As simple as it sounds, maps are what the Clockworks need! You have gotten near the end of a Clockworks level (this INCLUDES Shadow Lair, all boss-themed levels, expansion etc.) So basically, in each level there is a room. In that room is a strange chest where if you go to it you can press action(attack) button to open it. You take out a map of the level and an icon appears next to your portrait. Since loot is instanced, everyone must take the map theirselves. After the clockworks level, the map disappears.
When you click on the map icon next to your portrait, a blue, rectangular grid opens up the map of the whole level. The map shows all rooms, and where you have been and where you haven't. This is useful just in case someone wants to collect all loot in the level because they missed an area. The areas where you have been will have an outline of a darker blue filled up as a lighter blue, and where you haven't been shows an outline of a darker blue not filled with a lighter blue.
Optionalities on the map include:
(1) Enemies
(2) Chests
(3) Danger Room
(4) Any items you did not pick up
(5) Vials, pills, mecha kits, vitapods
Don't forget to support the red screen shake border toggle suggestion! Nobody likes it.
i always find that red glowing stuff very anooying when im getting hit or in low health. it's like playing a visual dubstep, u get du wub-wub-wub visually and screen frozen there for a sec. very uncomfortable for my eye and my laptop is laggy.