3 bullet shot seems cheap but each bullet itself doesn't do that much damage and all has to hit to be strong. even if all hits, each bullet could hit 3 different targets, not concentrating the damage on one target.

the charge attack fires a shot that when it hits an enemy, a disk shaped energy wave expands out from the center of the enemy that is hit by the charge shot (the charge shot will deal decent damage, the wave is the primary damage souce of the charge attack). the wave will do one hit damage per enemy and the one that is hit by the charge shot will also get damaged by the wave( has not knockback, and if knockback is needed, it will knockback enemies little bit more than slightly). this seems op but by adjusting the damage, firerate, and range, it can be fair. since the charge attacks are the same but the one shot clip has higher damage, the wave size of the 3 shot clip willl be larger, of course the wave size of the 5* one shot clip will be larger than the 3* 3 shot clip but when they are the same * then the 3 shot clip will have a larger wave, not too much larger that it becomes op but enough that it is worth using when compared to the one shot clip.

status effects, such as stun, freezer, and shock will be too op and won't be used, unless they are minor chance of causing weak whatever status effect which I sill think is op. fire and poison status effect will be fine. if there is status effect, the buttet them selves including the chagre attack will do a bit less damage than non status effect ones, like the alchemer series. the normal aattack will eam the status effect unless it is too op and only the charge causing status effect will be a better idea. there will be normal, elemental, shadow, and piercing damaging gukns for the 3 clip and the 1 clip. it can be obtained as a 2* or 3* (depending which would be a better * to start) and can be crafted to 5*. as you craft to a higher *, the size of the wave of the charge attack will increase slightly, large enough to hit multiple enemies but not too large that it hits all the enemies when they are spaced out. lastly, this will be the first one shot clip gun and with the high damage, it can be balanced. this idea is not meant to be op and if it is, then please improve it by commenting. thanks.

There hasn't been new weapons added to SK for a while (not including the change for the shard bombs) and new ones needed to be added for variety.

P.S. : the wave of the charge won't be too strong because it can hit multiple enemies with one charge but strong enough to be worth using when compared to charges of other guns that are more for a single target.

Wed, 07/31/2013 - 11:37
#1
Hexzyle's picture
Hexzyle
I guess it's ok if you remake

I guess it's ok if you remake one of your own threads, provided you rework it (so it's not just a simple bump) and graveyard the old. If only more people did this :/

A tip would be to separate that big paragraph into smaller paragraphs based on topic, that'll make more people want to read your suggestion.

To the suggestion itself, (or to any "shotgun suggestion" thread) I give my full support. There isn't really any way you can mess up this idea, as long as it doesn't have obnoxious knockback (actually it shouldn't have any knockback) and has a moderately slow fire speed (kinda like a sawn-off Magnus)

Wed, 07/31/2013 - 16:45
#2
Marksmen
post

thx for the help

Thu, 08/01/2013 - 01:31
#3
Scorcheir's picture
Scorcheir
hmm...

Git' offa ma' jelly farm, ya varmints! BANG! BANG!

Thu, 08/01/2013 - 17:33
#4
Abelisk's picture
Abelisk

Amazing rework Marksmen. I am only guessing you remade this thread off of my shotgun thread? :D

Anyway, I agree that more weapons need to be added. Spiral Knights just brags about its "wide variety of weapons"... this really needs to be added.

This is definitely an improv from my shotgun suggestion. I think this should be made. Just like Hexzyle said though, make it so that people want to read this.

Fri, 08/02/2013 - 00:17
#5
Hexzyle's picture
Hexzyle

Here's my rewrite of your OP. I've added and modified a few things though.

This is a repost of my post to a thread by someone else. Only one person responed to this post before the thread was sent to the graveyard. I know that reposts can be annoying but I am not trying to spam posts, simply trying to get more comments ot improve the idea.

Clip Size
The shotgun will have two 5* upgrades with different fire-rates:
1: A one shot clip. This will work like how the Magnus did pre-buff, the difference is since it damages in a spread, it has a higher damage potential, at the cost of less range.
2: A three-shot clip. The fire rate would be approximately the same as Magnus speed, but it would do less damage.

Bullet Pattern
The regular attack fires 3 buck shots in a spread each time the weapon is fired, the middle shot being slightly ahead of the other two. The bullets will travel around 3 blocks before disappearing: this is a bit further than the reach of a Troika's regular attack.

Charge Attack
Fires a single shot, upon impact with an enemy a circular shockwave expands out from the blast. The shockwave moves fairly quickly so that each enemy is usually only hit once. (larger enemies may take a second hit) The shockwave probably shouldn't have knockback, lest enemies be flung into your face or the face of others.
The shotgun with the one shot clip will have a small, high damaging shockwave. The shockwave only travels 1.5 blocks (3 block diameter) which is approximately the same size as a Troika charge blast.
The shotgun with the three shot clip will have a larger, low damage shockwave. The shockwave travels 2.5 blocks (5 block diameter) which is almost the same size as a 2 star haze bomb.

Status and Damage variants
Stun, although logical, could be a tad overpowered when applied to a ranged source, shock already is on two guns, and freeze could be overpowered due to the multiple shots unless inflict chance is minor.

Fire could be added to the three-shot variant, and causing it to deal shadow damage would create a unique weapon, the charge of which can spread fire across multiple clustered enemies, especially Jellies. My concern with this though is would it be a duplicate of Volcanic Pepperbox? Probably not, the VPB's charge has awesome knockback, deals wicked damage to a single target, and has high charge damage that can stagger.

Poison could be added to the one-shot variant. There are already two poison guns, but poison is often associated with a support role, something gunners fill. The weapon could be left as normal damage to create diversity in the poison guns. The idea of this weapon is still a spread shot, but more focus on doing high damage to a small cluster of enemies, like a Catalyzer or Troika charge. Paired with a Vortex user and this weapon would be pretty powerful.

Crafting Lines
2*: One-shot, normal damage, no status
3*: One-shot, normal damage, no status
4*: One-shot, normal damage, poison
4*: Three-shot, shadow damage, fire
5*: One-shot, normal damage, poison
5*: Three-shot, shadow damage, fire

To learn how I did the formatting, read here.

Fri, 08/02/2013 - 01:26
#6
Levenzaa's picture
Levenzaa
Call of Duty: Knight Warfare much?

No, I like Spiral knights because it's different. Swinging and Slicing your enemies to death! Any war weapons would kill the game for me. Why do we need this? If this happened then we might as well bring in M16's and AWP's.

Fri, 08/02/2013 - 02:32
#7
Inferno-Forum's picture
Inferno-Forum
Derpuraptor strikes back

The question is how Knights can hold a Shotgun in one hand.

Fri, 08/02/2013 - 05:43
#8
Hexzyle's picture
Hexzyle
@Inferno-Forum

The answer is how Knights can hold a Troika in one hand.

Fri, 08/02/2013 - 12:25
#9
Klipik-Forum's picture
Klipik-Forum

+1, but I think there are enough weapon lines that have fire, freeze, and shock variants. (Aka brandish, alchemer and mist bomb.) Shotguns are shotguns, they do normal damage. Done. Maybe a dragonbreath version, where it has a chance of fire. And while it shouldn't have much if any knockback, this thing had better knock everything short of a giant lichen colony flat on its back. Which is not knockback, it's interrupt/knockdown.

Mon, 08/05/2013 - 19:54
#10
Marksmen
@Levenza

so, you are saying that a shotgun is too much like call of duty? how about the antigua series (revolver), magnus series (pistol), autogun series (machineguns that fire in 6 bursts and bullets are replaced with crystals or energy rounds (pepperbox), bombs (explosives)? as long as the shotguns look like a spiral knight's weapon and not an actual shotgun that exists then it should be fine. also, give the shotgkuns names that are not used for nowaday shotguns.

Mon, 08/05/2013 - 21:34
#11
Klipik-Forum's picture
Klipik-Forum

You forgot swords = knives, Magnus = sniper, pulsar = thumper, catalyzer = sticky launcher, shield bash = riot shield, sprite perks = perks, and brandish charge/drakon firestorm = air strike.

Tue, 08/06/2013 - 11:23
#12
The-Mighty-Potato's picture
The-Mighty-Potato
@Marksmen

"so, you are saying that a shotgun is too much like call of duty?"

No, I'm saying it's nothing like Spiral Knights.

Your just naming a load of Handguns. I never said that all Handguns are like Call of Duty. You don't see in Call of Duty someone running around with a Callahan. Handguns in Spiral knights are simple. There's no Rifles, or Snipers, etc.

"also, give the shotgkuns names that are not used for nowaday shotguns." It's your idea. You can atleast try and come up with some names, even if they're terrible.

Also Antigua lines are nothing like revolvers. Do revolvers Charge and shoot Eagles or Owls?

-Levenza (my alt)

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